Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Upcoming Ground Skll Changes
12-16-2011, 03:24 PM
Here is a look at the upcoming Ground Skill Changes. As you can see, it follows a similar scheme to the Space Skill changes. This is an early iteration, and subject to change. This may make it out to Tribble next week (no promises), and are hoping to move it to F2P. Here are some highlights:
  • There is a set of ground common skills, and 5 career (class) specific skills.
  • Ground Common skills are mostly new. They are similar to some of the new space skills in that they just add a bonus, like bonus Shields, or improve armor. There was no reduction in base Shields, armor, HP, whatever. These skills just add to the old values.
  • For each Rank (Lt, Com, etc), there are now a total of 9 skills to choose from (adding space and ground)
  • Every ground ability remains modifiable by a skill.
  • All training nodes were retained. All career specific ground skills unlock a BOff training node at both Rank 3 and 6!
  • This new Skill Update will come with a mandatory respecÖ like we did when we introduced the Space Skill changes.
  • We will be changing the cost of skills at each rank. We are still working this out, but Tier 1 will increase, but tiers 5 and maybe 4 and 3 will decrease. This change will likely come with a compete re-tooling of the numbers. No players will lose any skill points, but you will not have the same as before. For instance, if you had the max, you will be converted to the new max. Itís a complete 1:1 conversion.
  • We are looking at changing the scale of Skill Points and Skill Point costs. So instead of a skill costing 200, it may now display as 1000. This is just a display change to make the numbers look nice and rounded. No skill points will be removed or added. We donít know what this scale change will be, but it will be larger than it is now.
  • The requirement for Vice Admiral may go up a tiny bit to make the numbers all nice and rounded (maybe around 500). Any player at the max will be automatically bumped to this new max and retain their Vice Admiral Rank.
  • Before season 5, there were 86 skills. Now there are 55.
  • Before season 5, the cost to buy every skill at max rank would be 235800. The total estimated cost now may be about 162000 - an approx 31% cost reduction.
  • We are looking at splitting Ground and Space skill points - around a 75:25 ratio between Ground and Space. This is being tried for several reasons - the main reason is to help prevent players from putting all their points into space, and then not being effective on the ground. It also helps make PvP more accessible to casual players by leveling the skill point playing field (players who split their skills because they play ground and space could not compete with a player who put all their points into space or ground alone). While this will reduce how many points you can put in space, there is a significant reduction in the amount of skills needed to purchase. This is further aided by the upcoming reduction in the cost of higher tier skills.
  • All of the above is subject to change at any time.
  • The update will come with a new enhanced skill tree UI.


GROUND COMMON (Avialable to all Professions):
Lt
Devices - Improves Hypos, Power Cells, Shield Charge
Team Leader - buffs your boffs (merged existing leader skills)
Weapon Proficiency - Buffs weapon damage

Lt Cm
Person Shield Generator - Buff Shield HP

Cm
Threat Control - Increased Threat when attacking + Dam Res

Cpt
Willpower - Res all control (hold, disable, slow, knock, repel, confuse, placate)

Adm
Combat Armor - Improves Armor

TACTICAL:
Lt
Grenades - Improves Grenades

Lt Cm
Combat Specialist - Bonus weapon damage (stacks with Weapon Proficiency) and weapon secondary effects;, buffs Melee damage (armed and unarmed); Bonus Crit Chance and Crit Severity

Cm
Special Forces - Improves Self Buff abilities

Cpt
Squad Command - Improves "Buff Others" abilities

Adm
Advanced Tactics - Improves debuff abilities

ENGINEERING:
Lt
Demolitions - buffs explosives dam

Lt Cm
Repairs - Improves Shield Heals and Repairs

Cm
Generators - Buffs places generators

Cpt
Turrets and Drones - Buffs engineering turrets and drone damage

Adm
Modification Specialist - Improves Buff and Debuffs

SCIENCE:
Lt
Medic - Improves Healing

Lt Cm
Physiology - Improves Buff abilities

Cm
Scientist - Improves Debuff abilities

Cpt
Probability Logistics - Improves Control abilities

Adm
Particle Physics - Improves Science Damage abilities (not weapons)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-16-2011, 03:29 PM
Can't say I'm too thrilled over the concept of being "nerfed" further for space combat.
I'm already having a hard time being as proficient as I once was in space with the new skill tree, it will be even harder if not impossible if the available skillpoints for space are reduced even more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-16-2011, 03:31 PM
Interesting! A very lean and mean skill set. Thanks for letting us know! There's some interesting stuff to chew on here.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-16-2011, 03:37 PM
I'm looking forward to the changes. Something new to try and learn and probably also easier to understand than the current (not bad) system.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-16-2011, 03:38 PM
now this sounds very interesting, first i very much disliked the Space Skill revamp and then after spending loots of Time ith it I dont dislike it so much anymore.

Any ETA for this on Tribble?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-16-2011, 03:40 PM
Quote:
Originally Posted by CaptainGeko
[*]We are looking at changing the scale of Skill Points and Skill Point costs. So instead of a skill costing 200, it may now display as 1000. This is just a display change to make the numbers look nice and rounded. No skill points will be removed or added. We donít know what this scale change will be, but it will be larger than it is now.
This disturbs me. Currently I am capable of performing well in both space and ground combat. My skills are totally in space I used a combination of gear and tactics to perform on ground.

A 25% loss of sp in space will cause a significant loss in either my defensive or offensive powers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-16-2011, 03:43 PM
Quote:
Originally Posted by CaptainGeko
We are looking at splitting Ground and Space skill points - around a 75:25 ratio between Ground and Space. This is further aided by the upcoming reduction in the cost of higher tier skills.
CaptainGeko, please make ABSOLUTELY CERTAIN both these changes roll out in the SAME PATCH, or you are going to have more angry players than ever, even more than the recent dilithium fiasco. You are talking about taking away player choice, which is always a bad idea in any game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-16-2011, 03:45 PM
I may be in a minority, but I LOVE the 75/25 split. This will make everything (space and ground) better for players as a whole.

Although, is it too much to ask that we have 3 ground skills per level to choose from? Playing a game is all about the choices we make, and that includes the choices about where to put skill points. I fear there won't be enough choices for the ground, and we'll all have cookie-cutter builds.

...

I admit cookie-cutter builds may make ground STFs a lot easier. Especially for a certain type of min-maxer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-16-2011, 03:48 PM
Well, this all looks good. It'l certainly tidy up the skills, and-

Quote:
Originally Posted by CaptainGeko
  • We are looking at splitting Ground and Space skill points - around a 75:25 ratio between Ground and Space.


For the love of little fluffy tribbles, say you got that ratio the wrong way round.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-16-2011, 03:49 PM
how about 100/25 for the new skill tree, as in as much for space as we have now, and an extra quarter that number of points for ground.

also, for the love of god remove the cap for how many skills it takes to invest for you to be able to invest skills in the next rank. i can understand the need when you are leveling, but at max level its horrible. currently you have to invest in all the space lt skills to max just to invest in ltc skills. the available ground skills are useless, they don't even affect the team powers any more. looks like they are gone for good now though.

how about this, when you hit commander, and you decide to respec, you should be able to devest all your lt skills if you wanted. at captain you can devest all your up to ltc skills, etc. currently you practically guarantee everyone's batterys and power insulation is invested in, we have no real choice. let us chose what we want in the skill tree!
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