Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-06-2012, 07:41 PM
I've done some testing and heres what ive gathered from it using my brel with both sets. The omega set is ok but it hasn't had any noticable changes to it from how it used to be. The honor guard seems help with defense while cloaked in EBC mode but I am not sure if this is intended but its making all torpedos I've used such as transphasics and plasma dounce between 491 dps and 523 dps it flickers back and forth really fast. So I am not sure if they are suppossed to work like this or not but otherwise the KHG set is ok but the omega is now junk except for using the engine in sector space.

Although if I was doing an energy weapons mode in a brel, bop, raptor I might go with an Omega set although its not something top of my list I would use since its not any better than the borg set and based on the amount of time or luck it takes to get these sets I would expect more out of them imo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-06-2012, 07:59 PM
well, as Alendiak says a few posts below yours, they've merely been rebalanced. in this case, it's removing the multi-purpose (which is slight OP compared to the others), but still making sure they work well enough for their purpose (against the Borg)

and i'm aware that Borg tech is supposed to be the best, but this is a game with a balance (however loosely), so it can't be that good like the shows
Lt. Commander
Join Date: Dec 2007
Posts: 120
I just wanted to touch on a couple things I've noticed in 700 days of PvP and PvE.

Build diversity is still two Piece Borg + two Piece Other. OR all of something else + assimilated module.
If all the sets had a console the resulting combinations of gear that would grant a player a two item bonus from two different sets would be 576. This would result in six distinct two piece bonuses versus the three options we have currently. EDIT: This only holds true if the number of set items is set to be no more than 4.

Two examples: Having Super Conducting Phase Channels and the Tetryon Glider ability or Aegis 10% Defense bonus and Magneto Plasma Relays etcetera.

Since the new sets are grind sets, it seems logical (and most expedicious) to simply add them to the grind. Much less time in development and much less time to implement. Perhaps add the hypothetical breen and Aegis consoles to their respective areas. IE: Craft the Aegis Console and add the Breen Console to a Deferi mission replay reward.
The Assimilated Module and the 35% Field Generator are hands down the only "must have" consoles in the game.


So far testing:

On my defiant Retrofit I only get a 9% defense bonus with the Aegis Set.

Could we get some insight as to why the Breen Set lost 10% of it's Polaron Resist? To be honest that particular set has always been kind of the orphan of STO sets. It really could use a lot of love.

Will definitely be on Tribble learning the ins and outs of the changes. I gotta say I'm smiling when I ponder the new mechanics and ideas that you all have been working hard on. Totally Great work!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-06-2012, 08:08 PM
Okay, my thoughts so far.

Thoughts on MACO set:-
Against normal NPC's (borg spheres), the Power Conduit Link fully stacks (fluctuating between a stack of 4 and 5), but there is a quick fall off when fire isn't focused on you. Should be useful for a cruiser with high threat control and aux dependent heals. Still, I think it would be better if it was +3 all power levels instead of +2, since you only really begin to notice the difference in abilities with +15 power.

My knee jerk reaction to Magneto Relays is that it needs a serious buff. Say 30% instead of 5%.

A three piece set would appear to be excellent for a properly specced sci ship. Cruisers and escorts though look to be better off mixing and matching, since graviton beam looks to be only of any use when specced into the related sci skills.

Thoughts on Borg Set updates:-
So far only tried this with the borg engines and console, but found the hull regen reliably proccing every minute while my escort tanked 3 spheres in kerrat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-06-2012, 08:13 PM
Quote:
Originally Posted by Alendiak
My knee jerk reaction to Magneto Relays is that it needs a serious buff. Say 30% instead of 5%.
I noticed this didn't even make a visible difference in my power cooldowns. Perhaps start at 10% and increase in increments of 5% until we find a sweet spot?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-06-2012, 08:23 PM
MACO set 2 bonus of power recharge didn't seem to be taking effect.
e.g. APOmega was still 1min and not 57secs.

MACO set 3 bonus of the Heavy Graviton beam - working as intended?
Kinetic damage seemed to be based off weapons power
All other effects based off auxilary

KHG set 2 bonus of the torpedo enhancment. The damage in the tooltip fluctuated during normal torpedo and high yield/spread. No obvious difference in damage either but didn't get to test it enough to be sure if this was working properly.

KHG set3 bonus of mask energy signiture only appeared to give a bonus of 205 not 30%.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-06-2012, 08:45 PM
Very good changes to both old and new sets. They were definitely needed.

5% on cool-downs is potentially very powerful, especially in a pvp situation, don't go overboard with it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-06-2012, 08:48 PM
Quote:
Originally Posted by V_Silverwings View Post
MACO set 2 bonus of power recharge didn't seem to be taking effect.
e.g. APOmega was still 1min and not 57secs.
.
Did you actually measure the time passed, or just look at the cooldown timer? When abilities have reduced cooldown times, their listed cooldown time doesn't actually change- it just counts down faster.


So Attack Pattern Omega would list 1 minute as its cooldown regardless of whether you had the MACO set 2 equipped or not- but if it was equipped, it would only take 57 seconds to recharge.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-06-2012, 09:04 PM
I just tested all 3 sets and I got to say I'm still not impressed.


MACO:

It's good that the suggestion for higher warp speeds was listened to. But the Set's Effects are still NOT worth it. The Gravimetric Beam is a total waste of an effect (the Klingon Korot'inga Repulsor Console has more use than this thing). And the kinetic damage it does, might as well use a Transphasic Torpedo.

Omega:

Good for escorts, but the set effect is still very lousy. And the slipstream cooldown to 1 minute feels like a waste of an effect because you don't really have the room to maximize it's potential. Especially with mission Transwarps to be used as shortcuts.


Honor Guard:

Okay for cruisers, but lousy for Escorts. And not too sure about the Masked Field. The Effect's time limit is short it's not practical in both PvP or PvE, unless you manage to move fast and highly coordinated.


As for all 3 set's statistics, I find them still medocre compared to other sets, especially the Aegis and the Borg Sets. All in all the Borg set's healing makes this set still far superior to the new STF sets.

Not to mention between the MK X Sets and the MK XII sets is only +4 difference in some key areas. More Advanced Sets should have better capabilities. For example the MACO Mk X being Warp 10, Mk XI being Warp 12, MK XII being Warp 14. And increased functionality that makes people want to strive for the MK XII aside from accolades.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
01-06-2012, 11:01 PM
I might as well just start using crafted gear because these new sets do not really do crap. The way cryptic is putting these nerfs in to try to make these new sets look decent isn't a good way to go imo. Plus I will have to remind anyone from Cryptic reading this that theres no sense in any player going after the Honor Guard space set for that mask energy field ability if you do not fix the pets and pets commands first. On top of that you guys nerfed the pets as well as broke them that even though I love carriers I'm getting to the point where they are going to collect dust because their dps is crappy now, they do not follow orders, and majority of the pets will not even attack your target. I am sure if I played fed side as much as KDF I'd find similar discrepancies on that side too.
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