Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
01-14-2012, 08:32 PM
People quit because it is not fair. Klingons have an advantage in ship build and they prey on anybody with beams.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
01-14-2012, 10:36 PM
Quote:
Originally Posted by Falcon760 View Post
People quit because it is not fair. Klingons have an advantage in ship build and they prey on anybody with beams.
lost a few coolpoints there, pay more attention
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
01-15-2012, 06:18 AM
Quote:
Originally Posted by Falcon760 View Post
People quit because it is not fair. Klingons have an advantage in ship build and they prey on anybody with beams.
o_o

There are quite a few issues, for both sides, but it's not cannons and beams...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
01-15-2012, 04:44 PM
You must be joking. A Klingon loads up on cannons, flies up to a Fed and nukes them. That's how it is. A two second battle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
01-15-2012, 09:36 PM
I just left a match with my fellow pandas vs a few angry clowns. Sorry! Daughter/family first, that and my wife hates when I play. I should of married a gamer, but then nothing would ever get done :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
01-15-2012, 10:38 PM
Quote:
Originally Posted by Falcon760 View Post
People quit because it is not fair. Klingons have an advantage in ship build and they prey on anybody with beams.

Uh no/ Maybe it seems that way because you need help with your build. The 1st thing to remember is we all can give you an uber build but if you do not have the skill to pull it off then really what good is it. Trust me i used to be fed cruiser pilot and had a hard time playing an escort. But after numerous *** waxings and re-specs I found a build and spec that works for me. My build may not work for another good escort pilot or you but it works for me. A ships build is only part of the equation.

Back in season 4 I was nuking a Galaxy-R on one pass in a CnH. The pilot was raging in zone, I offered him a little advice about his build and he was holding up much better, he then took my advice and his experience with his ship and he actually started to become very hard to kill. All it takes is an open mind.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
01-16-2012, 12:30 AM
As someone who plays a lone escort in PvP often (as I am never in a pre-made group and generally people don't support escorts the way they're meant to), I have it tough. I am constantly getting blown up by superior numbers, but regardless - I don't leave PvP because I don't like what is happening.

I suggest one takes a page out of my book. There is more than one method to play the game, if a normal fight is out of the question, other alternatives are available.

You can annoy the other team by constantly moving out of their weapons range, forcing them to really work for a kill, additionally you can taunt them for taking 10 minutes to kill a little escort when there is five of their ships only targeting you - If you have other team members, this will keep their focus on you and you alone. They would rather go after you than capture points at this point.

You can provoke some of the people who hate not letting a kill get away by dragging them all around the map, while the rest of your team has less people to deal with to capture points. If you've got a cloaked ship, you can take a space pet with you and fly around your enemy, distract them from their goal as they try to bring you out of a cloak.

I'm sure others can come up with more ways of dealing with situations like this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
01-16-2012, 02:30 AM
Quote:
Originally Posted by Falcon760 View Post
People quit because it is not fair. Klingons have an advantage in ship build and they prey on anybody with beams.
Totaly disagree buddy, I run a tactical escort (Sao Paulo skin), I use all beams and torps only. Granted Im an engineer so my damage spike is no where near that of a tact toon but I do well. If anything an escort with beams has a slight advantage of not been restricted with the narrow cannon fire arc's. I can manover quickly raising my defence.

If you queue for a pvp match..... just stick it out untill the end even if you do get rail roaded. Every expierience is a learning curve.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
01-16-2012, 03:41 AM
I'm probably a mediocre pvper at best, but I always try to stick it out (except for rl problems). Heck I even had fun once in a 5 vs 1 in my nehg'var. Even impressed a few people by managing to survive that much fire for so long.

The reason I'll probably never be a very good pvper is I get bored easily, therefore I'm constantly changing my builds around. I do have a few toons that I'm actually dedicating to specific builds, so maybe I'll get better once they're lvled and I'm using them.

Until then, I don't pvp much, but when I do, all for fun, I expect to die since I run alone. Well even when my fleet was around we got wasted sometimes by coming up against some unforseen issues (turret teams, 5 bops spamming grav well).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
01-16-2012, 12:41 PM
Quote:
Originally Posted by weststar.name
As someone who plays a lone escort in PvP often (as I am never in a pre-made group and generally people don't support escorts the way they're meant to), I have it tough. I am constantly getting blown up by superior numbers, but regardless - I don't leave PvP because I don't like what is happening.

I suggest one takes a page out of my book. There is more than one method to play the game, if a normal fight is out of the question, other alternatives are available.

You can annoy the other team by constantly moving out of their weapons range, forcing them to really work for a kill, additionally you can taunt them for taking 10 minutes to kill a little escort when there is five of their ships only targeting you - If you have other team members, this will keep their focus on you and you alone. They would rather go after you than capture points at this point.

You can provoke some of the people who hate not letting a kill get away by dragging them all around the map, while the rest of your team has less people to deal with to capture points. If you've got a cloaked ship, you can take a space pet with you and fly around your enemy, distract them from their goal as they try to bring you out of a cloak.

I'm sure others can come up with more ways of dealing with situations like this.
Lets not taunt the other players. Thats in poor taste.
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