Lt. Commander
Join Date: Dec 2007
Posts: 120
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.17.20120104b.5

General:
  • Vendors on Deep Space 9 now have appropriate overhead and map icons that show what the vendor sells and which currency they use.
  • Added an auto-hail feature for mission hails.
    • It works only when youre on a non-mission map and no hail is currently open:
      • If there is a complete remote-hail mission, it will automatically hail the contact.
      • Otherwise it will hail the contact for your next available mission.
  • All QonoS Foundry contacts should now work properly.
  • All critical hits should now be labeled as such in the combat log.
  • All space weapons have had their FX updated:
    • If you miss while firing them, the FX for them will miss now too!
  • Updated the spawn points in Regulus so that you don't face the wrong way when transitioning from Alpha Centauri.
  • Added some missing audio to nano-pulse weaponry attacks.
  • Adjusted space phaser cannon audio volume and levels so they sound a little beefier now.
  • Added "Suggested Traits" to all player species.
    • During character creation, player trait selection will be pre-filled with a list of suggested traits.
    • hey can still be customized.
  • Players can no longer use calendar and journal transwarps when dead or in combat.

Systems:
  • STF Sets have been rebalanced.
  • Space sets have been updated.
    • Breen: Reworked bonuses to tie in to a set concept of "Dominate the Breen"
      • DEFLECTOR
        • This item's base Deflector type tied nicely into this concept already, and required no modification.
        • All skill bonuses now conform to a standard bonus model.
      • SHIELD
        • Reduced Polaron Resist from 30% to 20%.
      • 2-PIECE SET BONUS
        • Replaced Power Transfer Rate with EPS Skill Boost, which has the same net effect.
    • Aegis: Reworked bonuses to tie in to set concept of "Defense and Avoidance"
      • DEFLECTOR
        • Created a custom set of skill mods that more closely match the intended concept of this set.
        • All skill bonuses now conform to a standard bonus model.
      • SHIELD
        • Replaced "Shield Emitter" skill bonus with "Shield System" skill bonus.
        • Standardized skill bonuses to same scale as Deflector bonuses.
      • 2-PIECE SET BONUS
        • Updated description, otherwise untouched.
      • 3-PIECE SET BONUS
        • Changed 3% resist bonus with 10 stack max to 6% resist bonus with 5 stack max.
          • This speeds up gaining the max effective bonus without making it more powerful.
    • Borg: Reworked bonuses to tie in to set concept of "Resist the Borg"
      • ENGINE
        • Increased max Full Impulse speed.
      • DEFLECTOR
        • Created a custom set of skill mods that more closely match the intended concept of this set.
        • All skill bonuses now conform to a standard bonus model.
      • 2-PIECE SET BONUS
        • Reduced magnitude of Hull Regeneration by approximately 40%.
        • Reduced max frequency of effect from once every 45 seconds to once every 60 seconds.
        • Added passive skill bonus to Hull Repair skill.
          • This increases effectiveness of all heals, including the 2-piece proc.
        • Added passive bonus to Hull Regen rate.
          • This is displayed as +0.2, works out to shaving about 20seconds off Regenerating a 20k HP ship from 0 to full.
      • 3-PIECE SET BONUS
        • Power will now only fire when one of your shield facings is <10%.
        • Increased frequency of proc from 2% to 10%.
        • Reduced magnitude of Heal and Heal-Over-Time to approximately 60% of previous values.
        • Added an additional effect to this proc that will cleanse all Hazard Debuffs, such as the Borg Shield Drain, and continues to cleanse every .5 second for 15seconds.
  • Immunosupport Nanite Injectors now properly clear the "Assimilated" debuff from players infected by Borg enemies.
  • Modified Assimilation to fire off the final assimilation at a lower HP threshold.
    • This should reduce the frequency with which players will seem to be "instantly" assimilated.

UI:
  • A Transwarp button has been added to the minimap underneath the large warp button.
    • This button allows you to select your transwarp destination from a list instead of slotting your transwarp powers into your power tray.
  • The Duty Officer icon on the minimap has been updated to match other Duty Officer iconography in the game.
  • The PVP icon on the minimap has been updated to improve legibility.
  • Bridge Officer powers placed in the Personal Trays remember where they are placed, no matter when or how often Bridge Officer assignments are changed.
  • Updated the character rank display:
    • Level zero will no longer be displayed, it'll just display Ensign.
    • The level number is now in parentheses following the rank name.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-06-2012, 04:05 PM
Nerfs to my Borg set, that I loved so much that I have duplicates for ease of switching ships, is seriously not cool.

Honestly I don't see how "Borg Enhancements" equal to "Resist the Borg".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-06-2012, 04:10 PM
Quote:
Updated the spawn points in Regulus so that you don't face the wrong way when transitioning from Alpha Centauri.
Just Regulus? Glad to see this finally, but AC/IP was another one that pointed back the way you came, and there were others
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-06-2012, 04:12 PM
Not sure I would call the borg set changes a nerf just yet. Might even be a bit of a buff.

Still nothing on threat control
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-06-2012, 04:13 PM
Sheesh, Zero, what did the Borg set ever do to hurt you? :-)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-06-2012, 04:16 PM
Great... now can you properly fix the KDF Omega Force mission?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-06-2012, 04:19 PM
Quote:
Originally Posted by captain Brown
Not sure I would call the borg set changes a nerf just yet. Might even be a bit of a buff.

Still nothing on threat control
Against Borg maybe.
But for PvP, Fleet actions and other stuff its humongous nerf.

LEAVE THE BORG SET ALONE!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-06-2012, 04:33 PM
Quote:
Originally Posted by ZeroniusRex
[list][*]Updated the spawn points in Regulus so that you don't face the wrong way when transitioning from Alpha Centauri.
A long time needed, but only one spawn point updated? There's a lot more that need this too!

(also what's up with that "klingon" sign on the border of Alpha Centauri -> Sirius that still hasn't gone away since Season 3?)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-06-2012, 04:42 PM
Zero, is there any chance to get Prototype EDCs as Elite STF rewards? That way all effort will count for something, even if just a little?

If you're concerned about people avoiding certain missions just to grind EDCs, what if you just handed out the appropriate Tech at the end of each mission, but require like 30 Tech Tokens to get that particular piece?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-06-2012, 05:21 PM
Quote:
Originally Posted by ZeroniusRex
[*]Bridge Officer powers placed in the Personal Trays remember where they are placed, no matter when or how often Bridge Officer assignments are changed.
BEST. FIX. EVER.
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