Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Hephaestsus MVAM
12-23-2011, 03:27 PM
I use the Hephaestus costume on the MVAE and when the split, the three sections all keep the correct costume pieces stay but when I reintegrate after the sections fly away when they come back to reintegrate they are the standard Prometheus parts which creates a very jarring look as they quickly change back to the correct costume when the ship has reintegrated. Is there a fix in the works for this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-23-2011, 09:56 PM
really? i have the same skin for mine, but when i break up it changes to the default look until i recombine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-23-2011, 10:38 PM
Well, technically it isn't broken since it never consistently showed your selected ship parts.

The current state of this, last I was aware, was it was a technical limitation that they could not overcome at the time. It's something that they'd like to change, but there's more important things to be done, and since it's a purely cosmetic issue, it's understandably low on the priorities list.
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Join Date: Dec 2007
Posts: 120
# 4
12-24-2011, 12:22 AM
Quote:
Originally Posted by Rivyn13
really? i have the same skin for mine, but when i break up it changes to the default look until i recombine.
Yeah, I can separate and everything is Hephaestus and when I recombine the "correct" pieces fly off, and 2 Prometheus parts fly in to reintegrate and then every thing changes back to Hephaestus.

Quote:
Originally Posted by Jexsam View Post
Well, technically it isn't broken since it never consistently showed your selected ship parts.

The current state of this, last I was aware, was it was a technical limitation that they could not overcome at the time. It's something that they'd like to change, but there's more important things to be done, and since it's a purely cosmetic issue, it's understandably low on the priorities list.
It cant be that hard... the ship separates into the correct parts with the correct costume, but they only come back wrong. It shouldnt be bard to make the game poll to see what type of ship costume was being used when the components flew off and have those models fly back in to reintegrate. (But then again, I am not a programmer...)

Also, why does my ship have to stop to split but can move to reintegrate?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-24-2011, 07:14 PM
This is why I quit using my MVAM Escort, he visual breaks the immersion for me.

Now I use a Defiant refit with the Sao Paolo skin.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-26-2011, 09:30 PM
Quote:
Originally Posted by Avalon304 View Post
Yeah, I can separate and everything is Hephaestus and when I recombine the "correct" pieces fly off, and 2 Prometheus parts fly in to reintegrate and then every thing changes back to Hephaestus.



It cant be that hard... the ship separates into the correct parts with the correct costume, but they only come back wrong. It shouldnt be bard to make the game poll to see what type of ship costume was being used when the components flew off and have those models fly back in to reintegrate. (But then again, I am not a programmer...)

Also, why does my ship have to stop to split but can move to reintegrate?
This has been explained before. I didn't bother to search for it again (since you didn't either), but I can tell you it's not as easy as you'd think. Part of that is because coding something is not always as simple to code as it is to envision. The other part, I'll explain as best I can.

Currently, they accomplish the separation by altering your ship's model to another (whatever section you picked), and spawning "pets" that are whatever sections your ship isn't. This is why you have three separate abilities. Each one triggers a shift to a different model, and spawns the appropriate pets. I imagine if you managed to equip and use the saucer separation ability, your ship would (try to) morph into the secondary hull of the galaxy class, and spawn a saucer section.

When you recombine, your "section" pets despawn, and the animation of rejoining plays. This is why it uses "default" pieces, because it's literally just a "weapon" animation, not the actual pets rejoining your ship.

As to why your ship has to stop, that was something about the separation not working right if the ship was moving. I think it's because your ship model changes, and a pet is spawned. It's harder for the placement to work if the ship is moving, or something like that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-26-2011, 11:38 PM
Quote:
Originally Posted by Cuatela
Currently, they accomplish the separation by altering your ship's model to another (whatever section you picked), and spawning "pets" that are whatever sections your ship isn't. This is why you have three separate abilities. Each one triggers a shift to a different model, and spawns the appropriate pets. I imagine if you managed to equip and use the saucer separation ability, your ship would (try to) morph into the secondary hull of the galaxy class, and spawn a saucer section.

When you recombine, your "section" pets despawn, and the animation of rejoining plays. This is why it uses "default" pieces, because it's literally just a "weapon" animation, not the actual pets rejoining your ship.

As to why your ship has to stop, that was something about the separation not working right if the ship was moving. I think it's because your ship model changes, and a pet is spawned. It's harder for the placement to work if the ship is moving, or something like that.
I get how it works. But heres where I'm coming from, (fromt he perspective of someone whos interested in programming, but has never learned it);

In the ship creator, Ive told the game that I'm using the Hephaestus MVAE costume. When I activate any of the 3 MVAM abilities, theres a flag in the coding of my ship that say (something similar to):

Ship_Costume=Hephaestus.

So the ability knows to separate the ship, (leaving me in control of which ever section I chose) and to spawn the remaining two sections as combat pets with the same ship costume. Because thats what it does, when I separate, the pieces are correct. So why doesnt the reintegration read the same flag on my ship and know to spawn Hephaestus models to reform with me? (Other than the fact the Cryptic is probably too lazy to have the models and write the code for it.)
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