Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
12-21-2011, 02:36 PM
Quote:
Originally Posted by tobar26th
Shush! The art team are happily working on the new feature episodes.


*sticks fingers in his ears and makes the Lala sound!*
Indeed they are.

Also, I don't know in which crazy world ship artists make changes to game systems and do programming, but that world is not the STO team.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
12-21-2011, 02:38 PM
Quote:
Originally Posted by tobar26th
Shush! The art team are happily working on the new feature episodes.


*sticks fingers in his ears and makes the Lala sound!*
Fortunately this is a job for the UI team. They never have anything to do /wheres my sarcastic emote
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
12-21-2011, 02:38 PM
Quote:
Originally Posted by ZeroniusRex
Indeed they are.

Also, I don't know in which crazy world ship artists make changes to game systems and do programming, but that world is not the STO team.
Hey, if they'll pay me a measly grand (in pounds, so like, a million dollars lol), I'll design a snazzy skill UI using whatever skill names you want
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
12-21-2011, 02:41 PM
Quote:
Originally Posted by tobar26th
See what needs to be remembered here is that you're not having your power reduced alone - EVERYONE will be, therefore your build can still potentially be as relatively powerful as it was before when looked at next to other people.
Its not PvP that takes a hit with this split, its PvE and STFs. Specifically the Elite STFs: They are crazy hard. Any shift in player power w/o compensation in STF difficulty makes them even more problematic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
12-21-2011, 02:42 PM
Quote:
Originally Posted by Varlo
Hey, if they'll pay me a measly grand (in pounds, so like, a million dollars lol), I'll design a snazzy skill UI using whatever skill names you want
I'd think they'd want a rough mock up before ever agreeing to anything like that (and would only pay on delivery).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
12-21-2011, 02:43 PM
Quote:
Originally Posted by atatassault View Post
I'd think they'd want a rough mock up before ever agreeing to anything like that (and would only pay on delivery).
Actually, they'd pay in 2 installments of 500 or they won't get it lol And a mock-up could certainly be doable once the new skill names are on Tribble.

But on a less Gordon Gecko-sounding note, 3 insallments for 3 revisions would be more reasonable and is pretty much standard practice in the freelance media contracts I've seen floating around.

So a mock-up sounds like a good idea. Then take it from there, I guess. But I heard the skill tree was getting a new UI anyway. Can't remember where I read that but I definitely did.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
12-21-2011, 02:44 PM
Quote:
Originally Posted by ZeroniusRex
It's already on Holodeck.

Listen closely and you can hear me screaming. LOL
Cool. Thanks Zero.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
12-21-2011, 02:50 PM
Quote:
Originally Posted by ZeroniusRex
[*]Killing NPCs in Foundry missions no longer causes players to stop receiving kill credit on all maps.
Am I correct in assuming that we no longer receive kill credits on foundry maps?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
12-21-2011, 02:50 PM
im intrigued by what direct x11 will do to the visuals.

ground skill revamp should be interesting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
12-21-2011, 02:55 PM
Quote:
Originally Posted by atatassault View Post
Its not PvP that takes a hit with this split, its PvE and STFs. Specifically the Elite STFs: They are crazy hard. Any shift in player power w/o compensation in STF difficulty makes them even more problematic.
I disagree. My engineer is specced into ground and space (at what I would guess is about 75/space to 25/ground and performs admirably in all STFs in either an escort or cruiser, and equally on the ground.

The key is this - know your role. Pick one or two kits to specialise in, for example I go with the turrets kit and the enemy neutralisation kit and spec into that. Ditto for space, decide why you want to do well and go for it, DPS or tank, alternatively go jack of all trades and have a spAttering of both.

Not saying your wrong, but you might be worrying too much.
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