Lt. Commander
Join Date: Dec 2007
Posts: 120
Driver Coil Tests with Maximum Skill Point
  • MACO Engine - Warp 9.99
  • Omega and Aegis Engines - Warp 10?
  • Borg Engines Warp 20.93
  • Slip Stream - 29.90


Shouldn't MACO Engines have a maximum speed of Warp 13?

Why are we hitting Warp 10 with regular engines? Thought Warp 10 supposed to be off-limits? Even Roddenberry himself stated, even if Voyager had that Warp 10 moment.

As for Borg Engines and Slipstream, well I'll be honest I think it's fun but also got a bad feeling it along with mission transwarps are trivalizing travel in STO. Without a larger space enviroment its like running laps instead a 10x12 bedroom.

Personally, I would like to see more the influence of the Bridge Officer's than player skill or equipment. After all it was Geordi and Scotty who made the Enterprise better.




Revamped Skills:

With the tweek, I still do not have enough points as I do now on Holodeck to invest in the same exact skills. And unlike Science and Tactical, Engineers lost much more in trainable skills. I lost 10% of my ship's performance while gaining faster sector speeds.




Threat Generation: Why? Escorts still generate more threat over cruisers and with the unavailability of resistance skills, tanking is not possible in the STFs.

Batteries: Why invest in Batteries when they last longer by default and you got Driver Coil to invest in instead.

Starship Stealth: Nobody uses MES and MES by default is good enough to get by NPCs. And KDF don't need it at all, especially with the Honor Guard Set. (And I recall PvPers who tested it with Honor Guard set that with this, detection against the Tachyon Grid is nullified, so means thats useless).

Subsystem Repair: Useless of useless skills. Need not say more.

Inertial Dampeners: See Above.


Combat Armor: Not even worth investing Skill points in. You gain what 3 points maximum skilled? Wasted points.


Weapon and Auxillary: These should be at lower Tiers, because the ones it's the Science Players who need access to them more than Cruisers or Escorts. But they have to already invest in 2 Tier 5 skills, which really aren't accessable.




EDIT: Cryptic, why is Science Team 3 a Tier 5 skill? Especially when Engineering Team 3 and Tactical Team 3 are Tier 2?



EDIT 2: Just ran the "Tour the Galaxy Race" with the new engines. Got time down to 9 minutes, which 8 minutes is possible if rushing.

Currently on Holodeck, people can hit 12 minutes per lap (5 laps). This will increase the number to 6+.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-04-2012, 11:32 PM
they hate science.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-05-2012, 12:43 AM
How do you get Tour the Galaxy Race down that far? 12mins on live? I use 6min transwarp, Borg engines and it takes me 27mins not rushing, perhaps 25 if I rush.

As for warp 10 it makes sense to regrade the warp scales. Captain did you say warp 9,99999 or 9,999999. I alawys thought ToS warp scales are not te same as TNG.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-05-2012, 12:50 AM
Quote:
Originally Posted by Pottsey
How do you get Tour the Galaxy Race down that far? 12mins on live? I use 6min transwarp, Borg engines and it takes me 27mins not rushing, perhaps 25 if I rush.
Mission Transwarps. :p

With Borg Engines (Currently on Holodeck) you should easily be hitting 16-19 minute runs by the route listed on STO Wiki.
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