Quote:
|
Originally Posted by Storm-Strike
This was your response when I posted several scripts from movies and shows.
Here you even capitalized the entire sentence. You challenged me to find it when I have consistently said there is canon that shows ranges GREATER than 6km for scans and 10km for weapons.
cont'd from last post to do challenge.
Challenge given -- challenge accepted and shown.
Or does your lack of English not understand what greater than means again?
Again, canon shows the ranges are GREATER THAN 6km for scans and 10km for weapons. The devs did grossly small numbers according to canon.
|
You're full of crap. That doesn't say ANY SUCH THING. All it says is what I've said already a dozen times. The canon you keep refering to doesn't exist because, as I said in a PREVIOUS post...
"Star Trek is ALWAYS talking about "long range" scans and "short range" scans. Just because the interact distance for "short range scans" is limited to a few miles doesn't mean mission designers can't (and don't) let you get mission information from scanners from whatever distance they want.
"Star Trek has no canon for ranges or distances. The game had to make up a few things to be playable.
As far as diversions from canon goes scanner distance is the least of them.
"But even if they don't stick to the letter of canon, they at least (usually) try to adhere to the spirit of it. It's certainly no "Bridge Commander", but they did about as well as could be expected considering the medium."
It is implicit in this post not only that scanners CAN be used at ranges greater than 6km, but that they ARE used in this way. Since you clearly don't bother to listen to other people before shooting off your mouth I've bolded the relevant sentence in the hopes you might at least read that. It is also implicit in this sentence that the ranges in the game ARE diversions from canon AND that there are many other diversions from canon in the game.
And BTW, Scanner ranges in this game ARE NOT limited to 6km. As I've become more accustomed to this game I've noticed that...
1. Scanners are able to detect interactive objects across an entire space map. Sensors do not offer detailed information on these items (unless the mission designer wants them to in which case we can use pop up dialogs and place markers to offer additional information), but can lead you to anomalies and interactive objects over ANY distance on a tactical map.
2. Scanners on the area (overland/strategic/warp or whatever you want to call them) maps can detect enemy encounters (fleets, if you will) from an entire sector away and can discern details (ie, the type of encounter or other players' ships) from distances over 2 LY. This is a distance in excess of 20 trillion km, so your myopic interpretation of a 6km game limit to scanner ranges is just stupid.
Of course what really irks me is that you're clearly more familiar with the game mechanics than I am, so you either already knew this and were just looking to start trouble (ie, a troll) or you've been playing this game all this time and never noticed this before (ie, an idiot).
Anyway, whether you're a total idiot or you're a troll, you're certainly a complete *** and I'm done feeding you.