Lt. Commander
Join Date: Dec 2007
Posts: 120
# 121
12-14-2011, 10:06 AM
I want whatever D'Angelo is on !!!!!!! Especially when he cannot see a ****ed off community.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 122
12-14-2011, 10:20 AM
Quote:
Originally Posted by geofftillman View Post
People who post on this forum are a tiny minority of players.
This needs to be said again
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 123
12-14-2011, 10:22 AM
Sdangelo,

Thank you for the response on this. I appreciate the work you have been doing and understand the position you are in. I work in hardware development and was stuck with 70 hour weeks all through October. It can be a difficult experience for everyone.

The lottery does not bother me. The prize does. A star ship in STO is literally your character. It determines what powers you have, how many powers, your hit points, movement attributes, what equipment you can use and your play style. It is not a vanity item, it is not armor, it is not a luxury. A star ship in STO is much more like a class than anything else.

To release a class build (Jem'Hadar ship) for a class (Escorts) that has not seen a substantially new build since the start of the game (2 years) via a lottery is completely unacceptable. We are still paying customers for a subscription based game. Cruisers and Science ships have received additional class builds that Escorts have not. We have been waiting patiently since February 2009. This is entire lottery is unfair to any Captain who prefers to fly an Escort (1/4th the population?).

I do not expect you to change the drop rate on the Jem'Hadar ship from the Red Boxes. That is set in stone due to people spending so much money on it. Changing the odds would not be fair to them.

I do expect a change in the drop rate of the Red Box from the race. This is another example of horrendous grind added to the game. With the drop rate of the ship being so insanely low, what is the harm of giving us a fair shot at the box? I already have a job where I work hard for many hours and seemingly small reward. I do not envision that for my entertainment (that I am paying for) as well.

Regards,
Dunnlang
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 124
12-14-2011, 10:24 AM
Quote:
Originally Posted by sdangelo View Post
That said, we are committed to doing future random delivery items that include ultra-rare prizes. It's not an "if" but a "how".
I actually have reached a point where I don't blame you for this.

Don't misunderstand; I blame Cryptic for starting all this and will resent them till their dying day for it no matter what other good or bad gestures come along.

But the decision to continue to do it likely came from statistics on how much people paid for that #^%$*! box.
The blame for the creation of an environment that makes this tactic profitable for Cryptic rests solely with anyone who spent money on this (mostly with those who spent above average amounts, but I'm sure every little bit helped.)

/Sarcasm
Congratulations on creating this guys. Enjoy.
/Sarcasm

EDIT;
Let me add my agreement to the post above mine. If this were purely cosmetic, vanity, or in any other way an item that did not give a discernible fighting edge to its owners I would not be nearly as upset (if at all).
If you expect us to ever get behind you on this sort of thing Cryptic you'd better seriously rethink what you put in those boxes and how it impacts combat advantages.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 125
12-14-2011, 10:26 AM
Quote:
Originally Posted by geofftillman View Post
People who post on this forum are a tiny minority of players.
Well the data that the Executive Producer shared appear to line up with the data that I have collected via the forums. Perhaps opinions on the forums may be skewed (as has been suggested by posters and staff), but I am not seeing as much skew in the reported box opening rates. I am comfortable with my polling group. It is as good as one can expect for getting people to come on and report their data.

Simply claiming the forums are a flaming pile of flame without providing any corroborating evidence that the game's population believes differently is not helpful to any of us.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 126
12-14-2011, 10:55 AM
And I apologize: I certainly didn't mean to imply that everyone who has a complaint is an entitled brat or anything. I just think there is a small percentage of players that will always find something to complain loudly about, no matter what is done to try to make them happy. Complaining makes them happy.

That's certainly not true for everybody who's unhappy with some of the stuff that's been going on, whether I agree with your particular point of view or not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 127
12-14-2011, 10:57 AM
Quote:
Originally Posted by geofftillman View Post
People who post on this forum are a tiny minority of players.
By the same token, only 84 people are responsible for Adam Sandler's Jack and Jill getting a 4% positive rating on Rotten Tomatoes. The minority of filmgoers are reviewers. But a rating of 4 out of 100 hurts.

Likewise, less than 500 people are responsible for Star Trek Online having a MetaCritic score of 66, only three points higher than ConQuest online.

The flipside is, being a small target group that is incredibly vocal, we should be relatively cost effective to court and have the potential for being a huge, ready-to-mobilize marketing force.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 128
12-14-2011, 11:01 AM
I didn't join this game to play the lottery. If I wanted to gamble I'd play Hoyle Casino (or go to Vegas). I joined this game to fly starships and command a crew. As a Star Trek fan and someone who has devoted lots of time and money into this game, I feel duped by you all creating another ship I'd like to fly that is nearly impossible to acquire. If this were a ganking game I could almost understand this, but it's not...

Before you try any more bright ideas, try getting to know your customers first.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 129
12-14-2011, 11:02 AM
post removed by poster
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 130
12-14-2011, 11:10 AM
Quote:
Originally Posted by SatansHell View Post
Welll then, if you really have to keep these cash grab bags, only make them winnable in game. Remove them from the c-store.
That ignores the obvious fact that their purpose is to make Cryptic money.

Quote:
Originally Posted by Fastback64 View Post
As a Star Trek fan and someone who has devoted lots of time and money into this game, I feel duped by you all creating another ship I'd like to fly that is nearly impossible to acquire.
Its not nearly impossible to acquire. These ships are for sale on the exchange for EC. Its true the amounts are very high, but the fact remains you can get them for a specific amount. So the question is not whether they are possible to get or not, but whether you are willing to do the "work" required to purchase them for EC.
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