Lt. Commander
Join Date: Dec 2007
Posts: 120
I've been playing quite a bit on the STF's. I understand fully that the Elite version of these missions are supposed to be harder, a proper challenge.

However there is a vast difference between a challenge and a grind.

Firstly: Ground- Elite Tacticals can oneshot you without a chance to resist. With buffs stacked up to the max, resists, and MKXI equipment I can still be taken from max shield/health to Incapped in a single shot by these. THis occurs on both Tact Fed and Eng Fed though I havent tried it with my Sci Captain yet.

Secondly: Ground- Various occasions have occured where I have had no debuffs, been at max health and shield, yet I get Insta-assimilated. I can't replicate circumstances but it is frequent enough to be well recognizable as "instant".

Thirdly: Space- Standard plasma torpedoes (not heavys) have occasionally critted a Borg geared, plasma resistant Escort (defiant refit) from max health to zero (or near 0) in a single hit (not multiple torpedoes or salvoes). And the Heavy Plasma torpedo has occasionally -invisibly- managed to approach my vessel (Tested on both a laptop and a Desktop PC so its not some Graphics card related glitch) and delivered a one-shot kill on a plasma resistant Cruiser.


This kind of thing is not conducive to a fun gameplay. I'd like to stand a chance to survive in a properly geared vessel/character.

It shouldnt be a case of ...Fly/run into the fight...do some damage....get killed....heal injury....run back in again...etc etc.

I'm reasonably capable, have done top level/near top level fights in other MMO's and died thousands of times. Yet this is the first MMO (other than EvE online ) where I felt I had zero chance of -not- dying at some point during a run.

Unlike many MMO's there are no "Oh Poo!" buttons. No long-cooldown tools that give you one chance to survive that critical moment more, or when you've messed up a small detail. The tools we have are generally fine, reasonably balanced but on those occasions when an NPC manages to take your hard worked well tooled machine/soldier of war and simply blow it to crud with a single shot it makes the whole thing a damn shame.

Thanks for listening. If you have similiar occurences or explanations of why the mechanics of the game allow this to occur please reply.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-22-2011, 09:42 AM
100% Agreed.

I wonít restate what I posted in another Thread here on the subject.

I will say that Iíve been able be break out of the Assimilation from time to time.

Sometimes I still have access to my healing kits and hypoes while Iím assimilated and when it wears off Iím left alive and well.

Iím hoping to find a pattern to how it works so Iíll be able to do it more reliably in the future.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-30-2011, 07:32 AM
One other issue is there is no "telegraphing" of major enemy powers. Nothing to prompt you that they are about to pop a heavy plasma ball into you.

With the Borg Cubes and Tac Cubes the problem is worse as they generally seem to spawn the Plasma ball around 1.5-2.5 km from the cube....usually directly on the range an escort might dive into briefly.

Extra bonus annoyances are:

Standard torps from spheres now bashing 30k dmg -after- taking out your shields in the same hit.
Standard torps from gates (near invisible amongst all the other fire that might be going around) doing 100k+

So.....who likes being dead all the time? It seems the intention in STF's in not to make the gameplay fast and exciting....just to kill you as fast as possible after respawn.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-30-2011, 07:39 AM
oddly enough though i do experience those problems i rarely die in the ka elite's

i fly a brel. I find noticing his target change is what saves me the most. The second it switches to ms all-sunday im 14k away.

I also notice that people rarely cross heal in elite stfs. Ive been in ka and brought someone back from the dead.
oh and you red shirts are suicidal

I should not I have NEVER EVER EVER been one-shot by a elite tac from full* Even with no buffs.

*Not counting flanked charged shots.

and im usually on thier crap list because i keep blowing them kisses. maybe its my playstyle but i tend to let everyone else enter a room 1st grab aggro then i go in.

The insta assimilate is just really fast faster if you were close to him.

what happens is the elite infects then charges up super bolt and shoots you thus lowering you to the assimilation level.

Atleast thats what it is for me.

His charge bolt and spray do 3/4 of his damage 100% shields and 3/4ish of hp each.

Infact id go so far as to say I rarely get killed by an elite alone. Either his ******* friends root me or they shoot at the same time or my will to rejoin the collective kicks in and i just run up to him and kneel.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-30-2011, 07:52 AM
Not much use when you get a 100k plasma torp dropped on you from point blank, or invisibly.

or the 30k beam shot takes out your shields as soon as he swaps onto you then the following shot eats your hull,

or a normal torp smacks you out of existence in a single hit,

or you get tractored and no Pol.Hull/omega available for 2 secs as it focuses several beam shots and torps into you,

or the cutting beam locks you and bores a hole from one side of your ship to the other even though you're 12km away,

or you run out to 15km and the cubes suddenly swooshes back to within 8km,

or the cube decides to camp the spawn point and drops a Hvy Plasma Torp every 6 seconds.......the list goes on.

Simply put...there should be more than "Try to run away" as the tactic for these things. There needs to be some leeway in survival.

Do you see the Voyager getting destroyed in one shot every episode? Did the Defiant blow up every time it left DS9?

Where is the fun in being dead?

edit: regarding ground..

They telegraph the heavy shot (which kills my MkXI omega geared Tac while running the supposedly energy dissipating field) but it does no good as they spam the rooting effects. When I can move I usually get behind cover.

The spray has caught me out as its not telegraphed and it -can- take you from max to nil. I don't think it does it every time, but I'd say its close to 50/50.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-30-2011, 07:59 AM
Quote:
Originally Posted by Jovus_Amberose
Not much use when you get a 100k plasma torp dropped on you from point blank, or invisibly.

or the 30k beam shot takes out your shields as soon as he swaps onto you then the following shot eats your hull,

or a normal torp smacks you out of existence in a single hit,

or you get tractored and no Pol.Hull/omega available for 2 secs as it focuses several beam shots and torps into you,

or the cutting beam locks you and bores a hole from one side of your ship to the other even though you're 12km away,

or you run out to 15km and the cubes suddenly swooshes back to within 8km,

or the cube decides to camp the spawn point and drops a Hvy Plasma Torp every 6 seconds.......the list goes on.

Simply put...there should be more than "Try to run away" as the tactic for these things. There needs to be some leeway in survival.

Do you see the Voyager getting destroyed in one shot every episode? Did the Defiant blow up every time it left DS9?

Where is the fun in being dead?
Ive yet to truly experience a cube swooshing back into range. They move slow as dirt. maybe specific cube was bugged? like the running borg?

There is another tactic its called team healing. I have kept 1 guy alive (himself also) by tossing 3 skills on him.

Aux to struc 1 he2 and tacteam what he was using i dont know but he was good. he called what he needed and laughed at all the plasma spreads and heavies sent his way. ( automated turret helps if you have it)

Also the invisible torps i cant say ive truly experienced them. Im usually looking at hps and target of targets to notice torps.

It locks those things most likely because the attack started when you were in range.

I read a post where a guy said you cant truly avoid attacks because attacks dont end when you leave range they still hit you just that the following attack wont be able to start
hmm lets im in a brel takes elite cube aabout 3 secs to take out a facing assuming i dont react.

always have epts chained tac team and the damage he did becomes nothing num 3- rsf quickly pray that a teammate will notice im being targetted and drop an apd/sci team combo on me or sciteam/tss combo on me
otherwise aux to struct on self then brace for impact and flee my behind off.

I should note that im not saying they are easy or that they are not op. Im just relaying what I do and my experiences.

---

I didnt realise people used that field in combat. I pegged it to be useless crap like the cloak of the tacs.
sounds like you need a medic to prebuff you before you go running around. If a certain person would post to confirm his rarity of dying even though he sits in arms range of elites all the time it would be appreciated you dirty slacker.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-30-2011, 08:10 AM
Quote:
Originally Posted by bigduckie
Ive yet to truly experience a cube swooshing back into range. They move slow as dirt. maybe specific cube was bugged? like the running borg?

There is another tactic its called team healing. I have kept 1 guy alive (himself also) by tossing 3 skills on him.

Aux to struc 1 he2 and tacteam what he was using i dont know but he was good. he called what he needed and laughed at all the plasma spreads and heavies sent his way. ( automated turret helps if you have it)

Also the invisible torps i cant say ive truly experienced them. Im usually looking at hps and target of targets to notice torps.

It locks those things most likely because the attack started when you were in range.

I read a post where a guy said you cant truly avoid attacks because attacks dont end when you leave range they still hit you just that the following attack wont be able to start

I understand your points. The swooshy cube I've seen twice out of......lots of runs.

In pug STF groups I've seen cooperative healing maybe half a dozen times.... unless its me doing it with my sci or engi.

The invisi torp was something I noticed and started watching out for.

I understand the fact that the initiated event can finish occuring even once you get out of range....however 5-8 seconds after leaving range seems a bit of a gap (I've checked my latency and its usually less than 100ms at worst though thats untested to the STO servers).

My main point is.....we shouldn't be one shotted all the time. Its not conducive to fun gameplay, and with all the F2P'rs coming ....do you really think they will stick around to keep the game alive when theyre character gets npc-ganked without recourse?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-30-2011, 08:17 AM
Quote:
Originally Posted by Jovus_Amberose
I understand your points. The swooshy cube I've seen twice out of......lots of runs.

In pug STF groups I've seen cooperative healing maybe half a dozen times.... unless its me doing it with my sci or engi.

The invisi torp was something I noticed and started watching out for.

I understand the fact that the initiated event can finish occuring even once you get out of range....however 5-8 seconds after leaving range seems a bit of a gap (I've checked my latency and its usually less than 100ms at worst though thats untested to the STO servers).

My main point is.....we shouldn't be one shotted all the time. Its not conducive to fun gameplay, and with all the F2P'rs coming ....do you really think they will stick around to keep the game alive when theyre character gets npc-ganked without recourse?
You do/ are. Lots of others are. So I think its safe to say. If we are willing to put up with it AND pay, the free to players will put up with it. My logic whilst not fully sound has its merits.

Also Im not a major mmo player but i know in gw you (and by you i mean your team) can get one shotted like a boss but your defense "is" RUN AWAY. * im looking at you Nightfall boss. But once you have your timing clocked and how to do it then he is one of the easiest bosses.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-30-2011, 08:23 AM
Yes.............

but I'm obviously masochistic


I love the game. It's generally well put together but I don't enjoy dying unavoidably all the time. If I feel its my own darn fault then so be it. I'm the first to admit I mess up sometimes.

But dying when I'm already doing things as best I know how? It grates on my nerves.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-30-2011, 08:33 AM
Quote:
Originally Posted by Jovus_Amberose
Yes.............

but I'm obviously masochistic


I love the game. It's generally well put together but I don't enjoy dying unavoidably all the time. If I feel its my own darn fault then so be it. I'm the first to admit I mess up sometimes.

But dying when I'm already doing things as best I know how? It grates on my nerves.
Crimtao ground. elite I do it repeatedly. Batleth only. we are all crazy its just varying degrees.

One advantage of the oldschool system was that you knew your team make up. You knew who you were teaming with. You could ask questions/ say things before start. Now its basically a hope that you get people who know what they are doing.

The other day started an infected ground norm. ! guy asked how do you remodulate your weapon. A teammate left right away. Thank goodness for the elitestf channel I begged for some1 to join and we got a 5th. Gave the guy one of my spare remods and explained to him etc.

As "good" as the current system is, it still is quite crappy. I preferred the old ones where tactics reigned supreme not just mass dps. and thats all that this silly timed optional promote.
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