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Originally Posted by The.Grand.Nagus
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Interesting. i wonder if EA will be satisfied with 800K subs (200K short of what EAfinancial analysts claimed would be needed to have the game meet minimum expectations?)
of course if could indeed pull a WoW like rebound and we could see subs increase too.
If the upper guessed metric (2.2 million units with the expecttation of 75% - 90% retention - although I think 90% is a pipe dream for ANY MMO - that's 1.65 million to 1.98 million) TOR should be a winn for EA; but again, it'll be interesting to see.
Still - even at the upper bound stated in the article - that's 20% as successful as World of ******** - so, would that still make SWToR (and every other MMO released before or since WoW a virtual failure?
If it does hover around the 800K mark though, it will be interesting to see if EA considers that successful enough to continue throwing a big chunk of captial at it for content expansion.
Lastly (again assuming the Dev budget number are true SWToR had:
10 times the financial budget of STO. (200 million vs 20 million)
26.6 times the development staff (800 vs 30 - and the 30 is taken from the recent interview with Captain Gekko on a recent Podcast UGC. And it would be probablybe about 200 times the amount of voice actors 1000 vs what? 5 or 6?

)
edited to add:
4 times the development time - (6 years for SWToR (they started development in 2006) vs 18 months for STO.)
(Just wanted to give a more full omparison; BUT, in the end, the only thing that matters is if you like the game and you feel it's worth what you've paid into it - be it SWToR or STO.)
Interesting thing though is: BOTH MMOs STO and SWToR have the SAME Meta Critic score when it comes to what players are posting:
SWToR User MetaCritic score 6.0 with 1385 players giving reviews (link)
STO User MetaCritic score 6.0 with 476 players giving reviews (link)
I really do hope EA gives SWToR a chance and doesn't start pulling back ro do an 'Atari' on SWToR.
(Seriously, as I'd LIKE to see Sci Fi based MMOs continue to be made.)