Tested on a KDF atc T4 Hegh'ta with all white equipment/weapons and consoles, but still take with a grain of salt...

__Attack Patterns__
attackpatternAlpha3:

•0 points +33% damage +3.3% critical chance +33% critical severity +80 turnrate

•6 points +47% damage +4.7% critical chance +47% critical severity +114 turnrate

•9 points +50% damage +5.0% critical chance +50% critical severity +120 turnrate

attackpatternBeta1:

•0 points -20 damage resist -80 stealth

•6 points -28 damage resist -114 stealth

•9 points -30 damage resist -120 stealth

attackpatternBeta2:

•0 points -27 damage resist -106 stealth

•6 points -38 damage resist -151 stealth

•9 points -40 damage resist -158 stealth

attackpatternBeta3:

•0points -33 damage resist -133 stealth

•6 points -47 damage resist -189 stealth

•9 points -50 damage resist -199 stealth

attackpatternDelta1:

•0 points tofriendly +20 damage resist toenemy -20 damage resist -80 stealth

•6 points tofriendly +28 damage resist toenemy -28 damage resist -114 stealth

•9 points tofriendly +30 damage resist toenemy -30 damage resist -120 stealth

attackpatternDelta2:

•0 points tofriendly +27 damage resist toenemy -27 damage resist -106 stealth

•6 points tofriendly +38 damage resist toenemy -38 damage resist -133 stealth

•9 points tofriendly +40 damage resist toenemy -40 damage resist -158 stealth

attackpatternDelta3:

•0 points tofriendly +33 damage resist toenemy -33 damage resist -133 stealth

•6 points tofriendly +47 damage resist toenemy -47 damage resist -189 stealth

•9 points tofriendly +50 damage resist toenemy -50 damage resist -199 stealth

attackpatterOmega1:

•0 points +10% damage +15% damage resist +88% turn +88% speed +18% defense strength

•6 points +14% damage +21% damage resist +160% turn +160% speed +26% defense strength

•9 points +15% damage +22% damage resist +168% turn +168% speed +27% defense strength

attackpatterOmega2:

•0 points +10% damage +20% damage resist +88% turn +88% speed +24% defense strength

•6 points +14% damage +21% damage resist +160% turn +160% speed +34% defense strength

•9 points +15% damage +30% damage resist +168% turn +168% speed +36% defense strength

attackpatterOmega3:

•0 points +17% damage +25% damage resist +88% turn +88% speed +30% defense strength

•6points +24% damage +28% damage resist +160% turn +160% speed +43% defense strength

•9 points +25% damage +37% damage resist +168% turn +168% speed +45% defense strengthstrength

Weapon Training

Driver Coil

**Star Ship Batteries** - 0 points 10 base duration.
- 5 points 15 second duration
- 9 points 20 second duration

Hull Repair

Flow Capacitors

Shield Emitters

Grenades

Weapon Proficiency

Energy Weapons

Projectile Weapons

Structural Intergrity

Subsystem Repair

__Warp Core Efficiency: __
3 points

- Weapons pl25/+5.06 pl50/+2.53 pl70/+.51
- shields pl25/+5.06 pl50/+2.53 pl70/+.51
- engines pl25/+5.06 pl50/+2.53 pl70/+.51
- auxillary pl25/+5.06 pl50/+2.53 pl70/+.51

6 points

- Weapons pl25/+7.88 pl50/+3.94 pl70/+.79
- shields pl25/+7.88 pl50/+3.94 pl70/+.79
- engines pl25/+7.88 pl50/+3.94 pl70/+.79
- auxillary pl25/+7.88 pl50/+3.94 pl70/+.79

9 points

- Weapons pl25/+9.28 pl50/+4.64 pl70/+.93
- shields pl25/+9.28 pl50/+4.64 pl70/+.93
- engines pl25/+9.28 pl50/+4.64 pl70/+.93
- auxillary pl25/+9.28 pl50/+4.64 pl70/+.93

Power Insulators

Shield Systems

Combat Specialist

PS generator

__Maneuvers __
Base Bonus Defense:

- 0points: 50 power level = 52.5%; 100 powerlevel = 55.0%
- 6 points: 50 power level = 60.0%; 100 powerlevel = 67.7%
- 9 points: 50 powerlevel = 70.0%; 100 power level = 70.0%

__Targeting Systems __- 0 points: base bonus accuracy: 0.0%
- 6 points: base bonus accuracy 12.7%
- 9 points: base bonus accuracy: 15.0%

__Electro-Plasma Systems__- 0 points 110% (5.5/second transfer rate)
- 3 points 164% (8.2/second transfer rate)
- 6 points 194% (9.7/second transfer rate)
- 9 points 209% (10.1/second transfer rate)

__Impulse thrusters__ {heghta}

- 0 points/50 power: 3.8 turn 20.45 speed
- 0 points/10 0power: 4.1 turn 32.74 speed
- 3 points/50power: 4.1 turn 25.29 speed
- 3 points/100power: 4.2 turn 38.9 speed
- 6 points/50power: 4.1 turn 27.93 speed
- 6 points/100power: 4.3 turn 41.86 speed
- 9 points/50power: 4.1 turn 29.31 speed
- 9points/100power: 4.3 (47.7@FI) turn 43.79 speed

__Warp Core Potential __- 3 points +2.70 all power
- 6 points +4.20 all power
- 9points +4.95 all power

Graviton Generators

Particle generators

Special forces

Threat Control

Stealth

**SS Threat Control** *

- 0 points = +0.0% bonus
- 3 points = +6.9% bonus
- 6 points = +9.4% bonus
- 9 points = +10.6% bonus

**Starship Engine Performance ** - 0 points = +0 bonus
- 3 points = +5.4 bonus
- 6 points = +8.4 bonus
- 9 points = +9.9 bounus

__HUll Plating__ - 0 points 2.0% damage resist
- 3 points 9.2% damage resist
- 6 points 12.7% damage resist
- 9 points 14.4% damage resist

__Starship Shield Performance__- 0 points = +0 bonus
- 3 points = +5.4 bonus
- 6 points = +8.4 bonus
- 9 points = +9.9 bounus

Inertial Dampners

Sensors:

Squad Command

Willpower

__StarShip Energy weapon specialization__- note that these scores are on a weapon by weapon effect and will not display in the ship UI
Rank 1 ...... +18 ...... + .36% Critical Hit Chance ...... + 4.54% Critical Severity

Rank 2 ...... +36 ...... + .73% Critical Hit Chance ...... + 9.09% Critical Severity

Rank 3 ...... +54 ...... + 1.0% Critical Hit Chance ...... + 13.64% Critical Severity

Rank 4 ...... +64 ...... + 1.3% Critical Hit Chance ...... + 16.16% Critical Severity

Rank 5 ...... +74 ...... + 1.5% Critical Hit Chance ...... + 18.69% Critical Severity

Rank 6 ...... +84 ...... + 1.7% Critical Hit Chance ...... + 21.22% Critical Severity

Rank 7 ...... +89 ...... + 1.8% Critical Hit Chance ...... + 22.48% Critical Severity

Rank 8 ...... +94 ...... + 1.9% Critical Hit Chance ...... + 23.74% Critical Severity

Rank 9 ...... +99 ...... + 2.0% Critical Hit Chance ...... + 25.01% Critical Severity

__StarShip Projectile weapons specialization__- note that these scores are on a weapon by weapon effect and will not display in the ship UI
Rank 1 ...... +18 ...... + .36% Critical Hit Chance ...... + 4.54% Critical Severity

Rank 2 ...... +36 ...... + .73% Critical Hit Chance ...... + 9.09% Critical Severity

Rank 3 ...... +54 ...... + 1.0% Critical Hit Chance ...... + 13.64% Critical Severity

Rank 4 ...... +64 ...... + 1.3% Critical Hit Chance ...... + 16.16% Critical Severity

Rank 5 ...... +74 ...... + 1.5% Critical Hit Chance ...... + 18.69% Critical Severity

Rank 6 ...... +84 ...... + 1.7% Critical Hit Chance ...... + 21.22% Critical Severity

Rank 7 ...... +89 ...... + 1.8% Critical Hit Chance ...... + 22.48% Critical Severity

Rank 8 ...... +94 ...... + 1.9% Critical Hit Chance ...... + 23.74% Critical Severity

Rank 9 ...... +99 ...... + 2.0% Critical Hit Chance ...... + 25.01% Critical Severity

%

__Hull Armor__- 0 points 2.0% damage resist
- 3 points 9.2% damage resist
- 6 points 12.7% damage resist
- 9 points 14.4% damage resist

__Auxillary performance__- 0 points = +0 bonus
- 3 points = +5.4 bonus
- 6 points = +8.4 bonus
- 9 points = +9.9 bounus

__Weapon performance __- 0 points = +0 bonus
- 3 points = +5.4 bonus
- 6 points = +8.4 bonus
- 9 points = +9.9 bounus

Countermeasures

Subspace Compiler

Advanced Tactics

Combat Armor

* thanks to Dogsbody for these stats and make sure to see his post on SS Threat Control and Hull Plating cross-over skilling stats.