Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Klingon Disabilities
12-30-2011, 12:24 PM
Ive been starting to get more into playing my klingon tac and its really disturbing me to see just how many disadvantages there are to playing that faction. Yes for sure there are advantages with the ability to cloak on most of their ships and that most can use dual heavy cannons. However I'd like to point out a few of the issues that I have been coming across at end game.

1- End game skins for ships

I love that there are plenty of new klingon ships being added to the game... Why are none of them end game. The new bird of prey, raptor and cruiser skins should be usuable on t5 ships... PERIOD. As I have said in other posts I really dont understand the logic of flying a 200 year old bird of prey at BG while commander level captains fly the newest and shinest ships in the fleet.

2- The Honor Guard space set.

The shield is listed as a covariant shield. The M.A.C.O. is a resilient and the Omega is a regenerative. I think its great that you have put all 3 major shield types in. What I dont get is that the covariant has the lowest hp of all 3. Every other covariant in the game has huge hp over the other shield types... Why not give the klingons a covariant that fits that model? I'm not saying nerf anything there but could you at least take a look at these 3 sets again and at the gear currently in game and maybe move to make their stats fall more in line with their names and intended purpose.

3- The ability to qeue for stf's with a fed / klingon mixed team that isnt full. Currently my fleet and our sister klingon fleet run stf's together. But if only 4 of us are able to run we cant have a mixed group of feds and klingons. This only works if you have 5.

Thanks for the hard work you guys have put in recently. Fixing some small things for us end-gamers would go a long way to making your longstanding and loyal customers happy even in the face of the hordes of f2p players you are expecting soon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-30-2011, 12:38 PM
I have the modulator on my BOP, I believe you get it from the devidian series. Correct me if I'm wrong!!!! Other then that I agree with your post. The stf's Que is impossible to team with the Feds you want to unless there is 5, so you can make a private. That should be fixed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-30-2011, 12:41 PM
I will look into getting the modulator. Thanks for the info.

Update: Just ran skirmish and got the modulator. Thanks again for the info.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-30-2011, 01:25 PM
Klingon's don't get any love b/c they smell funny... ORIAN FEMALE KDF FTW! oh wait, I still have to fly the same ships. Never mind about the smelly comment... I like your points and would like to fly a BoP with the new shiny skin rather than the old 200 year old one too
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-30-2011, 02:13 PM
You could clean the bridge with tribbles and Romulan Ale..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-30-2011, 02:39 PM
Quote:
Originally Posted by vexashen View Post
As I have said in other posts I really dont understand the logic of flying a 200 year old bird of prey at BG while commander level captains fly the newest and shinest ships in the fleet.
Probally because its not a 200 year old Bird of Prey.
In fact the B'rel is not even a 23rd century ship like so many non-canon sources want to make it out to be.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-30-2011, 09:36 PM
Quote:
Originally Posted by vexashen View Post
Ive been starting to get more into playing my klingon tac and its really disturbing me to see just how many disadvantages there are to playing that faction. Yes for sure there are advantages with the ability to cloak on most of their ships and that most can use dual heavy cannons. However I'd like to point out a few of the issues that I have been coming across at end game.

...

2- The Honor Guard space set.

The shield is listed as a covariant shield. The M.A.C.O. is a resilient and the Omega is a regenerative. I think its great that you have put all 3 major shield types in. What I dont get is that the covariant has the lowest hp of all 3. Every other covariant in the game has huge hp over the other shield types... Why not give the klingons a covariant that fits that model? I'm not saying nerf anything there but could you at least take a look at these 3 sets again and at the gear currently in game and maybe move to make their stats fall more in line with their names and intended purpose.

...
I believe you're mistaken on the shields. I don't remember which is which off hand, but 1 has a huge buffer, lower regen, 10% leech, but +10% defense. On a Brel w/+35% shield boost I've got over 9.6k/siding which is huge. Perhaps you compaired a fitted shield (with boosts from captain skills et al) to one in your inventory.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-30-2011, 10:38 PM
Well ok The Search for Spok was 2285. Were now in 2409... so its only 124 years old... This is the ship that Kirk crashed into San Fransisco bay with some whales in the back and its the ship used in Undiscovered country that could fire while cloaked... So for sure it is the ship from the TOS era movies.

http://www.stowiki.org/Honor_Guard_%28Space%29

http://www.stowiki.org/M.A.C.O._%28Space%29

http://www.stowiki.org/Omega_Force_%28Space%29

This is the MK XII version of each shield

The Honor Guard Covariant - 6263 hp (covariants to this point have been the highest hp shields in the game)
M.A.C.O. Resilient - 6762 hp (these have been the damage resistance and lower bleed through shields)
Omega Force Shield Array - 6406 hp

My point here is the klingons have a covariant... which is awesome... BUT its the lowest hp of the 3. Covarients should be the highest... Shields like the Aegis and Reman covariants. Or even just go to a normal shield vender at ESD or Qo'nos.. The covariants are always the bigger shields. Not the best... just the biggest.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-31-2011, 07:09 AM
Wrong, the Ship Kirk crashed into San Fransisco bay and the ship Kang used to fire torpedoes was a Bird of Prey, but it was not a B'rel.

A B'rel is only referred to once by name in all of Star Trek canon, and that ship was about three times the size of the ST:III-VI Bird of Prey's.

Its a very common misconception.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-31-2011, 07:31 AM
Quote:
Originally Posted by vexashen View Post
Well ok The Search for Spok was 2285. Were now in 2409... so its only 124 years old... This is the ship that Kirk crashed into San Fransisco bay with some whales in the back and its the ship used in Undiscovered country that could fire while cloaked... So for sure it is the ship from the TOS era movies.

http://www.stowiki.org/Honor_Guard_%28Space%29

http://www.stowiki.org/M.A.C.O._%28Space%29

http://www.stowiki.org/Omega_Force_%28Space%29

This is the MK XII version of each shield

The Honor Guard Covariant - 6263 hp (covariants to this point have been the highest hp shields in the game)
M.A.C.O. Resilient - 6762 hp (these have been the damage resistance and lower bleed through shields)
Omega Force Shield Array - 6406 hp

My point here is the klingons have a covariant... which is awesome... BUT its the lowest hp of the 3. Covarients should be the highest... Shields like the Aegis and Reman covariants. Or even just go to a normal shield vender at ESD or Qo'nos.. The covariants are always the bigger shields. Not the best... just the biggest.
The Honour Guard shields have a big capacity advantage over the MACO shields. I just checked my Eng/ Vor'kang using the Mk X Honour Guard shield and +35% console and my Tac/ Sovereign with the Mk X MACO and a +35% console and the stats are;

Vor'kang; 10,562 per facing
Sovereign; 8,389 per facing

I'm not sure how they got them to look so different in game, maybe the MACO was using a Cruiser and the Honour Guard a BoP perhaps but there's definitely a difference in capacity (I can get screenshots if necessary).

EDIT; The Vor'kang isn't the T4 ship, it's the T5 refit with the Vor'kang ship. Makes no difference to the stats (other than them being a little higher) but thought I'd clarify that.
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