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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
12-25-2011, 11:03 PM
It is for a pitch I will be making to my fleetmates to get a some PVP coverage on the show. I am wanting to build a noobie guide first but also a possible PVPs section of the show where we can talk about things PVPers have on thier minds/care about. I will be the spokesman in the fleet for PVPers (if you accept me. ), but I want this to be what you all want and to do it in a way you all will aprove of as it can be sensitve subject.

Read first post you'll get the idea.

http://forums.startrekonline.com/sho...d.php?t=245935
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
12-26-2011, 02:06 AM
PvP Basics:
http://forums.startrekonline.com/sta...itor/color.gif
Why PvP?
PvP offers a unique challenge - that of fighting in a team against another team of like-minded individuals. It is a battle of experience and wits. STO's NPC AI cannot match the abilities of players. PvP is always a learning experience, as there is always someone out there that just knows the game a little better and knows how to counter your moves. Everyone has to constantly adapt to the other's action and try to break the enemy's battleplan.

PvP is a Team Game
The type of PvP engagement supported by Cryptic not just encourage, they require teamwork. It is important to understand your own, your allies and your enemies roles and the weaknesses and strength they bring with them. Alone you fall, together you prevail.

PvP is different from PvE
The AI does not compete with a player's intelligence and experience, but there are even some mechanical differences. NPCs use a very small set of powers (and a set that never changes for that NPC). Their survivability and their damage output is primarily defined by innate characteristics, e.g. they are bags of hit points with guns attached. There are very few powers you have to look out for.
Players use a lot of powers, and these powers are a major defining factor of their survivability and their damage output. The basic hull and shield strength is considerably augmented by resistance granting powers as well as heals. Damage output is significantly increased via damage buffs.
A player not using his powers (or entirely wrong and inappropriate powers) is weaker than an NPC ship. A player using all the powers at his disposal may instead be unbeatable without allies on your side.

Spike vs DPS
A big challenge in PvP is overcoming the enemies innate resistances and his and his allies healing powers. Damage in PvP doesn't tend to "stick" - ships are rapidly repaired. So your goal is not generally to deal constant damage, but to deal a lot of damage in one single burst or spike. This requires damage buffs and teamwork.
DPS still has a role - it can make the enemy vulnerable for a spike. After all, the damage you deal may be healable, but it still requries a heal - and once a heal has been used to remove the accumulated damage over time, it is not available to counter a spike.

Control
Control powers in PvP are very important to weaken the enemies offense and often more importantly his defense. Stunned healers can't help during a spike, scrambled healers need longer to ensure your target is hit.

Healing
Healing is important. It keeps your team mates alive. Cruiser and Science Vessels are well suited for this role. But remember - the friendly Cruiser that kept your Escort alive when everyone seemed to be out to get you - he sometimes needs your help, too. Because after he has healed you, he is temporarily out of heals, and vulnerable. Help him out so he can catch himself again, and he is still there when you next need his help.

Important Powers
Emergency Power to Shields: You can use 2 EPtS so you can always have one up. It gives you significant damage resistance, making your shield last you through heavy fire.
Distribute Shield Power: This is not even a Bridge Officer Power - but it's very important. It allows you to always have a shield up - and if you have taken shield damage, it means the damage is spread around, which in turn means that you can get the full benefit of shield heals. Remember, all shield healing is to each facing, if a facing is at full strength, you lose out on healing!
Tactical Team: This is distribute Shield Power on steroids. If you can afford it (most escorts can), use it. And remember that this can also help your team mates.
Hazard Emitters: The bread & butter hull heal. Only cruisers can usually afford to slot Engineering Team, but HE is great for everyone.
Transfer Shield Strength: For actually healing shields, while EPtS is more for making them last.

Additional Resources
OrganizedPvP chat channel. Ask for advice, get invited for occassional OrganizedPvP channels, socialize with PvPers.
Search for MustrumRidcully's missions on the Foundry. One of them (or the only currently?) is a "PvP training" mission. It doesn't involve actual PvP, but it exists to teach you what powers there are and how to use them, and tries to give you some PvE challenges to deal with lots of incoming damage, healing and spiking.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
12-26-2011, 04:24 AM
Mustrum, brilliant as always, just saved me a lot of hungover rambling... this time. Still, here comes a little:

All AI difficulty tiers need to utilize a greater number of powers (each tier getting closer and closer to the powers available to a player character). There needs to be less reliance upon damage, hull and shield capacity as the primary means of making NPCs a "challenge" as this is really tedious. Spam is also not a challenge, not a fun challenge anyway. NPCs should have the ability to heal themselves and add resists. Give people a taste of what other folks can do!

Add a 4th difficulty level, or even replace the current "Normal" difficulty with something like "Role Play", where NPCs function basically as they do now with (virtually) no AI, very few abilities for the folks who want to face roll or role play their way. It could even be renamed "Casual". But this should also come with a reduction to experience and item drop rewards to encourage people to actually play the game rather than only solo in an MMO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
12-26-2011, 07:59 AM
I love you guys.

Hey we should do up a video like the call of duty modern warfare noob commercial. That thing is great. Go get em noob. Lol.

But anyways everyone here always has great advice, but the most important of all in my oppinion is this:

if you are new, and want to pvp. Be humble, ask questions, practice. We on opvp and of course the folks in kerrat usually get a bad rap, but I gotta tell you all, we thirst for good games vs new competitors. And we will give you build and piloting advice. A lot of us know how to cater to your individual style and advise on many things.

The few times someone has actually reached out in a nice way and inquired how I got my damage up that high, or how I managed to survive to so long..... Well they ended up on my friends list. And we team up when we can. And we are all better players because of it. Unfortunately the hate pm"s far outweigh the nice ones.

So again. Stay humble. Ask questions. Practice.

Have fun kill bad guys.

Horizon
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
12-26-2011, 09:25 AM
Quote:
Originally Posted by Zeroscifer View Post
It is for a pitch I will be making to my fleetmates to get a some PVP coverage on the show. I am wanting to build a noobie guide first but also a possible PVPs section of the show where we can talk about things PVPers have on thier minds/care about. I will be the spokesman in the fleet for PVPers (if you accept me. ), but I want this to be what you all want and to do it in a way you all will approve of as it can be sensitve subject.

Read first post you'll get the idea.

http://forums.startrekonline.com/sho...d.php?t=245935

Sounds Great! Alth tbh, I don't watch podcasts ever, my opinion be my own. However, if you'd like some help with the guide (thers lots of tips tricks in the forums (just check them, some are outdated, but if you need help just message me and i can weed through them). and whatnot I can send some info and also point out some leet players that would be able to explain nooks and crannies of the pvp focus of the game... perhaps giving opposing (albeit civil) explanations.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
12-26-2011, 10:05 PM
Quote:
Originally Posted by LEONHART View Post

Sounds Great! Alth tbh, I don't watch podcasts ever, my opinion be my own. However, if you'd like some help with the guide (thers lots of tips tricks in the forums (just check them, some are outdated, but if you need help just message me and i can weed through them). and whatnot I can send some info and also point out some leet players that would be able to explain nooks and crannies of the pvp focus of the game... perhaps giving opposing (albeit civil) explanations.
Ya I think for the newbie guide I am good for now. I have already put a pitch for the first one. I think it might end up being 2-3 parts if it gets taken up. And like I said it might not I have no control over this, I will be wanting to talk you and the other guys for the more advanced tactics.

So thanks for everyone's input, the amount of input and interest in just a few days makes believe all the more that this is worth while thing to fight for yous on.

And remember if there is something major that you guys want to voiced you can always PM me and I will bring it up in the fleet. And like has been said on the show also if you find Glitches and Exploits I can pass them on the Irish and the others to get Dev attention if you can PM steps if your leery about posting it on the forum.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
01-08-2012, 08:19 PM
Just to keep you all in the loop, I have posted the pitch for the segment. Though I have yet to receive any comment about it from the boys in charge. It may be a long process it seems and even then might not happen. But know I have speaking on your behalf about it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
01-08-2012, 08:26 PM
Quote:
Originally Posted by Zeroscifer View Post
Just to keep you all in the loop, I have posted the pitch for the segment. Though I have yet to receive any comment about it from the boys in charge. It may be a long process it seems and even then might not happen. But know I have speaking on your behalf about it.
Even if it doesn't happen, thank you very much for taking the time and effort to do something like this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Here's an older thread with lots of ideas and people that wanted to participate.

http://forums.startrekonline.com/sho...d.php?t=231044
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30 or maybe not either.....
01-09-2012, 10:29 PM
Seems whatever plans there may be are on indefinite hold:

http://forums.startrekonline.com/sho...d.php?t=247636

(STOked goes on haitus)
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