Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-21-2011, 04:02 PM
the split is a stupid idea, if i wanna have 100% ground, why cant i? really? If i wanna be 100% space why cant i? really? if u wanna make the skill set better, it needs to be general skills, then speicalization, some ppl like being jack of all trades, some ppl like being spiecalized. On holodeck, im spiecalized in ground, hardyly anything in space. The game has ballance when u have players who are 100 space, 100 ground, and 50/50 and everything between, not when u force everyone to spec in both...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-21-2011, 04:03 PM
Quote:
Originally Posted by neosaturn View Post
The UI is amazing, I feel like I know what I putting my points in.

Before it was alittle over whelming
Aye, I like the new UI too, though perhaps the colours should go green-blue-purple? Just a little idea I just had.

As for the split, I like it, I just wish it was clearer to see what it is and how much SP needs to be spent where. I can still specialise or generalise if I like and for my own build at least, theres very little compromise on what I was already using.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-21-2011, 04:11 PM
I hate it, I've given feedback so many times and not listened to. You can complete elite ground STFs with no points into ground lol, just give us extra points for gound if you want us to spec into it.

There is no reason to specilise in space any more, you have to go 6 into almost everything just not to put yourself at a massive disadvantage. Everyone might as well have the exact same builds.

Yet more time and money will have to be spent to refine our specs, with only 1 free one given. sIGHH

Now I check TOR
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
12-21-2011, 04:12 PM
I am stuck at

Spent Space: 274,500
Max Space: 275,00

Spent Ground: 91,000
Max Ground : 92,000


The Accept Button is greyed out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-21-2011, 04:12 PM
it appears that only my klingon Character got the new skills mentioned for space all the federation ones plus one i created got the old space skils
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
12-21-2011, 04:16 PM
Quote:
Originally Posted by CaptainGeko
This change is being made to help prevent players from putting all their points into space skills, and then not being effective on the ground (or vice versa).
If this is really your intention, can we please have a big red button that says "Are you really sure you want to risk creating an unbalanced spec?" that then allows us to remove the ground/space split to specialise our characters as we want.

Quote:
Originally Posted by CaptainGeko
It also helps make PvP more accessible to casual players by leveling the skill point playing field -- players who split their skills because they play ground and space could not compete with a player who put all their points into space or ground alone.
I know that none of you guys at Cryptic have any high level pvp experience, so trust me when I say: the spec has very little effect on the outcome of a space pvp match. It is all about choosing the right BO powers and using them at the right time on the correct target. You are punishing your most loyal players - the space pvpers who are still here after two years with zero new content for them - in a futile attempt to balance pvp for players who don't know the basics of pvp combat.
The skill system is not the way to do this. You need to teach these players how to play, not attempt to dumb it down so much that everyone has an identical chance that is independent of personal skill.


And just for the record: I had proposed a vastly simpler approach to the skill system revamp: http://forums.startrekonline.com/sho...d.php?t=239675 (older than 30 days by now)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
12-21-2011, 04:16 PM

At first glance, I don't seem to be losing anything in space skills based on spending no more than 6 in a skill. With the number changes I don't yet know if the power of my ship has been affected.

The UI is nice, I don't NOT like it, but things are missing. I'd like each tier to list the points you need to spend before unlocking the next tier. I'd like to see - somewhere in the space/ground boxes - the total remaining points I need to spend to meet this 75/25 split. I ended up with 3000 points left over and it took me a bit to figure out that 1000 had to be spent in ground and that's why I couldn't bump a tier 5 skill by 1.

Personally, I'd still like to see the points for ground and space in two SEPERATE and DISTINCT pools.

EDIT: I noticed the numbers at the bottom showing space/ground/available so that helps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
First, I love the UI changes, and I am personally a fan of the split skills.

Three things:

1. Can there any way for non-tacticals to buff Melee skill? Even if it's not as powerful as the Tactical characters I have a couple of toons I like to melee with.

2. I don't personally like that Explosives and Orbital Strike share a skill. (The ship is a pet, not an explosive..) I rarely use explosives on my ENG toons, but LOVE Orbital. Can it perhaps get added to the "Pet" skill (The ship is a pet, not an explosive..)

3. Is there a way to make the skill split 70%/20% with 10% open for min-maxing wherever you want, rather than a flat slpit. That may help pacify the whiners, and also will allow for some more customization/flexibility.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
12-21-2011, 04:23 PM
My only concern is this: (screenshot of skill window)

I can't max out the Lt. Cmdr rank ground skills, and the character is a Commander. Should we not be able to max out whichever skills we're the right rank for? Regardless of whether it's ground or space? This seems broken to me. You can see from the screenshot I clearly have enough skill points to spend, and it's not being able to that isn't sitting right with me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
12-21-2011, 04:28 PM
Edit: I think I misunderstood where this is going so please just ignore it.


The portion of the Driver Coil skill that brings an increase to sector space warp speed and turn rate really should be available to everyone.

The Sector Space part of the skill could be moved to Starship Impulse Thrusters without taking away the advantage to Engineering captains that is intended in combat while allowing everyone to have a much needed boost in Sector Space
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