Lt. Commander
Join Date: Dec 2007
Posts: 120
# 461
12-24-2011, 05:41 AM
One final idea from me:

Use the current holodeck skill point cap as the new space cap and add new points for ground.
The advantage of this is that when you bring the new skill system live, you don't have to reset anyone's space skills, only their ground ones and thus create less confusion among the players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 462
12-24-2011, 05:43 AM
My Brother in law is a hardcore STFer. He's mostly a ground game guy. He & some fleetmates tried running some elite STF's last night on tribble. Between them, these guys probably have almost 1000 stf runs. They didn't get the optional objective once in 8 runs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 463
12-24-2011, 05:54 AM
Quote:
Originally Posted by amidoinitright View Post
My Brother in law is a hardcore STFer. He's mostly a ground game guy. He & some fleetmates tried running some elite STF's last night on tribble. Between them, these guys probably have almost 1000 stf runs. They didn't get the optional objective once in 8 runs.
Sounds like my sort of player! I'll just piggy back on this statement. I do mainly straight STFs when I play, CASUALLY play on Otha, and help fleet mates level their chars.

Only time I don't get the optional on an STF currently is:
1. I'm doing a training session with fleet members and we are doing it at a slower pace so they can learn the strategies and nuances of the mission.
2. I'm in a PUG, that doesn't really have the concept of teamwork down.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 464
12-24-2011, 06:39 AM
Quote:
Originally Posted by Stromgold View Post
If so many people requested this forced split, where are they?
Where are the posts asking for a forced split?
Where are their posts in this thread?

All I can see is that 400+ posts have been made regarding this split, and well over 90% of them are against it.

In reading these posts, they are from players with all different playing styles in STO including PVE players, PvP players, heavy ground players, heavy space players, and hybrid players.

So, whats the point of alienating your playerbase when is quite obvious that the greater majority of them do not want this forced split to happen?
In this thread? NOt much. Before this was implemented? Plenty of people asked for this. I am one of them, but I was not alone.
The only reason people are now against it are that they lose a few skill points for space.
I don't know if they will change this, but I think this part of the feedback has been heard. That doesn't mean that part will change. The objective now may more be to figure out what other parts of the implementations are not working or problematic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 465
12-24-2011, 06:41 AM
Quote:
Originally Posted by Avalon304 View Post
It will help in PVE? When my Escort is already one shotted by Borg Tactical Cubes in the normal STFs? Losing more of my armor and damage capability will just make it worse.
On the other hand, a few % more resists or shield poitns will not improve this situation significantly. The damage variance is far too high for these one-shots to be able to count on that. So I'd consider this seperate feedback on PvE difficulty. (My overall verdict. Too easy, except for insane criticals even smart play can't counter.)

Edit: Seperetly, I am not quite convinced the split should be 25 to 75, and 20 to 80 isn't more like it. Especially if we'd consider a further skill cap increase, it seems you'd basically have 6 ranks in all ground skills quickly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 466
12-24-2011, 07:06 AM
Quote:
Originally Posted by Warpstalker
As someone pointed before, STO is about 2 different games.
Quote:
Originally Posted by WildTheng
but this is STO, this is not like every other game because STO is essentially two games with two distinct playing fields

Here is an an idea:

If STO is essentially two games, why not just double the skill points and let every have a "full" spec in space and in ground then? The those of us that prefer only one area are happy since we will not lose any points in that area.

The hybrids will be happy since they will feel as if they are on a equal playing field with all the others.

In essence just double the points that currently exist. THEN split them 50/50. It should be easy enough. The game has proven that its easy to manipulate rewards for missions with XP boosts. Lets say a mission gives you 300 points in the current system. Just make it give you 300 space points and 300 ground points.

No loss for anyone, right?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 467
12-24-2011, 07:47 AM
Quote:
Originally Posted by Stromgold View Post
In essence just double the points that currently exist. THEN split them 50/50. It should be easy enough. The game has proven that its easy to manipulate rewards for missions with XP boosts. Lets say a mission gives you 300 points in the current system. Just make it give you 300 space points and 300 ground points.
Or blow the lock for VA gaining skill points (should be a quick config setting, set the flag back to "on"), and then create a small subroutine that raises the skill level allocation by their percentage after each mission.

So, 1 config setting, and 1 small subroutine. You'd think it wasn't so hard, but this is Cryptic afterall.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 468
12-24-2011, 08:03 AM
Quote:
Originally Posted by mancom
One final idea from me:

Use the current holodeck skill point cap as the new space cap and add new points for ground.*snip*
^This would be perfect!^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 469
12-24-2011, 08:14 AM
Quote:
Originally Posted by mancom
One final idea from me:

Use the current holodeck skill point cap as the new space cap and add new points for ground.
The advantage of this is that when you bring the new skill system live, you don't have to reset anyone's space skills, only their ground ones and thus create less confusion among the players.
I could go for that as long as they add enough points not to cripple the "ground only" players. Personally I don't care for the ground game, but I still wouldn't want to hinder someone else's playing style.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 470
12-24-2011, 08:16 AM
Quote:
Originally Posted by Stromgold View Post
Here is an an idea:

If STO is essentially two games, why not just double the skill points and let every have a "full" spec in space and in ground then? The those of us that prefer only one area are happy since we will not lose any points in that area.

The hybrids will be happy since they will feel as if they are on a equal playing field with all the others.

In essence just double the points that currently exist. THEN split them 50/50. It should be easy enough. The game has proven that its easy to manipulate rewards for missions with XP boosts. Lets say a mission gives you 300 points in the current system. Just make it give you 300 space points and 300 ground points.

No loss for anyone, right?
I am not against it and it's basically what the devs intended to set up. Imagine you receive 75 space and 25 ground points for each 100 skill points you earn.
Now if there isn't enough skill points to build a proper full spec, then it is another debate and i wont contradict you on this point because it's not what i intended to do.

I think the actual system (on tribble) is too confusing and as you say, giving us separate space and ground points would help a lot in this regard.

I am glad to see you are not as closed-minded as i thought
Sorry for that.
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