Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
12-27-2011, 06:17 AM
Originally Posted by Capt_Dracon_Darknight View Post
What exactly is the honor guard set effect?
Is it shield regeneration or Health regeneration?
It's a built-in hypo with infinite supply that buffs your melee dmg by 40% when used.

But yeah, you'll still want regular hypos because the cd isn't shared.

On how many regenerators you need:
In KA, I use about 5-10 minors, 3 to 5 majors and 1 or 2 criticals per run. I also get 1 or 2 criticals per run, so that works out just fine.

I've done Cure ground only once and used about 15 minors and 5 -10 majors.
I can't imagine Infected being any more demanding.
So 40 of each regen per run may be a bit overkill. xD
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
12-27-2011, 07:33 AM
Please note that the following guide is for startet groups with no - little experience with Elite STFs, and just a help on 'How to not get frustrated' or ''How to not fail the mission'; The other four have to wait until February, after the skill tree revamp as my finals are approaching.

K I T H O M E R A C C O R D S — S P A C E
The first important fact to know about KA space is that you can actually fail it.
Please also note that there is no guarantee for average groups to manage the optional objective when using the tactic this guide suggests, as it takes a lot of concentration and dps, your chances are however, not too bad.

Start Situation:
As you warp in you will (probably) notice two huge gates, with 2 transformers, being protected by 4 generators, a third(different) gate, as well as a tactical cube.
All of these are part of this mission’s objective and have different purposes for it;
While you have to destroy most of them one requires the attention of at least 2 players as its GUARD.

Recommended Abilites to stay alive/ complete the mission:
- Aceton beam
- Gravity well
- Tractor beam or repulsor
- Beam fire at will
- Eject warp plasma
- Reverse shield polarity
- Emergency power to Structural Integrity field
- Engineering team
- Tactical team
- Emergency Power to Shields

Recommended group layout (for private queues):
2 x Dreadnought cruiser
2 x SCI ship
1 x Escort (preferably the SCI Prometheus/BoP)

The Tactical cube:
There is not much to say about this one, despite that it is your first mission objective and that you have to kill it.
Debuff it with Aceton beam to reduce incoming beam damage and use FAW to shoot down

The Transwarp gates:
The layout will probably remind you on Infected, with just two sides, which is essentially true; there are a few differences you have to mind though.

1.) The generators have less Hull, and are thus easier to kill
2.) The generators won’t spawn spheres, instead a cube will spawn as soon as two of them are down
3.) Keep a distance of at least 9 km to it, to not get targeted by its weapons
4.) Not really a 3rd point but a hint: A Dreadnought cruiser MIGHT be able to kill both by flying in front of the first one and targeting the one behind it with a fully buffed Phaser Lance. (Definitely works on normal)

The Middle Gate – also known as “The Time Vortex(TV)”:

While the TV is neither attackable nor attacks itself it’s one of the most important things in this missions, as you have to protect it from Probes warping in from the Transwarp gate. Doing the whole mission without a single Probe penetrating your gate-defense is also the optional mission objective.
Doing this might sound easy, but is hindered by the fact that these Elite probes have more health points and respond poorly to tractor beams with low energy levels in AUX.
You will also notice a counter in your mission objective window saying 0/10 as soon as the tac cube is down. The first number indicates how many probes have already passed through the gate, while the second indicates the maximum amount of probes allowed to pass before the mission fails.
This amount is namely 9, as soon as the 10 th probe passes through the gate the mission fails and you will get the one hour cool down as if you had successfully completed it.
This brings us to our next step:

The How – to do the mission

After killing the cube, the first thing you want to do is splitting the team across the map.
Send 3 persons to the left or right gate, one to the other gate and the last one to the TV as a last line of defense.
As constantly mentioning both sides is annoying this guide will now assumes that you start with THE LEFT GATE.

Job at the right gate:
Killing probes, AND NOTHING BUT PROBES (!!!!)
(Repairing damage is important here as the probes are tougher than they look like)

Job at the TV:
Killing any probe getting through the defense on either side
(Repairing damage is important here as the probes are tougher than they look like)

Job at the left gate:
2 persons: Killing generators and transformers (and of course the cubes spawning)
1 person: Shooting probes, AND NOTHING BUT PROBES (!!!!)
(Note the advice from the start: Dreadnought might help getting the generators down faster and can tank the cube)

Addendum probe Killers and TV guardian
The following skills are the ones you can use to slow the probes down and therefore giving you additional time to kill them:
- Tractor beam(Watch your energy level)
- Tractor beam repulsors (Attention, this skill should only be utilized by trained players as it can also backfire and push the probes closer to the TV)
- Gravity well
- Eject warp plasma

And again, even with the imminent danger of annoying you by saying it again: repair your ship, or you might not have the dps necessary to kill the probes in time.

While the other 3 ships kill probes the two remaining ships have to start killing the generators on their side; do again start with the left set of generators, as they are probably the closest after the cube explodes.
Now kill two of the generators and immediately attack the cube afterwards, now it is again time to utilize Aceton beam to reduce incoming beam damage as well as FAW to finish off High Yield Plasma torpedoes.
Furthermore, use every resistance buff you can possibly think about, such as Emergency to Structural Integrity, and if your shields drop reverse shield polarity (just examples), it is further recommended to have a distance of at least 5 kilometers to the cube, to make sure that its warp core breach doesn’t kill you and does thus not add a debuff to your ship.
Furthermore, it gives you some time to shoot the plasma torpedoes down.
As soon as the cube is down kill the next two generators, from at least 9 km distance to the Transwarp gate, as soon as the generators are down, kill the transformer, an additional cube will NOT spawn.

Now fly a big circle around the gate, and make your way to the right set of generators, there you have to repeat what you did at the left set, cube included.

After the second transformer is down, start firing at the gate while helping your probe killer out by using multi target attacks such as FAW or Torpedo spread, the one shooting probes can help you out too, while his area is probe free, but should continue his work as soon as new probes enter the area.

Now shoot the gate down to 5 %, I repeat, to 5 %, so DO NOT KILL THE GATE
(credit for this part goes to @crusader- (or something similar to that) who suggested this during a run)
While I admit that I was skeptical at first it is actually pretty logical, not recommended though if 4 or more probes have already passed.

As for the reason:
As soon as the gate goes down, the other gate will send two spheres along to every set of probes, so when not killing the gate you just have to kill probes and won’t have to bother with spheres.

Now the game continues on the other side:
The two people having killed generators should fly over to the other gates RIGHT set of generators, while the probe killer resumes his work and solely cares about the probes coming from the gate.

Now Repeat what you did at the left gate, and, as soon as the gate is down to 40% inform your TV guardian as well as your left gate probe killer that they can now shoot down the left gate; Yes you read right: your TV guardian is gone now, so you have to watch out for the probes as well as killing the right gate.
If everything went according to plan, and you repaired damage as soon as you got it you should have managed to do it with no more than 3 probes passing the gate, the ideal situation is that you even did it in time for the optional.
(Someone should fly over to the TV to grab the group loot there)

(Should the gate fall down or should four probes have already passed utilize, if you have them, the two Dreadnought cruisers to take on the spheres, and don’t assist them, they should be able to do them by themselves, while it has to be noted, that every dreadnought has to engage just one sphere and only help his teammate when his own sphere is down)

Congratulations, you just did the hard part of KA – Space and can now no longer fail the mission.

The final part - Donatra

Despite her toughness and damage, no changes were made to her on Elite.
It is notable though that, both on normal and Elite, her Thalaron beam got repaired.
As a result you have to watch your six after she de-cloaks.
Other than that consider her a differently shaped tactical cube that can doe torpedo spread and cloaks from time to time.

As soon as Donatra is dead, fly over to the TV to grab your loot bag.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
12-27-2011, 07:40 AM
K I T H O M E R A C C O R D S — G R O U N D

KA-Ground is the easiest STF of all, as it has a logical flow and no way to fail the mission, I’ll therefore mostly write about general things to know than tactics (though a few will be in), you just have to talk with each other and the instance, as well as the optional shouldn’t pose a problem.

Required things:
- Minor + Major regenerators (amounts see above)
- Large Hyposprays
- Remodulator/3 pieces STF Set bonus


- Ground Weapon Battery
- Ground Shield Battery
- Cryo Grenades
- Collective Stun grenades*
- Cordrazine Hypospray*
- Collective immunizer Hypospray*
- Critical Regenerator*
- A Shotgun(Pulsewave)
- A Sniper Rifle

*randomly drops inside the instance;

Trash drones = Drone, Infected Drone, Tactical Drone

You start out in an ‘empty’ room with no enemies and a huge ‘column’ featuring several Borg alcoves around it, don’t worry they are just for show, this room is save and also your primary respawn point.

Run around the column and enter the tunnel on the other side, and STOP.
When you look at the situation you will see that there is a fork ahead of you, while it doesn’t matter if you go left or right, it is still important to know what awaits you down there:

You have to fight the following mobs regardless of which way you choose:

On the left side you will find a mix of Borg drones and on the right side you will find your worst enemy in this instance: A tactical Elite drone, and you have to fight both at the same time.
Have one or two people going into close range combat with the elite drone and melee it at least from time to time, as this will stop it from using its spray shot which can kill the entire group in small rooms like this.

After you have defeated it continue your way down, again it doesn’t matter which way you choose, just remember which one it was in case you have to respawn.

After descending down the tunnel, you will get into another room, which is incidentally directly below your starting point.
The room’s layout is pretty simple: Two ways in (from either side you went down) and one way out (for descending deeper into the structure)
Depending on way you went down you will find another Elite Drone on either the left or right side of the room. The best way to phrase it is probably vis-à-vis the tunnel leading down; you will again have to fight several mixed drones as well as the Elite Drone.

After killing everything descend further into the base.
You will again find yourself in front of a fork, it doesn’t really matter which one you choose, if you take the right way though you will have to fight a patrolling Heavy Tactical drone as well as its friends.

The right ways group stands still until someone gets too close or shoots at it, so taking the left way will spare you one Borg group.

Continue to follow the way and kill anything in your way, until you reach yet another room.
If you look around you will notice:

- An Elite drone standing on a pedestal
- A tactical and Infected Drone on the ramp leading to the bottom of the room

You can ignore both.

Instead turn right and jump down the platform, this way you don’t have to fight the Elite drone.
Below you will find a few additional Borg (Heavy Tactical Drone included) - Kill them and leave the room.

(Personally I recommend doing the WHOLE room as people might forget about jumping down instead of running through the room when respawning.

As soon as you have left the room you will find yourself in a long floor with several rooms being protected by force field, there is for know nothing you can do about that so just ignore them and follow the flow until you reach a ramp, where yet another Borg mob waits.

Optional: As soon as you reach the middle of this floor, marked by a console the optional objective starts - -> DO NOT READ the BOFFf text. You only got 15 Minutes.

I won’t fully explain every mob in the next room as it has many of them and is huge:
It has a few Heavy Tacs, an Elite Drone as well as several trash drones inside.

Don’t wait for your comrades to resurrect you as you have unlocked a new respawn point as soon as you have entered the room, its less time consuming this way.
Oh and did I tell you to heal your injuries yet?
Because you will need as much DPS and damage resistance as you can utilize to bring down the nodes before the shields pop up again, especially if your shield dropper doesn’t manage to extend the downtime (Which is also dependant on your dps).

The room itself consists of four levels with the 4 th not being accessible due to a force field.
With shielded nodes on each floor as well as a console on the middle floor – ignore both of them for now, and do not interact with the console.
You have to clean all 3 accessible before you can even think about starting the next step, so do it, and do it fast as the time is running.
As soon as the room is clear ONE group member has to return to the middle floor where he does now interacts with the console.
Who should go there:
- The team member having the highest amount of injuries (especially critical)
- Scientists
- Engineers
In this sequence.

The remaining team members have to walk down to Node BETA 3 (Explanation follows)

Now, that they are relevant I will start talking about the nodes: The room has 6 shielded nodes which you have to destroy in order to overload the IMR’s in the floor and on the rooms 4 th level.
The nodes on the left side of the room are the Alpha nodes, with the one on the bottom being the 3 rd (Alpha 3/A3), the left ones are the beta nodes. You will also hear a Borg voice stating which Node has been approached.

The team member having left the battlefield:

You will find yourself in a room with several consoles you can’t use as well as a big one in the middle; do not activate the transporter but the symbols.
First you have to choose a number and then a node, the first node your team should have gathered is BETA 3, and it is notable that the shield will pop up again, if the team fails to do it in time

As soon as you activated both the number and letter you will see that some Borg might randomly walk into your direction; they usually ignore you but sometimes attack, so try to [b]evade[/i] them.
Another thing you will notice is that one of the former useless consoles in the corner now has a plasma ball above its top.
Sprint to this console as fast as you can.
You will probably not be able to do anything when you arrive, but don’t panic and be patient, because as soon as the corresponding node has received enough damage you will get the chance to activate the console and give your team additional time to kill the node as a result.

As soon as A1 is DOWN you can leave the room.
Please note that your team might not be able to kill every console in the first try, so just activate the HIGHEST number possible and wait to input the Letter until your team tells you to do so. You can leave the room as soon as you cannot input another position, by activating the transport device.

Side note:
The spawning trash drones will sometimes not beam out but stays near the Symbol console. Should this be the case for you, you will have to kill them before you can activate another symbol.

After you have extended run back to the console in the middle, and WAIT again.
The best thing is that you wait for someone telling you at which console they are, because this also indicates that at least 2 persons are already there, making it possible to kill the node if you manage to extend.
Listening to the Borg voice has its disadvantage as she will spout it out as soon as the first one gets within a certain range.

The ones killing the node:
Start at Beta one and quickly kill the node.
You will soon realize that the Borg won’t let you do as you please though and have sent a security team to stop you from killing the node.
IGNORE THEM and continue to shoot down the node.

After the node is down CONTINUE TO IGNORE THE Borg, and run to the next node.
Do not shoot at them, just run. The shortest (and least time consuming) way is.

B3 - -> A3 - - > B2 - -> A2 - -> B1 - -> A1;
As soon as all six nodes are down, the shields around the IMR’s will drop and you can activate a console to their right.
The fastest way is if one person runs up to the 4 th level while the rest runs down to the one in the and activates the console there.

With the two IMRs down the force field around the Tosk of Borg will drop.

Run to the now free room but do not enter it, let ONE team member go into the small hallway between the room and the floor and quickly get out again, for triggering the Borg queens dialogue and the encounter.
While Tosk himself is an assimilated Reman and can therefore use Telekinetic damage and hold attacks, other than that he is just a tougher version of an elite drone.
He is however not the only one you have to worry about, because the room is also filled with 2 Heavy Tactical drones as well as several trash drones.

Wait a few seconds until you can attack him and use a sniper shot from outside the room to pull him out, since the room itself has little room for cover which you will unavoidably need due to the 3 spray shooting drones.
Try to not die as your respawn point is now (again) in the starting room, so you have to run a long way if you have to respawn.
Instead try to get behind the corner to regenerate shield energy and use your hypo sprays to restore your lost health.
It is also advisable to actually your fallen comrades, as they have a long way to run when respawning.

I recommend using an energy shotgun as soon as Tosk and his minions leave his room, as it does the most damage and also stops him from spray killing you if shot from a short range (where it does most damage)
You can either start with Tosk himself or with the weakest drones and run up to the strongest.
I actually recommend someone going into Melee with Tosk while the rest of the team kills the other drones, as they are a lot more annoying than him, and you also hinder him from using his spray this way.

As soon as Tosk and his minions are dead, your BOFF will offer you to leave, DO NOT TAKE THIS OPTION, as you will really leave the instance, leaving your loot bag behind.
Instead enter the BOSS room, where your loot, and (with luck) your XII token waits for you.
As soon as you have grabbed your loot, you can leave.

Oh and don’t fret if someone leaves the team:
You can do this mission as long as you have at least three people with two of them having NOT A SINGLE INJURY
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
12-27-2011, 08:06 AM
Always good to see more people putting info out there on the Elite STFs, I would recommend you add a link in your OP to the advice on individual STFs above for the benefit of the TL,DR folks who may miss it.

I would also like to add that an Elite Space STF team can always benefit from having a carrier in the group now it's cross faction teaming, Siphon Pods against those cubes and especially tactical cubes can really help make things a lot easier, and if the carrier has them, interceptors from the Dacoit Flight Deck Cruiser can also help nerf targets a bit and bring more damage output for the carrier to the game than a Siphon Pod.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
12-27-2011, 11:43 AM
Good posting there...
Can you not still get the accolade for the Borg BO after KA ground like you used to?
I havn't done the ground portion of KA since S5, but I was told you could, but don't see the part in your walk thru that explains how you do that...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
12-27-2011, 03:57 PM
You can still get the Borg BO. Only works on Elite, though. Tried it on norm, didn't get the accolade.

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