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Thanks SO MUCH for all your support, and we'll see you in-game!
I've found a rather interesting 'point' shall I say in the First City. if you go to the forge and jump up on the first forge that you see when entering the forge, and walk along the pipes, you'll eventually walk off/fall off and drop a huge distance, knocking about half your hitpoints off, and leaving you with a message stating that there is nothing else on the tricorder, maybe you should try a different path, and gives you the option to either beam up to your ship or dismiss... Anyway I took a few screenshots of this Qo'nos 'blackhole' to show you what its like in the center of Qo'nos... Quite interesting to say the least...
I've found a rather interesting 'point' shall I say in the First City. if you go to the forge and jump up on the first forge that you see when entering the forge, and walk along the pipes, you'll eventually walk off/fall off and drop a huge distance, knocking about half your hitpoints off, and leaving you with a message stating that there is nothing else on the tricorder, maybe you should try a different path, and gives you the option to either beam up to your ship or dismiss... Anyway I took a few screenshots of this Qo'nos 'blackhole' to show you what its like in the center of Qo'nos... Quite interesting to say the least...
I'm surprised this thread hasn't gained more attention. Has this already been known, or is it that just no one is interested? I wonder if the Developers are aware of this or not... Just curious...
I was doing a Fed exploration mission yesterday and ran around the corner of the base and out into space - where I fell helplessly until I had to restart. It's not that uncommon.
I was doing a Fed exploration mission yesterday and ran around the corner of the base and out into space - where I fell helplessly until I had to restart. It's not that uncommon.
1. You are talking about an exploration zone that is nothing more than randomly pre-generated map. This is the KDF capital.
2. At least one of the bugged spots was introduced in S5.
3. If we talk about priorities the comparison to an exploration map is pretty apt.
It doesn't seem like a big deal to me. Cryptic wasn't expecting people to find a way to climb to the top of the forge any more then they were expecting people to find a way to climb buildings when the SFA map was introduced and get outside of the fence. It just happened. Once they were informed about the loophole they corrected it - just as I assume they will do with the KDF map when they get the chance.