soft cap means that the power indicators on your ship won't display anything above '125' but you could still have power at say 130 after all consoles/buffs/skills/etc. it just won't show 130 on your display but you're getting that much. hard cap means that once you hit a buffed value, say 135, you will not benefit at all from anything above that. so if your weapon power after consoles/etc. would equal 138, you've wasted 3 points. if it's say 128, that's fine.
so in that example, and by my ship, my weapon power is 135 exactly. what i'm not sure of is, am i at the hard cap and golden or did i go 10 points above the new hard cap and wasting 10 points of power?
Thanks for that, i take a quick view of threads started by Big Red Jedi and will have to look closer when i have time. I really think you're right though because for being at "135" weapon power all it takes is 2 phaser arrays to fire for me to be under roughly 120 weapon power or even a touch lower. I just knew that couldn't be right because before Season 4 (now that you mention it) i would hardly be under 120 weapon power with everything firing. I think on top of all that I believe Cryptic did a change to turrets somewhere along the line where they eat into power more than they used to. because i use 2 turrets, 4 beam arrays
When it did work, it was very wonky. I tested it last year around October or so, and drain only started from 135 as long as you weren't using EPTW, and a turret wasn't the first weapon in your firing cycle, in either case drain started from 125. Very buggish behavior.
It was much earlier than S4 that it was fixed. I made a few tests and posts on the subject, but the first time I found that drain always started from 125 was January 2011, so it's been fixed for almost a year.
At one point in time the caps where different. Damage and screen said 125 but from an energy drain point of view you could go past 125. So even after the weapon energy drain you stayed at 125. But that was a long time ago.
the programing for the caps and energy drain from weapons fire must be a mess, because tests with cruisers using beam arrays seem to have a hard cap of 135, and escorts using cannons seem to have a hard cap of 125. i think that's the conclusion we reached in the last thread this was discuses
That was a conclusion reached recently, and I still can't see how you guys came up with it. My own tests with an Excelsior, Sovereign, and Star Cruiser didn't match up. Doing a new test on tribble right now with a galaxy, though, I'll post in a few minutes.