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Join Date: Dec 2007
Posts: 142
# 521
01-16-2012, 08:35 AM
Quote:
Originally Posted by MustrumRidcully View Post
Maybe MMOs are wrong if they focus so much on endgame, and should put out more story? Of course, you can't produce story as fast as people consume it, but maybe that's not a big problem, as long as they come back monthly?
To put out storyline for SWTOR?
- have a storyline arc created, and the specific components written.
- get sciptwriter(s) to create the script.
- get that translated, voice-acted and motion captured.
- then do the bits that every other MMO has to do for new content.

It seems to be the most expensive content to produce... and yet this content is likely to be less 'filling' than the content of other MMOs .

I expect to see less content for SWTOR than other MMOs - which is 'awkward'.

Quote:
Originally Posted by MustrumRidcully View Post
I may agree for PvP, but in single player, it gets a little tedious. I flew through tons of Exploration space missions, but in the end, they are much to identical. Fleet Actions may be somewhat better, since there are tons of enemy ships. But still...
I have to agree - although not due to the combat exactly, more the extreme predictability of the missions.
Join Date: Dec 2007
Posts: 142
# 522
01-16-2012, 08:41 AM
My biggest complaint with the Republic storylines (mostly the Jedi ones) are that it suffers from Bioware's save/brutally murder the baby kitten syndrome (S/BMtKS for short). Even the Jedi have options that are primarily bend-over-backwards-nice or arrogant douche.

As someone who favors story in roleplaying games, this broke immersion for me. Obi Wan was very pragmatic in the original series: he expressed doubts and was humble without being groveling--in SWTOR, I felt the Jedi storylines lacked this nuance.
Join Date: Dec 2007
Posts: 142
# 523
01-16-2012, 08:42 AM
Quote:
Originally Posted by Darren_Kitlor
My biggest complaint with the Republic storylines (mostly the Jedi ones) are that it suffers from Bioware's save/brutally murder the baby kitten syndrome (S/BMtKS for short). Even the Jedi have options that are primarily bend-over-backwards-nice or arrogant douche.

As someone who favors story in roleplaying games, this broke immersion for me. Obi Wan was very pragmatic in the original series: he expressed doubts and was humble without being groveling--in SWTOR, I felt the Jedi storylines lacked this nuance.
On the other hand, I thought the dialog options I chose for the Knight sounded just like what Obi-Wan would say.
Join Date: Dec 2007
Posts: 142
# 524
01-16-2012, 08:46 AM
Quote:
Originally Posted by Xenor-Nyiad View Post
My Trooper seems consistant 99% of the time.

The only inconsistant thing in the Trooper story is that you sleep with Lt. Jaxo once and then you never see her agian even though she talks about staying in touch haha.
They come back to the Smuggler. He got game.
Join Date: Dec 2007
Posts: 142
# 525
01-16-2012, 08:47 AM
Quote:
Originally Posted by The.Grand.Nagus View Post
On the other hand, I thought the dialog options I chose for the Knight sounded just like what Obi-Wan would say.
I got more of a Qui-Gon Jinn vibe--and by that I mean lack of character development. Whereas Obi Wan (the older) had an air of mystery and wisdom and the younger had brashness and humor, there was very little of that for me.

Admittedly, the storylines may pick up after the first ten or so hours but (this is a big one) most players won't have the patience for it.
Join Date: Dec 2007
Posts: 142
# 526
01-16-2012, 08:50 AM
Quote:
Originally Posted by Darren_Kitlor
I got more of a Qui-Gon Jinn vibe--and by that I mean lack of character development. Whereas Obi Wan (the older) had an air of mystery and wisdom and the younger had brashness and humor, there was very little of that for me.

Admittedly, the storylines may pick up after the first ten or so hours but (this is a big one) most players won't have the patience for it.
Whoa. That description of Obi-Wan actually fits Kira (Jedi Knight companion who is a padawan until the end of Act 1). And Qui-Gon was Obi-Wan's master too as you are to Kira. So many parallels. lol
Join Date: Dec 2007
Posts: 142
# 527
01-16-2012, 12:02 PM
Quote:
Originally Posted by Storm-Strike
Whoa. That description of Obi-Wan actually fits Kira (Jedi Knight companion who is a padawan until the end of Act 1). And Qui-Gon was Obi-Wan's master too as you are to Kira. So many parallels. lol
Qui-Gon is also the worst use of Liam Neeson in film ever.
Join Date: Dec 2007
Posts: 142
# 528
01-16-2012, 03:06 PM
Quote:
Originally Posted by MustrumRidcully View Post
To put things into perspective - STO released the first content also relatively soon after release. The STFs and a new PvP map were added relatively quickly after launch.

The problem is that this PvP map and the STFs are basically the only additions to the respective aspects. (Oh, wait, there is the Terradome STF, which IIRC is mostly broken and Gozer mentioned it may be turned into a regular storyline mission). Let's hope TOR will do better than that.



Maybe MMOs are wrong if they focus so much on endgame, and should put out more story? Of course, you can't produce story as fast as people consume it, but maybe that's not a big problem, as long as they come back monthly?


I may agree for PvP, but in single player, it gets a little tedious. I flew through tons of Exploration space missions, but in the end, they are much to identical. Fleet Actions may be somewhat better, since there are tons of enemy ships. But still...
Yea I know STO cranked out content when it first launched, what I meant as an entirety is that STO "NEEDS" to pull the perverbial finger out its backside and start with new FE's "NOT 2 A YEAR" and end game and much much more to now be more competitive against SWTOR.

Hell in the two years I've played STO I've never rolled a klink due to the sheer off putting by how lame it was to level up and GRIND like im on a uphil excersise bike going nowhere what so ever, F2P has come around and I still have no desire to make one, not even log into my fed, How sad is that cryptic have made me avoid this game for the time being.

It's a major dissapointment to see their No.1 show defect to SWTOR... I sighed at chris's announcement to hiatus stoked, then i thought hang on let me check the other vid's and too my supprise their was a swtor revieew by him, yes he openly mocked it and said he wasnt interested, But to his amazement he actually enjoyed playing it, so to me thats a big sign saying he's lost interest in STO.. Can't say I blame him and the thousands of others now playing it... I'm lucky I enjoy both sides of the coin 80's kid here lol

If something doesn't turn around very soon, this mmo will cease very quickly, which I would hate it to do.
Join Date: Dec 2007
Posts: 142
*declares this thread blasphemous for a star trek world*
Join Date: Dec 2007
Posts: 142
# 530
01-16-2012, 10:41 PM
Quote:
Originally Posted by Splutter
To put out storyline for SWTOR?
- have a storyline arc created, and the specific components written.
- get sciptwriter(s) to create the script.
- get that translated, voice-acted and motion captured.
- then do the bits that every other MMO has to do for new content.

It seems to be the most expensive content to produce... and yet this content is likely to be less 'filling' than the content of other MMOs .

I expect to see less content for SWTOR than other MMOs - which is 'awkward'.
If the subscription numbers are sufficiently high, the expenses can be paid and they can produce as much or even more content than smaller MMOs.

It's not like they can't put out more Raids and stuff as well. If that worked for WoW, maybe it can work for TOR. If it can't work for TOR because players want only story, and story can't be produced fast enough no matter the budget - then a project like TOR will always be damned - And maybe every new MMO that has a large, story-focused following. Be it Startrek, Star Wars, Stargate, Farscape, Andromeda, Babylon 5...
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