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Join Date: Dec 2007
Posts: 142
# 1 Incoming New Refugee Mechanic
12-12-2011, 03:46 PM
Hey guys,

I know how much you all love getting Refugees, particularly in C-Store packs, and I know I promised some kind of mechanic to make them uniquely useful.

Still working on the exact implementation, but I would recommend not immediately throwing them away as has been the popular practice...
Join Date: Dec 2007
Posts: 142
# 2
12-12-2011, 03:48 PM
Noted! Thanks!
Join Date: Dec 2007
Posts: 142
# 3
12-12-2011, 04:02 PM
Quote:
Originally Posted by Heretic
Hey guys,

I know how much you all love getting Refugees, particularly in C-Store packs, and I know I promised some kind of mechanic to make them uniquely useful.

Still working on the exact implementation, but I would recommend not immediately throwing them away as has been the popular practice...
I literally just discharged a rare one lol.
Join Date: Dec 2007
Posts: 142
# 4
12-12-2011, 04:02 PM
I have yet to get one
Join Date: Dec 2007
Posts: 142
# 5
12-12-2011, 04:13 PM
It would be cool if we could make them apart of our crew through a Doff mission were we train them

Which would make them kinda like our Neelix or Guinan.
Join Date: Dec 2007
Posts: 142
# 6
12-12-2011, 10:39 PM
Quote:
Originally Posted by Heretic
Hey guys,

I know how much you all love getting Refugees, particularly in C-Store packs, and I know I promised some kind of mechanic to make them uniquely useful.

Still working on the exact implementation, but I would recommend not immediately throwing them away as has been the popular practice...
Great,

Now I'll have something to do with the 3 blue ones I've got .... Thank You God of Randomness......


Join Date: Dec 2007
Posts: 142
# 7
12-13-2011, 09:42 AM
Quote:
Originally Posted by Nikola_Tesla
It would be cool if we could make them apart of our crew through a Doff mission were we train them

Which would make them kinda like our Neelix or Guinan.
I was thinking perhaps they would be able to, through a doff mission, be promoted to acting X, and then eventually be able to be, again through a mission, go through SFA or KFA to become X as a proper doff.
I dont recall whether Klingons get refugees too.
Join Date: Dec 2007
Posts: 142
# 8
12-13-2011, 09:46 AM
I just executed my last one, whoops (an agressive unruly Gorn) .
Join Date: Dec 2007
Posts: 142
# 9
12-13-2011, 09:47 AM
You don't have to live like a refugee
Join Date: Dec 2007
Posts: 142
# 10
12-14-2011, 10:34 AM
Okay, so that took a bit more than I expected, but it's now ready to go into the pipeline.

Refugees will continue to be exactly as they are now - they will come in qualities, they can be gained through the C-Store. They will be potentially consumable, however, with a new type of rare assignment called "Asylum" assignments (there are some verbage variations on the KDF side).

Asylum assignments are by species. That is, there are Vulcan, Saurian, Orion, Nausicaan Asylum assignments. These assignments require a single Refugee who will be consumed by the assignment. The reward will be a non-civilian Green, Blue, Purple duty officer of the species the assignment was for.

For example:
  1. On the list of sector assignments you will see "Asylum on Trill", a blue/rare assignment.
  2. The assignment requires a single Refugee; Blue and Purple outcomes are favored if the Refugee has the Teamwork trait, since Trills like teamwork. The quality/color of the Refugee will positively affect the possibility of a Blue/Purple outcome.
  3. When the assignment is complete, the Refugee you put into the assignment will be removed from your roster, and you will have a shiny new Green, Blue or Purple Trill duty officer.

Essentially, 1 Refugee = 1 random non-Civilian Green or better quality duty officer of the species of your choice.
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