Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
01-03-2012, 12:43 PM
Got teamed with a "Listen to me, I know everything" when really they dont yesterday.

Normal KA space. The que bugged, so we only had 4 on the team from the start. There was only 1 escort (me), the rest cruisers. After killing the cube, the cruisers promptly all went left. So that left me covering the probes on the right. As I headed over there, one guy started sending me /tells to come over to their side and help them. I tried to tell him that someone needed to cover the probes on the right side. But he didn't seem to understand, and kept telling me to come over. Needless to say, I ended up running back and forth because none of them were apparently shooting the probes on their side either, so I was doing both. The optional failed, obviously, as we ran out of time.

It's things like these that got me to write up a newbie STF guide. (See my sig)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
01-03-2012, 03:03 PM
My personal favorites.
I'll help at the last second
The guy that comes in with a high yield, TS or other at the last second as your making your last well timed run as an escort and causes the cube to blow up in your face making you pop.

I've had this happen. I timed my keybind for MC Smashiee only to hit the gfo button early only realizing that evasive, brace for impact, AP:O, hect. Had one or two more seconds left. The one or two that it would have taken me to make fireworks!

Another is the I can do your job better
This is the science or cruiser trying to out DPS an escort or an escort trying to out heal the cruiser or science. Know your role in the game and play it well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
01-03-2012, 03:38 PM
Quote:
Originally Posted by Sakarak
On KA you need either one person sitting at the other spawn point stopping the probes that come through or two people attacking the gate and stopping whatever comes through. These optionals usually fail because the main team does not take down the gate in time or they allow ships to slip through.
Agreed.

It also helps to go the extra mile so that you are contributing while stopping probes. The Spheres will not spawn in and attack unless two node-healers are outright destroyed. You can even fully destroy one on either side, leaving six total, and they won't pop in.

What I do (inbetween killing probes) is take the nodes down to >45% hull left, so that when your teammates finish with destroying the opposite Gateway and come over, they have a bunch of nearly-dead healer nodes to simply sneeze at and blow up. Makes things faster, especially if you wound up with a team that took their sweet time and were late destroying the first Gateway.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
01-03-2012, 03:56 PM
Quote:
Originally Posted by Gurga
Another is the I can do your job better
This is the science or cruiser trying to out DPS an escort or an escort trying to out heal the cruiser or science. Know your role in the game and play it well.
I think you may want to make a clarification, because you're lumping in people who are being helpful with people who don't know better.

I'll use myself as an example: Earlier, a teammate in a Gal-X was being focused pretty heavily as we attacked a Gateway. They'd popped their heals and buffs and it was just barely keeping them alive in the enemy fire as they tried to flee Borg tractors and shield neutralizers. I fly an MVAM as a Tac, and yet I am not so focused on the job of KILL-KILL-KILL that I will sacrifice my powers to let a teammate die when I see their hull health ticking down. So I hit Emergency to Aux and threw Hazard on him. A lowly muscle-head DPS Escort, saving a Cruiser in need. And they thanked me for it.

Do I need to 'know my role' better? Or (as I hope you meant) is it just for specific circumstances wherein people simply don't get the role of their class and try to play other peoples' roles without paying attention to theirs? The Defiant Escort that launches Boarding Party for example. D:

-----------

The Attentivore
Mostly seen running around populated social areas, firing off every bauble, gadget and emote they can for endless hours. It is the stranger that hops like a Jack Russel Terrier on the bank console in front of you. The stranger who's constantly trying to melee you with his/her new Nanopulse Bat'leth while you stand at the Academy DOff store. The stranger who defined their favorite time in STO by freezing people with Breen Cryo Grenades in Earth Spacedock when it was possible to.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
01-03-2012, 04:35 PM
Quote:
Originally Posted by Nikotaka
The Attentivore
Mostly seen running around populated social areas, firing off every bauble, gadget and emote they can for endless hours. It is the stranger that hops like a Jack Russel Terrier on the bank console in front of you. The stranger who's constantly trying to melee you with his/her new Nanopulse Bat'leth while you stand at the Academy DOff store. The stranger who defined their favorite time in STO by freezing people with Breen Cryo Grenades in Earth Spacedock when it was possible to.
-awkwardly clears throat and slinks away-
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
01-03-2012, 05:21 PM
Quote:
Originally Posted by Gurga

Another is the I can do your job better
This is the science or cruiser trying to out DPS an escort or an escort trying to out heal the cruiser or science. Know your role in the game and play it well.
My decently tanked Gal-X often out DPS escorts making me target number 1 for the borg. I've also seen escorts with high DPS that have tanked well themselves. The only defined "role in game" is the one you've specced yourself for.

Quote:
Originally Posted by Nikotaka

-----------

The Attentivore
Mostly seen running around populated social areas, firing off every bauble, gadget and emote they can for endless hours. It is the stranger that hops like a Jack Russel Terrier on the bank console in front of you. The stranger who's constantly trying to melee you with his/her new Nanopulse Bat'leth while you stand at the Academy DOff store. The stranger who defined their favorite time in STO by freezing people with Breen Cryo Grenades in Earth Spacedock when it was possible to.
As someone who frequently hops around ESD while running to the exchange/bank/shipyard/etc, I must say... I apologize for nothing! :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
01-04-2012, 10:02 AM
Quote:
Originally Posted by Nikotaka
I think you may want to make a clarification, because you're lumping in people who are being helpful with people who don't know better.

I'll use myself as an example: Earlier, a teammate in a Gal-X was being focused pretty heavily as we attacked a Gateway. They'd popped their heals and buffs and it was just barely keeping them alive in the enemy fire as they tried to flee Borg tractors and shield neutralizers. I fly an MVAM as a Tac, and yet I am not so focused on the job of KILL-KILL-KILL that I will sacrifice my powers to let a teammate die when I see their hull health ticking down. So I hit Emergency to Aux and threw Hazard on him. A lowly muscle-head DPS Escort, saving a Cruiser in need. And they thanked me for it.

Do I need to 'know my role' better? Or (as I hope you meant) is it just for specific circumstances wherein people simply don't get the role of their class and try to play other peoples' roles without paying attention to theirs? The Defiant Escort that launches Boarding Party for example. D:
OK some clarification after the next quote, as requested.

Quote:
Originally Posted by USS_Chronos
My decently tanked Gal-X often out DPS escorts making me target number 1 for the borg. I've also seen escorts with high DPS that have tanked well themselves. The only
defined "role in game" is the one you've specced yourself for.
I would agree. Their however are better roles one can speck for.

Their is the difference between the good player and the one that just hasn't gotten the hint. These are the escort players more concerned about being a healer (not saying you can't / shouldn't help some one in need I do it all the time) then playing their ship to its maximum potential. Or the occasional cruiser whom will try to take on more than they can chew.
I've been on both sides of the heeling coin. One time their was a cruiser who saw I needed health, they gave it. When I saw they gained the attention of the sphere I was trying to get away from. I did an immediate turn around and took out the sphere that was pounding the wounded cruiser. We both made it out just fine. I returned favor later.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
01-04-2012, 10:35 AM
Quote:
Know your role in the game and play it well.
I want to disagree with this. I am a SCI and changed my LSRV-R for a Defiant-R.
I am out DPS'ing some of the folks I have been in STF's in thie escrots who have Beam Array X on their tacticals and Defiant-Rs amd MVAis.

I am running Anti-Proton X1 (BORG) DHCx3, 2x Quantum (BORG) and 2 turrets.
Canon Rapid Fire, Canon Scatter Volley, TT, THY, APO, APD, TSS, HE, ET, and RSP and I oulive and outdamge just about everyone I've been in STF's with (up to 120 now), and end up running back and forth to draw aggro away from everyone "better than I cause I am a grrl and don't know how to play."



Miri
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
01-04-2012, 10:59 AM
Quote:
Originally Posted by Miriel_Shadowblood View Post
cause I am a grrl and don't know how to play."
-snuggles up to Miri-
What? I'm on-topic. I'm demonstrating a stereotype: myself! :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
01-04-2012, 11:21 AM
Ok, a couple dumb questions to possibly reduce the numbers here. I'm always healing and usually using my grav wells to stop the spawns, but didn't know this despite 80-some runs.

Quote:
Originally Posted by Nikotaka
Agreed.

It also helps to go the extra mile so that you are contributing while stopping probes. The Spheres will not spawn in and attack unless two node-healers are outright destroyed. You can even fully destroy one on either side, leaving six total, and they won't pop in.

What I do (inbetween killing probes) is take the nodes down to >45% hull left, so that when your teammates finish with destroying the opposite Gateway and come over, they have a bunch of nearly-dead healer nodes to simply sneeze at and blow up. Makes things faster, especially if you wound up with a team that took their sweet time and were late destroying the first Gateway.
So destroying 2 generators in KA makes spheres jump in? Is it the same for Infected? And what are the triggers for the random raptors and negh'vars in Cure when none of the cubes has been destroyed? I usually try to use some of my extra tri-cobalts and things while running spawn control in all these missions so might have been contributing to the problems.

In addition, I've got another pet-peeve. Cure ground. Even on normal finding a team that'll go through it is a nightmare. I've started asking every team I go into whether people know how the turrets work, though it's doubtless quite annoying. One time, on elite, I gave away 30 regenerators and by the time people quit out on the boss there were about 40-50 injuries across the team. Another time two people kept insisted they had remodulators but never did a bit of damage. Damn Borg glowed green every time they shot. Similarly there are so many bad experiences that I try to coordinate team strategy every single STF, so I've probably annoyed a lot of you.

And, last night, had an entire team guarding the Kang, no one attacking the probes! There are a lot of us who've been burned apparently.
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