Lt. Commander
Join Date: Dec 2007
Posts: 120
# 231
01-09-2012, 10:51 AM
Quote:
Originally Posted by TFR_MACO_Specialist
Originally Posted by sdangelo
I'm not sure where some people got the impression that the STO team was staffed up


from Stoked:

Quote: "We are going to be significantly staffing the team up going forward" End Quote

I can understand that Stephen was not long in the job when he did this interview and perhaps he had since forgotten what he said during that interview about this and the featured content. I would not be so harsh as others have been but would like some clarification from you Stephen.
Actually playing semantics, the first question, "I'm not sure where people got the impression that the STO team was staffed up" actually implies that it is not staffed up now, at this point in time, which appears to be correct. What he actually then said in the interview was that they WILL be staffing up. So to take him literally he means that "we are not currently staffed up but we will be staffing up", so actually he hasn't said anything that is not true.
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# 232 Stephen, please clarify
01-09-2012, 10:54 AM
Quote:
Originally Posted by TFR_MACO_Specialist
Actually playing semantics, the first question, "I'm not sure where people got the impression that the STO team was staffed up" actually implies that it is not staffed up now, at this point in time, which appears to be correct. What he actually then said in the interview was that they WILL be staffing up. So to take him literally he means that "we are not currently staffed up but we will be staffing up", so actually he hasn't said anything that is not true.
Having said all that, Stephen, please clarify this issue once and for all.
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Join Date: Dec 2007
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# 233
01-09-2012, 11:17 AM
It's very clear to me that Cryptic seeks to have many windows (Game Titles) and much window-dressing (Game Mechanics and Systems) that basically sell the exact same thing (Utilizing the same engine for different game titles) over and over again.

While I can appreciate this conceptually both from the Engineering and Business points of view and find the approach working well and being fresh and entertaining in certain titles (City of Heroes, Champions Online). I must say that for Star Trek Online this approach is a disappointment to the franchise.

I don't know how NeverWinter Online will do, but I for one am not interested in finding out, mostly because I've lost my appetite for fantasy-based games (i.e. Tolkien style fantasy) but also because I've lost my hopes that Cryptic will rise as a story-teller and supporter of roleplaying in MMO's.

Thank you for your honesty though, Mr D'Angelo.
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# 234
01-09-2012, 11:18 AM
Quote:
Originally Posted by TFR_MACO_Specialist
I thought your post was .....entertaining ;-)
Then it would seem that I have succeeded where arguably others have not.


BTW, Quoting yourself, not once but twice on the forums, takes moxie. I salute you sir.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 235
01-09-2012, 02:39 PM
Quote:
Originally Posted by Sprint01
A member of the Cryptic Dev team caught with his foot in his mouth? Perish the thought. Sounds like a typical day in Washington around here.
Let me help you with that.

Quote:
Originally Posted by TFR_MACO_Specialist
Originally Posted by sdangelo
I'm not sure where some people got the impression that the STO team was staffed up


from Stoked:

Quote: "We are going to be significantly staffing the team up going forward" End Quote
Our non-native speakers are obviously forgiven for this mistake, but some of you should know better. Let me explain.

"staffing up". This indicates they are in the process of staffing, but are not complete yet.

"staffed up". This indicates they are finished staffing up, and there is nothing else they need to add.

Staffing up /= Staffed up. It's not double talk, it's basic English.

Granted, it seems fishy that he can say "staffing" some time ago and still not be "staffed" by now. He even mentioned losing people in key areas, which is concerning. Kinda seems like the opposite going on, doesn't it? Of course without a list of folks who were hired and/or fired during the intervening period, we can't say for sure what the situation is. Only someone inside could do that. Like sdeangelo. Who, coincidentally, just recently did tell us what the situation is. Except some people refuse to believe him. Which is their choice I suppose.
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# 236
01-09-2012, 03:21 PM
Quote:
Originally Posted by Jexsam View Post
Let me help you with that.



Our non-native speakers are obviously forgiven for this mistake, but some of you should know better. Let me explain.

"staffing up". This indicates they are in the process of staffing, but are not complete yet.

"staffed up". This indicates they are finished staffing up, and there is nothing else they need to add.

Staffing up /= Staffed up. It's not double talk, it's basic English.

Granted, it seems fishy that he can say "staffing" some time ago and still not be "staffed" by now. He even mentioned losing people in key areas, which is concerning. Kinda seems like the opposite going on, doesn't it? Of course without a list of folks who were hired and/or fired during the intervening period, we can't say for sure what the situation is. Only someone inside could do that. Like sdeangelo. Who, coincidentally, just recently did tell us what the situation is. Except some people refuse to believe him. Which is their choice I suppose.
Jexsam, may I ask if you have actually watched the STOked 100 interview?

The problem is not that if you split hairs fine enough, it is possible to make a case that Mr. D'Angelo didn't actually quite tell an outright bald faced lie.

The problem is that it is very frustrating and angering for him to make the claims in his post that he just can't possibly imagine where anybody even might have gotten these ideas from, when in fact one of the biggest places these ideas came from was that by his own words and body language in the STOked interview it can be very easily understood how someone may have gotten exactly those impressions.

It seems pretty obvious that if he says he has hired some new people, and then some other new people show up on the forums, that people might get the idea that the staff was now larger than it used to be.

If he says that Dan's plan is 'great', and that with only 'minor' adjustments he is going to 'roll with that' and then you look at the window of time in which the previous FE were released, and you look at the parts of Dan's plan that are right there in the Engineering Reports (more FE, not less) it seems pretty obvious where people might have gotten the idea that we would have more than 2 or 3 FE series in 2012.

Now some people who got these ideas might not have gotten some of them if they had paid super close attention to every single little word that Mr. D'Angelo said.

But it seems pretty obvious to me that Mr. D'Angelo's own words and attitude in the STOked interview might have contributed to some people getting these ideas. It seems pretty obvious that certain facts which can be easily seen by reading the forums (Engineering Reports, presence of new Cryptic employees who came on board after the STOked interview, FE release dates -- I mean it is fair to assume that Mr. D'Angelo knows that the Engineering Reports, previously released FE series, and new employees are there, right?) might have contributed to some people getting these ideas.

Given the above it is pretty hard to understand how someone can come away from Mr. D'Angelo's recent posts with the sense of being really confident about believing anything Mr. D'Angelo has to say.

So, just my opinion I guess, but when Mr. D'Angelo says basically that he has no idea where anyone could have possibly gotten these ideas and pretty much denies that anything he might have said might have had anything to do with it and he pretty much makes it sound like people just made stuff up with no basis in reality at all, it's pretty hard to respond to that by saying, "Wow, thank you for giving us your honesty and respect."
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Join Date: Dec 2007
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# 237
01-09-2012, 05:57 PM
Quote:
Originally Posted by Cowbert View Post
So Dstahl is still promising us the moon (just about everything Dstahl talked about in 2011 that's not been reverified by D'Angelo should be thrown out the window as not realistically happening) even though the team clearly couldn't deliver and you're blaming D'Angelo for being conservative? Did you even understand the part where ZeroniusRex projects that it takes 5weeks to produce an FE arc and a total of 3months production time to get an FE set deployment-ready? Or the fact that to launch the 3 FEs in the timeframe they did they were still doing rebuilds of the Romulan missions up to the hour before deployment of that FE? Zero outright says "this was an experience we did not want to repeat". Even CapnLogan most recently has reiterated that when Dstahl was proclaiming the game's upcoming treasures, the team got flamed for being unable to deliver, and now you are flaming D'Angelo because he's trying to be a realist? There is no pleasing you at all here is there? Also please take a look at the crypticstudios and pwe jobs board before you spout off on whether or not they are trying to hire. According to Fark, even QA staff is down 1/3 of what they need for STO. Get Some facts first then come back</Calhoun>
As i think over this topic some more, and just in case you might be firmly rooted in the opinion that im totally anti-cryptic, im not. As of now it seems im expecting 2 FE's by years end as well as some unknown quantity of "events", so be it.

However if this doesnt happen ill be forced to come to my original assessment of cryptics PR, and more to the point, honesty vs. deception.

I actually prefer the new skilltree system, and i can promise you i still occasionally support the IP and game i love with my wallet in the C-Store. I am also a lifetime sub.

Cryptic has a bad history of promising things they dont deliver and thats my point, and this history needs to be corrected. If and when they do this i too will don rose colored glasses, or perhaps not, as i wont need to anyway.

There are many things about STO i like, i just wish they weren't the same things i liked "eleven months ago", and not more recently, the DOFF system is "ok", but it isnt great new storyline playable content. Weve had enough quick fixes.

I want to see F2P funds and C-Store funds returned into the development of "STO", not somewhere else.

~Thank you~
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Join Date: Dec 2007
Posts: 120
# 238
01-09-2012, 10:49 PM
Quote:
Originally Posted by Searcher-Soldier
Cowbert, may I ask if you have watched D'Angelo's interview in STOked 100?
Yes. Of course I watched last month, so in hindsight it did not provide very much information and did not contain anything that doesn't mesh with the current state of things. The STOked D'Angelo interview was conducted right at the end of the DStahl departure transition, so it is more than likely the review of post-PWE acquisition short-term roadmap was still ongoing/being finalized, particularly in regards to setting specific feature-based (as opposed to code-maintenance/QA/bug fix) action items and their deliverable schedules. A month after this particular interview was when the F2P release date was publicized. An interesting question to ask though, is who decided on the release date and why. If the F2P launch date was a deal between CBS Consumer Products and Cryptic/PWE marketing people to capitalize on the 17/01 date then at the staffing levels D'Angelo had at the time, he would have been stuck in the exact same position he was in getting STO 1.0 out the door for Feb 2010 launch.

Of all the people who keep saying "SO and So lied, blah blah blah," lets have a management-level ice breaker:

Who here has managed a project team of 3 or larger direct reports in a division/SKU/brand consisting of 30+ people in a tech/IT/software/game company (Lead-level manager)? Raise your hands.

Who here has managed a team of 6 or larger in total with at least 2 direct reports who have their own direct reports in a company in this industry and size? (AP level manager)

Who here has managed an entire division/SKU/brand or primary product (30+ people) in this kind of company? (EP level manager)

Who here has held a C-level position in a tech/IT/software/game company with 60+ people?

Question: From the time the need has been established (deliverable/release dates), how long should/does it take for you to hire 2-3 people in a project/department of 6*, given the constraints of your hiring budget as compared to the majority of the tech industry HQs located within 20 miles of your company?

HR and Management is hard, lets go expense our lunches.

*this data comes from me having been told that STO QA's department is supposed have at least 6 on the org chart and they were missing 1/3 of their contingent as of Nov 2011.
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# 239
01-17-2012, 09:56 AM
Quote:
Originally Posted by sdangelo View Post
In fact, story content will mostly be coming through the featured episodes (with somewhere between 9 and 13 episodes next year as per above). I'm working hard to get in more special events (like the Q's Winter Wonderland), more calendar events (like the Mirror Universe or Starfleet Academy), more content that is repeatable (like the STFs), and more fun little weekend events (like the recent Duty Officer weekend).
I don't think that repeatable events/content are necessarily that good. Sure they can be fun, but are they fun enough to do over and over and over and OVER again?

I think that story content doesn't have to be FEs only. I've said it before, and I may say it again - holding every piece of content to the FE standard is going to prevent content from coming out quickly enough. Not every mission needs a cut scene; not every mission needs a voice over; not every mission needs to be tied to four other missions. Even a bunch of smaller, standalone missions would satisfy me. Sure, we're not getting the main storyline advanced with something like that, but then again, the Breen/Deferi missions didn't advance it either.
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# 240 Thank you
01-18-2012, 01:34 PM
Quote:
Originally Posted by sdangelo View Post
The Odyssey class starship and the new Klingon Flagship will be available through game play using in game currencies (this is a promise). There may be variants of these ships in the C-Store at a later date, but you will definitely be able to get these ships in game. We'll reveal more about how they will be available later this month.

To set expectations on featured episode series, I think it's realistic for the development team to produce two or three series a year. I know we can fit in two series in 2012 and I'm trying to build a schedule to get a third one in, but it's not clear that it'll happen. As it is right now, you can expect the second series of the year to come out a little after the Season 6 launch, probably in July. (Note that once again this is a forward looking statement and not a promise, because pretty much anything could change by then.)

It's my belief that it takes a range of game play options to keep the game going. When it comes to my "something new" comment, I am thinking broadly. Consider how December went. We did the launch one week, Q's Wonderland event started the next week, the Duty Officer event the third week, and the nanopulse weapons in the fourth week. That's "something new every week" by my definition. And I think that the majority of players liked that there was something new (even if it was small) happening regularly.

It's unfortunately impractical to deliver story content all the time. In fact, story content will mostly be coming through the featured episodes (with somewhere between 9 and 13 episodes next year as per above). I'm working hard to get in more special events (like the Q's Winter Wonderland), more calendar events (like the Mirror Universe or Starfleet Academy), more content that is repeatable (like the STFs), and more fun little weekend events (like the recent Duty Officer weekend). We'll also sprinkle in things like the Duty Officer expansion and some new game features. There are a lot of ways to provide something new to you all.

And I'm totally okay with people being skeptical about delivery. Until the game builds a track record of delivery, feel free to be skeptical. We're working hard, though, to get things on track. I think December was a nice start, and that the next few months should prove out that we have the development team delivering. I'm sorry for the apparent stall in January, but the free-to-play conversion is a LOT of work and necessitated a brief slow down.

Happy new year everyone!

Stephen D'Angelo
Executive Producer
Star Trek Online
I thank you for the commitment to working on your delivery of content and appreciate the effort. I left just when the weekly episodes were being run. I had fun, but not enough to keep me as a subscriber. Going to the F2P hybrid concept has brought me back and I have to say I like what I have to see... so far. I am also glad that you are reintroducing the ability to earn ship classes rather than being able to purchase (the Federation Dreadnaught being the most glaring offense). Every ship should be able to be earned with costumes and skins being purchasable. Lifetime subscribers should get bonuses that no other person should be able to purchase or earn - EVER! (come on, they spent $300!) Personally it should be one ship, one crewmember, one uniform, and title. Much of this has been met, but in some cases became purchasable as well. I have no problem looking at someone in envy if they spent $300 for lifetime access.

The ability to purchase C-Store points with dilithium is a double edged sword. One more likely used to purchase dilithium rather than the other way around, but that does leave us poor players with an ability to obtain C-Store points through game play (although at current average it will take @ 700,000 dilitium to get the previously mentioned dreadnaught). I understand you don't operate your company out of the kindness of your hearts; you are a business after all and have a commitment to your shareholders. Of this I am ok with as well and do not rail against it. It takes money to keep this game up and I contribute when I can. I will watch closely how you progress and what strides you make and again thank you for your efforts. As you must know as well, I will continue to contribute as long as the community as a whole is happy with your efforts. Hopefully you learn from CCP and their mistakes with their community that lead to the drop in EVE, and their other games, subscriptions.


Thank you again,
William S.
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