Go Back   Star Trek Online > Information and Discussion > Galactic News Network
Login

Notices

Reply
 
Thread Tools Display Modes
Join Date: Dec 2007
Posts: 148
# 21
12-21-2011, 10:08 PM
I must say that I like the new UI for the skills--it makes it much easier to see just how much improvement you will gain from each level of skill (e.g. the "18 points per level" for 1-3, "10 points per level" for 4-6, "5 points per level" for 7-9).
Join Date: Dec 2007
Posts: 148
# 22
12-21-2011, 10:25 PM
Quote:
Originally Posted by Shadow_mane2001 View Post
I have a Close friend who is or was military, and I spoke to him that in the navy, which he was. You had your ship commanders and ground commanders. You did not have commanders who excelled at both Ship/Sea combat, and ground combat. You had Different commanders to each.

Forcing us to split our skills on this extreme is unrealistic. We should be allowed to spend our skill points as We see fit. From one pool, allowing us to focus on either Space, or ground. Not be highly skilled in both. I do not like it ONE bit.

I never spent any points in ground combat, because I found a set of ground powers for my Bridge officers, Weapons, Armor, and personal shields which was so effective I NEVER needed Ground skills.

I run with two engineers, and two science officers.

I give the engineers shield recharge 1, shield recharge 2, phaser turret 2, and Support drone Fabrication 1

My science officers I give Medical Tricorder 1, medical tricorder 2, Stasis field 2 (tachyon Harmonics 3 when/if I get an officer with it) Nanite health monitor 1

For Tactical officers which I never run with I give Photon grenade 1, battle strategies 2, Target optics 2, Fire on My Mark 2.

The gear I gave my Bridge officers were Personal shields cap x2 reg, Polly weave Alloy army, and a gattling gun of some type. For my own character I give two exploit weapons, Split beam, and sniper. With this effective combination I have NEVER EVER needed to worry about ground skills for STO pre season 5.

I regret to say, but the DEVS are starting to KILL Star Trek online for me. I think I will be spending more and more time on Star Wars TOR. Please do not force a mandatory Ground space skill split. Please Allow us to Spend our Skill points where WE want, do not FORCE us to split them.
You know you were doing so well and convincing till you used that cheesy trump card of "more time on SWTOR" bit. By that, bud, you ruined your argument, IMO. That could've been left out. Well, enjoy your little um.. lightsaber.
Join Date: Dec 2007
Posts: 148
# 23
12-22-2011, 01:01 AM
Quote:
Originally Posted by wanderingsstar View Post
The wheel was already round. My point? I have no interest whatsoever in ground combat, yet I will now be forced to take points away from what I love and put them in something I loathe. Here's the simplest idea you could consider: Give us the choice! That's all.
I agree. The space skill re-do was awesome, It meant that i could finally fly both cruisers and science ships effectively in space combat. Now once more I am forced into a specific class of ship to be effective in these ridiculous STF's.

I, like so many others do not like ground combat, PVP or PVE. It is frustrating and I avoid it at all costs.


Why is it that every time you take a few steps forward, then take a major leap backwards? Its like you are siting in your office trying to do as little as possible to make your customer base happy.


Bottom line, the new skill tree is great, especially the UI look, however the split pool needs to go in the trash.



EDIT: And on a side note, Not every person in trek was good on the ground, or in space for that matter. Just like with life, you chose an area to be good in which suits you and you enjoy.
Join Date: Dec 2007
Posts: 148
# 24
12-22-2011, 02:00 AM
Quote:
Originally Posted by AstroRobLA View Post
<activating flame retardant shield>

I really don't see the issue with the enforced space/ground split. All this does is keeps everyone on a level playing field. We all get the same number of space points to spend. I don't see a problem with that.

The only players this should affect are PVPers who spec entirely for space and like to make quick work of others who also enjoy ground combat.

I see this as being more fair for everyone and giving a better game experience in space and on ground.
+1
/10 chars
Join Date: Dec 2007
Posts: 148
# 25
12-22-2011, 02:09 AM
Quote:
Originally Posted by Omegastar_Palerider
You know you were doing so well and convincing till you used that cheesy trump card of "more time on SWTOR" bit. By that, bud, you ruined your argument, IMO. That could've been left out. Well, enjoy your little um.. lightsaber.
Well, I am not really worried. See I have a Life time account for STO, I enjoy the game. The SWTOR comment came from when I spoke to Brandon@PWE_Flakes on STO. And told him I hated the forced division of skill points. And Commented on how I would rather spend time on SWTOR.

For the record I am as much a STAR TREK fan as I am a STAR WARS fan.

I Told him that the Skill change of forced skill division made me want to Play SWTOR more then STO. He Responded with a and pointed out the Skill change was not Final and to post my remarks. I took a look over the changes and it simplifies the skill majorly. I like the Premise around it BUT

The force Skill point division, basically Neuters the Admiral abilities. I Don't have ONE Admiral ability at 9. Basically we have skills we can't even use.

They need to remove the skill Division. The over all changes they made Have a LOT of promise. But the Skill Division NEUTERS the Admiral Skills. They need to remove the Skill system split. I am hoping like with the Dilithium crafting they will heed this.
Join Date: Dec 2007
Posts: 148
# 26
12-22-2011, 06:59 AM
Changing the skill tree again so soon is bad enough, and the fact that you cant respec without using Cryptic points is disgusting. (Not including the 1 free token)

It takes several specs to perfect a signal build and there are so many bugs in the current tree i.e. (Specing into inertial dampeners to 9 gives next to nothing in terms of stun duration resistance) I wouldn't mind if you could see the effects of your spec before you finalise it. Its money consuming trail and error.

Want us to spec us into ground?, just give us extra points to spec there.

The fact you can complete elite ground STFs with no ground points, proves how ridiculous this forced split is. I hate ground, I love space, there is no valid reason in spliting our points like this.

I'm finding my self having to spec into things that I have no interest in just to get to then next tier, and finding myself soooo lacking in tier 5 skill points its laughable.

Please do not push this, that being said the UI is nice.
Join Date: Dec 2007
Posts: 148
# 27
12-22-2011, 07:55 AM
I love this!!! Definitely a BIG improvement and I didnt lose my spaxe skills!

-Tony
Join Date: Dec 2007
Posts: 148
# 28
12-22-2011, 08:21 AM
so costs on the Tribble skills fall under this multiplier based on tiers?
T1 6.6666
T2 5.0000
T3 4.4444
T4 4.1666
T5 4.0000

And what is the percentage of points that can be spent iether way (space or ground)?

I ask becuase up until this Dev postsing, the spending of Ground points seemed uninhibited by a cap.

Not that I disagree. It would be unfair to allow Ground point maxing on a toon and only cap Space skills.
Join Date: Dec 2007
Posts: 148
# 29
12-22-2011, 08:27 AM
and we need the 10cpoint respecs again to properly test this on tribble.
Join Date: Dec 2007
Posts: 148
# 30
12-22-2011, 08:33 AM
First I'll go on record that I like the change and fully support it.

I will say that again even though it was explained fully, some people cannot picture it. I understand that you are not "losing" any skill points in the “space area” and in fact may be slightly better off with the new system, however the people complaining that “why cannot I spend all my skill points the way I want to” tell me people do not necessarily understand the new structure.

So, in my opinion, please consider a small change.

Space skill points and ground skill points.

With two pools of points, people will see that there really is no big change to space, and they are free to not assign and leave unused any ground skill points they wish, since they do not use them.

This also mirrors the reason they have the points….. skills acquired through experience. A captain that has lived through a hundred space battle gains experience with space battles… not ground conflicts. As you level, you should also EARN the points separately. If you’ve avoided ground battles, you may be an admiral in space, but only the skill of an ensign on ground.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -8. The time now is 12:37 PM.