Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Help the Escort n00b
12-31-2011, 07:47 AM
So with the Last Chance sale, I finally decided to spring for an MVAE. I plan on mostly using it with my Eng, though sometimes with my Sci (with the shield distribution DOffs, it's like my Sci has a ghetto RSF every minute anyways).

Ens Tac: TacTeam 1
Lt Tac: Target Engines 1, Beam Overload 2
Cmdr Tac: TacTeam 1, Rapid Fire 1, Omega 1, Rapid Fire 3
Lt Eng: EPtS 1, Aux to SIF 1
LtC Sci: Hazard 1, TSS 2, TSS 3

Gear: Borg set, Resilient Cap x3 shields
Weapons: 1x DBB + 3 DHC, 3x Turrets

I'm using Tets since few people seem to running resists to them and it was cheap to get Accx2 for all of the DHCs and Turrets (Acc CrtHx2 for the DBB). Good idea or bad?

Combined with my RSF, TSS, and BFI Doffs, I have decent shields most of the time (hence the resilients) but I seem to be somewhat lacking on damage. Hale comes in half way through an FvK Arena and out damages me :p Is that to be expected since I'm an Eng and don't really have much in the way of damage buffs or is it that I just need to learn to pick and choose my targets better (I'm too used to being in a Sci ship where I can get through most people's defenses)?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-31-2011, 09:55 AM
If you just want to do most damage you should be a tac. Tacs easily out damage everyone else.

But if you want to do more damage with what you have, try using tachyon beam 3, or switch to the regular AE and use BO 3.

You might want to drop CRF 1 for APB 1 even. Tac team is very common, but most ships won't have more than 1.

Other than that it takes practice, knowing when your opportunities to strike are, like making sure you get a full 10s use out of CRF on a target, rather than hitting it when they are likely going to be out of your arc in 2-3 seconds.

Also assist your team and prey on the weak. That science ship is likely beating on some one trying to make them vulnerable one way or another. But they probably can't get the kill on their own.


But again, I wouldn't worry about damage report. It isn't particularly relevant.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-31-2011, 10:06 AM
Nice setup, but really boring. U will sit there for a long time, and do crap dmg. Try tac in mvam, with the same setup.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-31-2011, 11:05 AM
As someone with a eng/defiant, believe me, it's perfectly normal for you not to be top damage. The tac/escorts will get more damage than you almost all the time. You just want to do decent damage while absorbing plenty of damage. If you construct your alpha well enough, you can still get plenty of kills through burst - especially if you time your alpha against damaged opponents. Otherwise, you just wanna wear your opponents down as you stick in the battle. If you're in a premade, that's a waste though, as your teammates could do the healing for you, so you might as well be a tac/escort in that situation so that you can put out plenty of damage. I do a lot of solo'ing in kerrat & pugging, so I really like my eng/def.

With the MVAM, I would advise you use a sci captain with it instead. I believe that's a better fit, even though I've never tried it (I don't buy a lot of c-store stuff, besides respecs)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-31-2011, 12:43 PM
Also, change hud to display enemy health. Pick a Target that someone is working on.

Your goal should be dps overtime not spike since your not a tac. The trick is timing, you could pop snb if you see a tac coming at you buffed. I could give you some ideas, but being a tac in a escort is my suggestion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-31-2011, 03:08 PM
Having piloted escorts and all 3 classes of mvams for alomst 500 days I can offer some advice. Well impo engy in an escort is mostly good for staying alive nowadays. I would consider flying fast with that engy escort and possibily making it a dual faw 3 build.

Now the sci can still be a productive damage dealer if you know when to use the snb and sensor scan. When I had my sci in an ae with the console i can almost always keep up or within 100k damage of the tact escorts. The reason you want to use the advanced escort is the higher tact boff slots will give you more firepower. I used to use a psw on the mvae but since skill points are in greater demand elsewhere I gave it up especially since you can pop st or et during that stun time.

Since the skill change make sure you pop an aux battery or charge you aux before you pop sf or df to give you and your team those 2 space abilities strong.

My favorite trap to run on a target in a ship such as this was wait till they have used up their apo then immediately seperate your ship, pop phot fleet, hit your tractor, sensor scan, crf3, highest torpo buff and depending on what they hit next then you either use your snb or not. In this situation if the target had even just a tss and epts stack up I would snb them for the incoming fire they have no defense against since they are tractored taking fire from 6 total ships. Hell I even used to crap out some scorpion fighters to add insult to injury. : )
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-31-2011, 10:38 PM
Quote:
Originally Posted by Foxrocks
If you just want to do most damage you should be a tac. Tacs easily out damage everyone else.

But if you want to do more damage with what you have, try using tachyon beam 3, or switch to the regular AE and use BO 3.

You might want to drop CRF 1 for APB 1 even. Tac team is very common, but most ships won't have more than 1.

Other than that it takes practice, knowing when your opportunities to strike are, like making sure you get a full 10s use out of CRF on a target, rather than hitting it when they are likely going to be out of your arc in 2-3 seconds.

Also assist your team and prey on the weak. That science ship is likely beating on some one trying to make them vulnerable one way or another. But they probably can't get the kill on their own.


But again, I wouldn't worry about damage report. It isn't particularly relevant.
What he said with all the doff abilities for defense tac/escorts are not nearly as squishy as they once were. The Shield distro doff skill is a little OP IMHO but everyone has access to it. Where the fun begins is when you get some of those special purple doffs. I know many here believe in stacking the doffs and I can tell you it seems to even out. Because of the CD on BFI I can't warrant giving up something else to have 5 shield disto doffs active. I love the Ops doff that helps with all ships energy when using EMt(X) and the purple that I have that grants me random buffs for also using EMt(X) and the doffs with the timer boost are worthless once you look at amount of time they knock off a CD
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-01-2012, 03:52 AM
Quote:
Originally Posted by Captain Data
What he said with all the doff abilities for defense tac/escorts are not nearly as squishy as they once were. The Shield distro doff skill is a little OP IMHO but everyone has access to it. Where the fun begins is when you get some of those special purple doffs. I know many here believe in stacking the doffs and I can tell you it seems to even out. Because of the CD on BFI I can't warrant giving up something else to have 5 shield disto doffs active. I love the Ops doff that helps with all ships energy when using EMt(X) and the purple that I have that grants me random buffs for also using EMt(X) and the doffs with the timer boost are worthless once you look at amount of time they knock off a CD
Actually, I find myself loving the DOFF that reduced the CD on torpedoes. It frequently allows me to launch 2 buffed torp attacks in a row with a single copy of the torpedo buff, and not have to wait 30 seconds to do it. I also noticed that my TCD's come around a lot more frequently.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-01-2012, 04:25 AM
Quote:
Originally Posted by Foxrocks
<snip> If you want to do more damage with what you have, try using tachyon beam 3, or switch to the regular AE and use BO 3. <snip>

Other than that it takes practice, knowing when your opportunities to strike are, like making sure you get a full 10s use out of CRF on a target, rather than hitting it when they are likely going to be out of your arc in 2-3 seconds.
Highlighted above for best way to add damage as an engineer. The rest is good advice too.

I'm of two minds on Beam Overload III at the moment. I find that the main escort killer these days (and has been for a bit) is tractor beam. While undoubtedly Overload III is the king of spike damage versus up time, I eventually ended up swapping to two copies of Omega I for the 66% up time. The additional damage and defensive buff makes two copies a good way to add to your overall all damage over time.

Also if you spec into batteries and have one of the purple Exocomp DOFFs adds a +10% to all damage when using a weapons battery. Fully specialized that's a free 10% over 19 seconds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-01-2012, 09:04 AM
as an engie you can manage your weapons power the best of all the captain types. but to actually add a consistant spike in my engie/mvae i had to run this:

TT1, BO2
TT1, BO2, APO1, CRF3

EPTS1,2

HE1, TSS2, PSW1 (or another random ltcm sci silly)

3 dhc's, 1dbb fore 3 turrets aft your choice weapons. and yes the mkXI blue ACCx2 tets are absurdly cheap.

the reason for the dual BO2's is because of the rediculous miss rate of BO3. even with ACCx3 weapons its just too much dissapointment. so spike more consistantly at a slightly less impactful manner. and get a big push when you run a EPS power xfer (or nadion inversion) and your CRF3 along with the BO2. carry weapons batteries for that particular run....for right after the weapons energy drop.

other things ive tried:

-tractor beam1 and Tachyon Beam3. pop an aux battery before the run
-tractor 1 and CPB2.... worked better when timing torp strikes.
-PH1, PH2, TSS3 and aux2struct1....very tanky, just looking to stay in the fight as long as possible.
-HE1, ST2, TSS3.....solid healing with the option to spike when needed.

theres just so many options there. have fun!
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