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Lt. Commander
Join Date: Dec 2007
Posts: 120
The changes to the MACO set (listed by Borticus here) seem promising.

Quote:
SHIELD: Added 5% SHIELD resistance to all energy types (in addition to basic 5% bleedthru resist)
SHIELD: Replaced Plasma SHIELD resist with normal Plasma resist (works when shield is down)
SHIELD: Increased Plasma resist from 10% to 20%
SHIELD: Damage Trigger now stacks up to +10 Energy (max 5 stacks, 2 power each, once per second)

2-PIECE: Removed "Warp Core Potential" skill bonus
2-PIECE: Replaced "Power Settings Resistance" with skill bonus to "Power Insulators" (reduces resistance to energy drains, but adds resistance to shield drains)
2-PIECE: Added 5% Cooldown Reduction to all Bridge Officer powers (yes, all!)

3-PIECE: STILL UNDER REVIEW -- Functionality will not change, but damage and magnitude of secondary effects may.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-04-2012, 08:20 AM
Yay!!
Something the feds can't whine about ingame as being unfair or under powered in comparison to the KDF set abilities.

This already making my head swirl with ideas of B'rel-R concpets
Quote:
Klingon Honor Guard:

ENGINE: Replaced "Engine Performance" skill with "Warp Core Potential" skill.

DEFLECTOR: Completely rebuilt bonuses to more accurately reflect design purpose of set
** This is where you will see the biggest skill differences. The rebuilt bonuses are intended to offer a more unified "feel" for the set. In this set's case, it is generally a defensive stealth bomber.

SHIELD: Added an additional Regen modifier
SHIELD: Replaced Plasma SHIELD resist with normal Plasma resist (works when shield is down)
SHIELD: Increased Plasma resist from 10% to 20%
SHIELD: Removed +Stealth bonus
SHIELD: Removed +Defense bonus
SHIELD: Introduced "Subvert Targeting Array" Damage Trigger:
When receiving any energy damage:
-- 5% chance to Placate enemy (2sec), and apply 10% Accuracy debuff (10sec)
-- STILL UNDER REVIEW -- Functionality will not change, but duration and magnitude of effects may change.

2-PIECE: Increased bonuses to Crew resistance and Regen
2-PIECE: Standardized Aux Bonus Power to scale properly
2-PIECE: Added damage bonus to High Yield Torpedoes -- STILL UNDER REVIEW

3-PIECE: Changed to Toggle (Previously could not be canceled prematurely)
3-PIECE: Increased stealth values to match Mask Energy Signature II
3-PIECE: Increased +Def boost while under effects of the field
3-PIECE: Decreased magnitude of +Def boost after cloak fades, but increased linger duration from 5sec to 10sec
3-PIECE: Reduced max duration from 18 seconds to 10 seconds
3-PIECE: Reduced cooldown from 180 seconds to 120 seconds
3-PIECE: STILL UNDER REVIEW -- Needs thorough testing to ensure Fighters & Group mates properly benefiting from the AOE.
Though I question the usefulness of a Stealth Bomber in a setting where shields are always up?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-04-2012, 08:27 AM
Quote:
Originally Posted by Roach View Post
Though I question the usefulness of a Stealth Bomber in a setting where shields are always up?
I think Mini might have something to say about that :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-04-2012, 08:31 AM
Quote:
Originally Posted by mvs5191 View Post
The changes to the MACO set (listed by Borticus here) seem promising.
It certainly looks like an improvement and certainly more worthwhile. Personally I wouldn't take it over the Borg console, deflector or engines, but that's because I like the shield/hull heals. If they were to remove that from the Borg set or reduce the procs effectiveness, I'd probably be all over the new Maco set (or go for Aegis).

Can't say I like the change to the three-set bonus for the Omega set. The anchor was already more then effective enough before with 5 seconds. 10 seconds with added debuffs feels like assured death, especially when facing Klingons since you know that as soon as that counter gets near to 0, you'll be covered in theta radiation, followed by warp plasma.

As a Klink player though, it really does look like an excellent skill to use on an escort as soon as you decloak.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-04-2012, 08:44 AM
Quote:
Originally Posted by mvs5191 View Post
I think Mini might have something to say about that :p
True, which is why its question and not a statement. Still Its wierd why they didn't design the KHG set to help the Klingons become more of a stealth strike fighter instead of a stealth strike bomber.
Still the B'rel-R may benefit from this very much.
Merry Christmahanakakawanzanewyear Minimax!!!!
Though I do not like the idea of the defensive bonuses being taken away it is nice to see the feds geta more effective set hen they had. (imo).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-04-2012, 11:10 AM
Oh god, mini is going to have a party. Mini I guess I will bring beer to the bbq.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-04-2012, 11:13 AM
Great, my lolarons just turned into lmaorons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-04-2012, 11:37 AM
This does look promising. Cool stuff. Maybe it will work as advertised.

Oh hey crimson, how is the pandas? I just noticed yer sig.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-04-2012, 12:06 PM
Good, bieber is bringing life back into it. I need to convert my Sig to all panda. The current is a temp.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-04-2012, 01:37 PM
ill take the maco shield with my radiometric converter and get up to an extra 20 power when i get shot
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