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Lt. Commander
Join Date: Dec 2007
Posts: 120
Well, some type of Cruiser anyway. And no offence to the Excelsior fans ... just not a fan of the way it looks, I'm sure it's a good ship though

Ok, so I've been away for what feels like a year and in coming back I have 72,750 skill points to spend. I'd like to hear some opinions on which Cruiser class ship people would recomend for some pvp. I'm a tac officer by the way.

In PVE I used the Sovereign and had a lot of fun with it even on elite there wasn't to much that could pose a threat, but pvp is a different game so I'm asking for advice. Actually when I stopped playing I kept hearing how tac officers in cruisers were a joke, hoping this isn't still true (or maybe it never was, dunno).

I'm just guessing that my points should be spent on anything that will increase damage and buff defence as well as "heal", but if someone could point me in the right direction that would be appreaciated. Keeping in mind that I'll want to save some points for ground fighting.

Even if it turns out that Cruisers aren't the pwnmobiles of pvp I'm fine with that, I just like cruisers so that's what I want to fly

Thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-06-2012, 02:12 AM
Galaxy Dread has made the Sovereign obsolete. The dread has everything the Sovereign has, with these differences:

+200 Crew
Phaser Lance
Cloaking Device

-1 Turn rate

The Excelsior has a higher turn rate, less crew than the Sovereign, a Lt. Cmdr tac boff, but only a Cmdr, Lieutenant and Engisn engineering boffs. So Excelsior has better tactical options han the Galaxy Dread, but the dread has the phaser lance which is stronger than a Lt. Cmdr beam overload 3 anyway. Galaxy dread tanks much MUCH better than the Excelsior and slightly better than the Sovereign. Galaxy dread also has the ability to fit dual heavy cannons.

For a tactical captain I'd say the Excelsior is better due to the high turn rate and tactical Lt. Cmdfr boff. I prefer the Galaxy dread.

Galaxy-R (wth saucer sep) is much crappier than the Sovereign, Excelsior and Galaxy dread. Avoid.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-06-2012, 02:35 AM
Personally I use the sovereign over the galaxy x better turn rate same weapon load out. Yes galaxy has the cloak and lance so may work better player vs player but vs computer I find the lance is useless unless fired against a frigate/destroyer. For me does little to no damage vs a sphere or cube.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-06-2012, 03:48 AM
Quote:
Originally Posted by Doylematt4 View Post
Personally I use the sovereign over the galaxy x better turn rate same weapon load out. Yes galaxy has the cloak and lance so may work better player vs player but vs computer I find the lance is useless unless fired against a frigate/destroyer. For me does little to no damage vs a sphere or cube.
If you invest in the skill that improves weapon criticals, then get the cube's shield down and fire the lance while you're not moving very fast, you can often get critical hits with it. You just have to be ready to slow down to a crawl, hit aux to dampeners and evasive at the same time and line up the shot. My best was two hits doing 18,000 damage each. Split the cube in half.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-06-2012, 04:52 AM
Quote:
Originally Posted by Forgotten-Nemesis View Post
Galaxy dread tanks much MUCH better than the Excelsior and slightly better than the Sovereign. Galaxy dread also has the ability to fit dual heavy cannons.
Thatís not strictly true. If you Armor/hull tank the Excelsior is just as strong and only a tiny bit weaker at shield tanking.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-06-2012, 07:09 AM
Quote:
Originally Posted by Pottsey
Thatís not strictly true. If you Armor/hull tank the Excelsior is just as strong and only a tiny bit weaker at shield tanking.
Aux to SIF 3, 'Nuff said.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-06-2012, 07:14 AM
Quote:
Originally Posted by Pottsey
Thatís not strictly true. If you Armor/hull tank the Excelsior is just as strong and only a tiny bit weaker at shield tanking.
The is pretty much my thoughts on her as well, and armed with two dual beam banks forward and than beam arrays and Q torps with BO3 is nasty to the poor ship on the other end.

Sadly it urks me that the Excel hits harder with the Lt. Cmdr slot than my personal favorite the Sovy with a Lt. and Ensign slots and she is supposed to tbe an assualt crusier but thats a differnt topic.

Having flown a Excel, Gal X, Sovy and a Exploration crusier for a while I will give you my two pence worth.

Sovy:

You can throw this ship right into the heart of a battle and makes a good tank if you invest well in consoles and skills, you can make her turn better and yu can mix her loadout. She can and always have in my mind been able to punch over her weight.

Gal X

You have to work on this puppy, she has the same bridge officer layout and you can mix her loadout out a bit but don't bother with the Dual heavy cannons, if your a Klink you have the advantage, the Gal X is hard to move arround but not impossible with the right engineering layout you can realyly make that ship move. (Tac Captains have there buffs for movement that help greatly on top of that.

Ideally go three beam arrays fore and aft and a Q torp fore and aft. YOu can swap one one forward beam array for dual beam bank to help with punch but you have the phaser lance.

End of the day Beam overload effects the cool down of the lance so I tend to use Tactical team, fire at will 1 and attack pattern delta (one of those patterns).

I tend to hang back and yes the cloak can be useful but just slot an extra + what ever in the third tac console and get the extra damage.

The Gal x is a big boy that really benifits from looking at the battle from afar and picking your targets out and hammering them.

Exploration

This one supprised me in the fact I thought I would not like her but she handle supprisingly well, your miss the extra tac slot but the extra science slot for the saucer seperation or a science console of your choice will still see you well.

Normal cruiser loadout, either six beam arrays and a Q torp fore and aft or even a Dual beam bank forward.

She turns much like the Gal x until you saucer seperate and than the stardrive section really moves!

She is tough but not as much as the Sovy or the Gal x in my mind but happy to be proved wrong.




Hope that helps a little

Cheers

Rich
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-06-2012, 07:15 AM
Quote:
Originally Posted by Alexraptor View Post
Aux to SIF 3, 'Nuff said.
Very ture a life saver on a few occasions in STF's!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-06-2012, 07:47 AM
If you're focusing on PvE then the answer is simple - Galaxy-X

With dual heavy cannons mounted and the spinal lance, the Gal-X has a much bigger punch then both the Sovereign and the exploration cruiser refit.

However, since we're talking PvP, the answer is a little more complicated, so I'll try to cover the pros and cons of both.

Exploration Cruiser Refit:-
With the exception of the extra ensign engineer station, there's very little to be positive about this this ship. While saucer seperation does increase turnrate and give you a pet, the skill is really little more then a gimmick. The pet dies easily and once you die the skill is on a 5 min countdown, during which you'll have the turnrate of a Gal-X.

In comparison to the Klingons level 40 Negh'var (which has the same BO station set up), this ship is pretty pathetic. Not worth it unless you're an RPer or seriously love the Galaxy class.

Soveriegn:-
A rather good ship, but has no real punch. Turnrate wise though, it's the best of the three.

Galaxy-class:-
In comparison to the sovereign, the only negative it has is the bad turnrate.

In my mind there are three ways you can set this ship up.1) All-beams, 2) All-beams with the exception of two dual heavy cannons at the front and 3) 4x dual heavy cannons and 3 turrets, plus a weapon in the back to be a deterrence (say a peng or tricobalt).

1) adds some damage to your teams, but isn't really all that threatening by itself, especially against another cruiser. 2) is good for keeping a shield facing down while you use the spinal lance. 3) is really for expert pilots only and is generally only useful against non-escort types due to turn-rate.

Either way, due to turnrate you'll be a sitting duck for escorts, so it's best to focus on tanking skills (taking 2 tact teams I think is essential for this ship).




Out of the three ships I'd say the Galaxy-X. The only real negative in regards to this ship is that it's turnrate means mounting dual heavy cannons isn't the smartest move.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-06-2012, 07:48 AM
Go old school Galileo shuttlecraft; they'll never see you coming.
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