Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Path to F2P Blog #24
12-21-2011, 03:23 PM
In the latest entry on The Path to F2P, Lead Designer Al "CaptainGeko" Rivera explains the Ground Skill Revamp that is now available for testing on Tribble.


Link to the Article

EDIT: Please provide your feedback on these changes in this thread.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-21-2011, 03:32 PM
The wait is over, get patching the F2P Test Server (Tribble) and direct all of your feedback to this thread linked below (on the topic related to the thread title).

Official Skill Split and Skill UI Feedback Thread (Click to view).
Lt. Commander
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Posts: 120
# 3
12-21-2011, 04:01 PM
"Lt Commander: Combat Specialist - Bonus weapon damage (stacks with Weapon Proficiency) and weapon secondary effects; buffs melee damage (armed and unarmed); Bonus Crit Chance and Crit Severity."

QUESTION:

Does this mean that putting points into this skill will affect the chance to proc a weapons Bonus ability?

as an example:
1) Phaser: 2.5% chance: +2 Stun and -50% Runspeed
2) Disruptor: 2.5% chance: -10 All Damage resistance for 10 sec

if i put points into combat specialist, will points spent affect that base 2.5% chance?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-21-2011, 04:01 PM
requesting 10 free respecs for all chars currently on Holodeck

requesting additional MATH segment from the J-Man for STOked


god this looks like homework...
Lt. Commander
Join Date: Dec 2007
Posts: 120
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-21-2011, 04:16 PM
Quote:
The Space Attack Patterns skill was moved to Lieutenant rank. It was replaced with a Space Threat Control skill that increases your Threat while attacking, and grants a slight increase in Damage Resistance.
ITS ABOUT TIME!

This is something that STO has been seriously lacking since Day 1, which has made Cruisers ultimately useless as tanks in PvE.

Escort pilots! Don't you dare put a single point in this skill! Its for us tanks! :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-21-2011, 04:17 PM
ok... testing on Tribble right now

and the ground / space SPLIT does not seem to work at all while re-spending those points

i can put ALL points in space until i have 91500 left
by that time i have everything unlocked from Lt. to Admiral.
i can place those left over points in ANY ground skill i want... all Tier 5 4 3... nothing in 1 + 2 ...if i choose so.

i am not forced to spend X points in Space Tier 1 AND Ground Tier 1 for it to unlock Tier 2, i am just forced to spend a certain number of points and BOTH unlock.

OR

i can spend ground points to FULL in Tier 1 + 2 + 3 until it tells me that i cant spend any more points in ground.

there is no information how many points are left to put in ground while i am unlocking the lower Tiers...


that is... just irritating


i want TWO Skillpoint pools to draw from so i know exactly how much i have for space AND ground while looking at it.



Nope... redo that!




///

this might also be a good time to tell you that i HATE that only TAC's have a skill to increase pure Weapons damage!

"Lt Commander: Combat Specialist - Bonus weapon damage (stacks with Weapon Proficiency) and weapon secondary effects; buffs melee damage (armed and unarmed); Bonus Crit Chance and Crit Severity."

A Tactical officer might be TRAINED to not miss as often +Accuracy
An Engineer can overclock the firing frequency and make things like Beam Overload happen, finetuning, upgrading and modding the weapon for higher BASE damage.
SCI / Medic knows where it hurts the most, or where to shoot someone without killing him -> +Stun Chance.

And seriously TACs have too much DPS anyway,
yesterday i was getting one-shotted at the Borg Ground Warzone from Tacs that ran around with cloaking devices. pure WTF moment.
Only thing i've seen was one secondary attack from a Shotgun... and then i had to respawn.



TACs have plenty damage buff abilities as it is, why do they need extra base DPS from the Skilltree?

This has been bugging me forever.


another way to approach this would be to give Engineers an extra Skill for Shield hitpoints + resistance.
and SCI's extra Armor Hitpoints + Resistace, so they can at least survive the Tacs damage spikes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-21-2011, 04:36 PM
The Attack Patterns, Space Threat, and Driver Coil Skills are not in the Tribble build.

Having said that, how does Driver Coil work with the Borg engine? Will the engine continue to set my speed to Warp 14, or will coil boost me beyond Warp 14?
Lt. Commander
Join Date: Dec 2007
Posts: 120
Well written ! My brain got a workout just reading and assimilating this information.

Thank you for being so dedicated to making changes to enhance the game. I still try to play as much as I can (almost everyday) and I have enjoyed the extra fun you are bringing to the game during the holidays. I can tell you all have a genuine concern for making STO even better for everyone to play.

The only feedback I have that may not be planned to change, but does make the game difficult to play, is the mission tracking. I can understand new players may not know what mission to play, but the mission availability for other parts of the game really should not be dependent on what missions one has already accomplished, but really what level they have achieved.

Sorry if this part of the post is in an improper place, I could not find exactly the best place for it that would have Dev visibility.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-21-2011, 04:55 PM
Quote:
Originally Posted by Z3R0B4NG View Post
i want TWO Skillpoint pools to draw from so i know exactly how much i have for space AND ground while looking at it.
That would be helpful. Since they've changed the amount of skill points we get for everything to go along with the cost increases, why not take it one step further? Say we do something that awards us 100 skill points. Instead of just giving us 100 points to a general pool that we have to keep figuring out how much of that is required to go where, instead we're awarded 75 space skill points and 25 ground skill points (or 70 space, 20 ground, and 10 flex).

Also, because I know people will complain because it they're getting less to spend on space for now, it's just for now. We all know a level cap increase is coming sooner or later (though I wouldn't mind knowing when).
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