Lt. Commander
Join Date: Dec 2007
Posts: 120
# 121
12-26-2011, 04:42 PM
My main fear is that those of us who choose not to use real money to purchase powers will eventually become completely obsolete in PvP. Teamwork is OP, so they say, and I believe it. But what happens when there is good teamwork on both sides, but only 1 side is serving quesadillas? I'm not willing to spend 10-20 dollars a pop to buy a ship just to get it's console. Some people have the disposable income, some don't. I'm one that does... sometimes, but still find real-life adventures a more worthwhile way to spend the cash.

Then, as others have said, there is the BoP that can equip escort and science consoles... really, Cryptic? Really?

I like the idea someone threw out there about each ship getting 1 "Utility" console slot that equips the special consoles. Or they should be Globally Unique (I think that's right), so each ship can only equip, or gain benefits from 1 of these at a time. The only consoles I own are the Cloak for the Dreadnaught and Saucer Separation for the Galaxy-R, and those were both retroactive and bound to their respective ship.

Now, for the Klingons saying that the Feds deserve it for unleashing AMS, Pengs and TS(which you guys used too). You're doing an awful lot of assuming. First, that every Fed did it. I don't even know what the AMS icon looks like. I took my pengs and put them in the bank after 1 day, and they have been there ever since. They were obviously borked at first, and useless after being fixed. TS? Well, I got critted by plenty of klingons doing the same thing, and it was already in my builds when it broke.

As someone who chose to fight fair, and as someone who has never been afraid to fight Klingons, even with a PUG... KvF is NO fun right now. I have never refused to fight you guys, and I admit, not all of you are running cheese, but the percentages are high enough to make KvF thoroughly un-enjoyable for me right now. I suppose there are sadists out there that love having their shields drained, energy depleted, engines stopped and power tray go gray... nearly simultaneously, but I'm not one of them. I mean, remember how much you guys loved VM3+SNB in the old days?(another combo I didn't use, and one that was available to the KDF, I am and always will be a shield stripper with my sci) Why? Because it shut you down.

You'll still see me on the battlefield, but I won't be hoping, yearning even (I do enjoy fighting against good teamwork), for KvF pops like I used to.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 122
12-26-2011, 05:57 PM
I must agree that all the console shennanigans are gettting quite annoying. I really havent used any of them but the Exeters, just to see if it really worked (hasn't really helped). Im playing with escorts now, and wont buy any of the ships that get special consoles to them. I'm still trying to get a group of guys to go in and work together with voice chat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 123
12-27-2011, 04:09 AM
You've expressed very well our frustration, Brandon, there is no story when you're targeted by a Bops wolf pack using many toy consoles at the same time! It was already difficult getting out alive after a multiple decloaking surprise attack and now we are always defeated because we don't have any countermeasures against all this cheese.
I'm probably a sadist because I love destroying or heavily damaging a Kar'fi or a Vo'quv in the middle of escorting bops, but at the end I cannot escape and I die every time!
But the klis don't understand that if the gameplay will remain so umbalanced, then the FvK will die! They'll pew pew and gnam gnam (burp) between them!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 124
12-27-2011, 06:44 AM
Ok ,this is what i honestly think :
PvP in STO never was and most likely never will be balanced.What is "balance" in the first place ? Not easy to define it in a game like STO.
I still remember the neverending green diapper cruisers that were rotating 2 versions of RSP staying "invincible " forever with no effort at all.When the community of escorts/bops/raptors reacted
the response was something like "Learn to deal with it....you still have a 15 second window in between diappers ,dont u have enough dps ??....there are zillions of counters to RSP you just suck ...etc
Truth was that 15 sec -stacking RSP was OP introducing a great factor of inbalance between Cruisers and escorts.
Of all the newly introduced pay to win klingon Consoles the ONLY that i find OP (introducing inbalance ) is the aceton assimilator.That is not so much because of the console effect in and of itself but because contrary to ALL OTHER available consoles it lingers for 5 minutes and at the same time has a relatively short Cooldown.This means that assimilators are clusttering in battle and while one doesnt do nothing much 2 or more can totaly drain the energy levels of enemy.Add to that that they can only be destroyed with torpedoes/mines and there u have an ability that is indeed OP by all means.I could act the same way Cruiser pilots reacted back then with the RSP days and just say " Learn to deal with it...load torpedoes...have one of ur fleetmembers destroy all assimilators in the Arena etc..but that is not the way to go.Its an OP skill.Its damn wrong and should never be used in this way.
BUT...BUT ...Assimilators are just a piece of the imbalance -pvp ruining cake. Whats with fully specced feedback pulse 2 or 3 ?? The recent nerf was insufficient.FBP still produces way too much damage.
There is no counter unless you consider the stop firing a counter which is stupid.
Almost every sci ship uses feedback pulse,hell you now see fbp being used by Cruisers and escorts..why?Because obviously they know that even version 1 can do more damage than any other skill combined ..
Let me add to fbp WARP PLASMA....uhh i see you ready to shout "NOOO,WP is fine "...Well NO it is NOT .
Its a damn OP skill .Why ? Because there is no hard counter.Hazard emitters only clears it when u have ESCAPE the cloud .If u re stuck in it ( and evasive are unvailable at the time) you re dead in the water.
Ap Omega gives u immunity ONLY as long as the skill is active.When Omega runs out EVEN IF YOU HAVE LEFT the damn cloud you are still being influenced by it.So all in all to effectively counter a single skill you may waste 3 precious skills ( Omega/HE/Evasive).What if u dont have Omega? or HE ? ...
I could go on with the list of factors/skills that creates inbalance in pvp.This will never change because in the end i doubt that there will ever be CONSENSUS of fractions/ship types/caps in the way the various skills should be in order to obtain a balanced pvp gameplay.There will be in some major ,eye pinching inbalance issues but even then many times the course of treatment from the devs will further deteriorate instead of heal the patient.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 125
12-27-2011, 08:26 AM
It is about team play. Every non stun console has a way to remove the debuff. Plasmonic leech easily countered by EPS flow or EPt(x) or battery or RMC, Graviton pulse counter is APO, batteries, RMC, EPtE, ET, Bionueral warhead, shoot it down, BFI, Theta Radiation cloud, look at EWP counters. I know I am missing a few but anythese things you should have or someone on your team should have. KDF side has more team work because feds actually have better ships in all aspects, the biggest advantage over the KDF is the fact fed shields are better than KDF shields. Also you will hardly ever see a KDF ship running with things like Aceton field, boarding party, aux2batt, RSP3, EPtS3 so on and so forth. The feds have a lot of PvE so they come in with a lot of PvE setups. The best PvE setup will get pwned by the worst PvP setup.

I remember no so long ago that feds were parroting the L2P mantra when they had the RI console, AMS console and harpengs exclusively and you were laughing and saying learn 2 play KDF. Weird when the shoe is on the other foot for once.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 126
12-27-2011, 08:30 AM
Quote:
Originally Posted by amidoinitright View Post
Yeah. I use the Theta, Bioneural, & aceton assimilator. Good times. For me, anyways.
I've got a T5 BoP, Sci Capt using the Plasmatic Leech, Assiton assimilator, Theta radiation vent and the Graviton Pulse. Got the Jump console too, but, swapped it for the Sci console to help flow regulators for better pwr drain.
GW3, TR2, FBP2, TB1, CRF1&2, ET1&2, THY2, EPSh1 and RSP2.

Don't worry, got a whole case of shoulder towels...enough for everybody who needs one...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 127
12-27-2011, 09:01 AM
Quote:
Originally Posted by KBFLordKrueg View Post
I've got a T5 BoP, Sci Capt using the Plasmatic Leech, Assiton assimilator, Theta radiation vent and the Graviton Pulse. Got the Jump console too, but, swapped it for the Sci console to help flow regulators for better pwr drain.
GW3, TR2, FBP2, TB1, CRF1&2, ET1&2, THY2, EPSh1 and RSP2.

Don't worry, got a whole case of shoulder towels...enough for everybody who needs one...
What Science Console that helps with power drain?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 128
12-27-2011, 09:01 AM
My concern about the Aceton Assimilator isn't so much about the Assimilator itself but because of the lack of a proper counter. Its true, the counter is to fire torpedoes at the thing. The problem is, if you're in a slow turning ship, your goose is cooked. If you're in a fast turning ship that's locked down by multiple tractor beams, your goose is cooked. The other problem is, that ironically Torpedoes can only fire at 90 degree angles fore and aft, but this is never how torpedoes worked in the shows, nor should they. This is actually a sticking point with me, that I've always hated in this game. To me the obvious solution is to simply have Torpedoes capable of firing at a 270 degree angle. This would solve a lot of problems of balance in the game, and actually make sense of the ship designs that Cryptic gives us. Ever notice how Cruisers start with 4 Torpedoes, and everyone takes 2 or all 4 of them off? The reason of course is that Torpedoes stink the most on the very ships they were intended on. Increase the firing angle of Torpedoes and you actually make them useful again, and also give Cruisers better threat generation. Likewise, if you lock that big bad cruiser down, he can at least start firing his torpedoes at your assimilator. This gives him a weak but possible counter to such an item. I've made a post about the Torpedo issue elsewhere, because really I think its an unrelated issue to this Assimilator.

My concern about the Aceton Assimilator is that they are going to nerf it into uselessness which is hardly what I want. I think what it needs is a proper counter. The player would still be forced to set his attacks on the Assimilator, meanwhile still being drained of power, and simultaneously being fired upon by his enemies. This however, I think is the best resolution of all, and would also finally fix what is both a Balance and a Canon issue. Its a Balance issue because Torpedoes have really never been given a fair shake since the start of the game, and Canon because Torpedoes are behaving a lot more like projectiles and a lot less like self guided intelligent missiles. I mean really, what are those little torpedo ports on the sides of my Negh'var and Star Cruiser for anyway, if not for firing? The 4 Forward/4Af design of our ships are meant only as approximations, but in that approximation they really need to create a more reasonable firing arc for torpedoes.

I've personally got no problem with the other consoles either, and I fully expect the Devs to continue to create consoles with BoffAbility type uses. If we're lucky, the Aceton Assimilator will remain as a cool item, but with a proper counter. Those are my thoughts anyway, if you like the topic, check out my other forum post on Torpedoes:

http://forums.startrekonline.com/sho...d.php?t=245864
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 129
12-27-2011, 09:01 AM
Free AoE abilities with costly single target counters. These are more than mere teamwork issues. A couple of them by themselves are pretty tough but that a single ship can use multiples in addition to everything else just makes this game more spammy (yay...). What we need, what we've needed all along, is for someone to learn their own game and make small frequent adjustments until all aspects of the game are covered adequately. It's costly but certainly a worthy investment assuming a good, fun, successful game is worth shooting for at some point.

I understand the shoe is on the other foot but spiteful attitudes don't improve the game no matter how good it might be for ones ego.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 130
12-27-2011, 09:07 AM
Quote:
Originally Posted by Roach View Post
What Science Console that helps with power drain?
Hm, well, being all old and such I forget the exact name atm...the description says it boost Flow regulators, which is what aids power drain.
I'd have to look when the server comes back up and send ya a mail.

*edit* checked STO wiki.... It's the Collimator console.
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