Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Season 5 Dev Diary #8
12-13-2011, 03:29 PM
Stephen thanks players for an amazing start to December in this entry of the Season 5 News Dev Blog series.


Link to the news article
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-13-2011, 03:34 PM
Sounds good cant wait to see what the doff event is. Im really loving the doff system so far.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-13-2011, 03:35 PM
He says a lot of nothing.

I want to see the 700 day android.

And don't want to see this lottery crap like you did with the Jem'Hadar ship ever again in the game.

How are the FE not done yet? I can understand the need for polish on them, but they needed to be done months ago.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-13-2011, 03:35 PM
Sounds great! can't wait for the new featured episodes!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-13-2011, 03:40 PM
Quote:
We are also busy putting together the ground skills revamp and some UI improvements.
WIN!

I can't wait for the ground revamp!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-13-2011, 03:42 PM
Quote:
The introduction of new starships, Duty Officer game play, and an array of new and improved content in Season 5 was clearly well received!
Not sure if lying or did not do the research.

The Duty officer system is excellent and has been quite well received, and its true the new ships are visually pleasing, but many people are still upset over a variety of so called 'improvements,' and the distinct lack of mission content.
  • STFs; drops are unfair and grindy, need/greed mentality fosters the opposite of teamwork and camraderie
  • Crafting is dead
  • +1 Ships are still an issue thats only been partly resolved
  • PVP balance non-existant
  • Still no new FE
  • Lotto box backlash
  • Skill changes without the space/ground split has produced some oddities
  • Continued use of exploits that it took a podcast episode to finally convince the devs existed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-13-2011, 03:43 PM
DOFF event sounds intriguing.

Quote:
This is our first attempt at releasing an ultra-rare game item, and the hundreds of players who have unlocked the ship absolutely love it.
First attempt. Heeere come the lotto boxes as the defacto way of obtaining the pay (out of the nose) to win goodies!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-13-2011, 03:44 PM
Looking forward to seeing what the UI improvements are all about. There is still a lot of crap that needs to be cleaned up with the UI. A lot has been fixed, but the ship names, the window borders, the ship pic covering stats in the status window, and a whole mess of other crap could be cleaned up.

I pointed them out here back when F2P was on tribble: http://forums.startrekonline.com/sho...d.php?t=237181
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-13-2011, 03:45 PM
Quote:
Originally Posted by Jonathan_Kent View Post
Not sure if lying or did not do the research.

The Duty officer system is excellent and has been quite well received, and its true the new ships are visually pleasing, but many people are still upset over a variety of so called 'improvements,' and the distinct lack of mission content.
  • STFs; drops are unfair and grindy, need/greed mentality fosters the opposite of teamwork and camraderie
  • Crafting is dead
  • +1 Ships are still an issue thats only been partly resolved
  • PVP balance non-existant
  • Still no new FE
  • Lotto box backlash
  • Skill changes without the space/ground split has produced some oddities
  • Continued use of exploits that it took a podcast episode to finally convince the devs existed.
QFT! /10char
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-13-2011, 03:46 PM
If the devs are NOW starting on the new feature episodes what was dstahl testplaying back in August then?!?!?!?
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