Quote:
Originally Posted by dontdrunkimshoot
your loss. you all clearly don't understand the scope of the changes, otherwise you wouldn't be complaining about them still.

yes I do.. fully... if everyone is on the same level, then it is hard to specialize in any one role (tac, science, eng). Everyone has now become mediocre. So, of course people will think that everyone is on the same playing field. I fully understand what everyone is saying.. in fact, I just said it.
If you care to embrace a wider viewpoint and the bigger picture, what I am saying is that instead of having 20 choices (arbitrary number), you now have 15 choices. So, if you want to have 20 choices again, you have to reduce your points within those 15 choices to be able to have at least some points in all 20 choices. Sound like what we are doing now? I was 53,000 points shy of duplicating my space build prior to the update. I had to take away points in other skills to put in those skills I lost.
THAT is what this update is.. and that is why everyone is "on the same playing field" and why everyone thinks that they are doing better than they were before the update.. they actually aren't, but it seems that way because those who truly understood the game before with all of its nuances have now been forced to come down to the everyone elses' level and feel nerfed.
You can also think of it this way.... Suppose we have a scale that represents the complexity of the game which is directly affected by the complexity of the skill point system...
Before the skill tree changes, lets say the scale was 1 to 10 (whole numbers), where 10 is the most powerful everyone will try to get as close to 10 as possible. The distribution of players' actual ranking, in theory, will be 7, 8, 9, and 10 due to varying degrees of understanding about the game. There are more "paths" or choices to take and therefore, the distribution will be greater due to the increased complexity of the game.
Now, lets say the the scale is reduced because Cryptic "dumbed it down for all" with the new skill point system and the complexity has been decreased. We will visualize this "dumbing down effect" by reducing the scale to 5. Fewer choices means a greater chance of getting it right, correct?
So, you now have choices between 1 and 5 where 5 is the most powerful. Everyone will still try and get close to 5 as possible, but the distribution will be much closer together depending on the understanding of the game. Since Cryptic "dumbed it down" for all, everyone will probably be at a 4 or 5 (mostly 5). Now you have the majority on the same level where no one can specialize in their role and we all just sit there shooting at each other with no one really getting the upper hand.
Instead of a 10% chance of getting 10 and being the most powerful in the previous scale, you now have a 20% chance to get a 5 and be the most powerful in the new scale. You with me now?
I cannot choose the "extreme" build of being a tac.. I must now choose the mediocre build of being a tac by distributing my points more widely and having less in each skill that is pertinent to my role.
This is, bottom line, the definition of a nerf... a nerf for all, but a nerf nonetheless. It is no wonder that people think they are doing better than before the update while people like me feel that I have been nerfed... The distribution is closer together and therefore terrible players have been bumped up and really good players have been bumped down.
Sorry if you guys don't see it, but that is how it is. This RUINS PvP! Once everyone catches on to the new system, you might as well get rid of the PvP maps (space) because all we are going to be doing is shooting at one another without any hope of killing our targets.
I DO fully understand all the changes. Now, hopefully, you do too.