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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
actuyll there IS supposed to be something orange on the nacelles, it's not orange ingame, and on TV you never see it look orange, because it's dark in space and the glowy bits around it always blend a bit, so... not sure if OK
...oh and the Galaxy Class still is sub par compared to many other Ships, i REALLY want Crpytic to redo this one.
keep the Saucer that Captain Logan re-made, but redo all the rest please.
The Nacelles lack any detail, the Neck has the wrong shape, not to mention that the main hull and the struts don't connect properly
etc. etc.
but why put effort into something that doesn't produce MOAR $$$?
also... the bad excuse that Ships have a Polygon budget and that the Galaxy Class has maxed it out... kinda went out the Window with the Venture Class, i mean only look a the Deflector Dish on that Ship...
Thanks guys, I started to think my monitor was broken or I just need more sleep.
I know the "ruffled" section behind the collector is supposed to be orange/ocre, but it's not just a ring.
And yes know that you mean.
I also feel the Galaxy needs some work.
But strangely I think polys are not actually the problem.
There are dozens of Galaxy models out there that are actually low-poly and not that pretty, in terms of roundness.
But for some reason I can't fathom they still capture the Galaxy class better than the STO incarnation does.
Except the ring on the third nacelle extends across the top of the nacelle, where the nacelle would block the light from the impluse engines (as the bottom of the third nacelle is higher then most of the saucer), leaving nothing to reflect.
Except the ring on the third nacelle extends across the top of the nacelle, where the nacelle would block the light from the impluse engines (as the bottom of the third nacelle is higher then most of the saucer), leaving nothing to reflect.
Nonetheless, SciFiFan is correct.
The light and shadow mapping in a game engine is going to be less sophisticated than something that is pre-rendered for film. Optimization of shadows is an incredibly intensive process, and so it's highly likely that the depth-map shadows are using a lower resolution filter. (We know already that the shadow mapping in STO is horrible... Next time you're flying under an asteroid, take note of the jagged lines cast over your hull. The evidence is there.)
In other words: all you're seeing is the light from the impulse drive reflecting off the Bussard collector's trailing edge.
Except the ring on the third nacelle extends across the top of the nacelle, where the nacelle would block the light from the impluse engines (as the bottom of the third nacelle is higher then most of the saucer), leaving nothing to reflect.
I have seen my ships in game at angles where a part of my ship (IE saucer) should have been casting shadow on another part of the ship but, it did not.
The light and shadow mapping in a game engine is going to be less sophisticated than something that is pre-rendered for film. Optimization of shadows is an incredibly intensive process, and so it's highly likely that the depth-map shadows are using a lower resolution filter. (We know already that the shadow mapping in STO is horrible... Next time you're flying under an asteroid, take note of the jagged lines cast over your hull. The evidence is there.)
In other words: all you're seeing is the light from the impulse drive reflecting off the Bussard collector's trailing edge.
So the other 2 nacelles were rendered properly and/or lack the reflective strip?