Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-09-2012, 02:19 PM
yep. Rank 6 seems to be the good middle ground on skilling, though going to 9s in some has its benefits as well.
As one of the new Devs mentioned (suddenly a sudden data retrival error has cuased me to forget his name.....) in another thread.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-09-2012, 03:14 PM
Quote:
Originally Posted by Roach View Post
Attack Patterns: rank 6 trains ApO3 (tactical)
attackpatternAlpha3:
0points +33% damage +3.3% critical chance +33% critical severity +80 turnrate
6points +47% damage +4.7% critical chance +47% critical severity +114 turnrate
9points +50% damage +5.0% critical chance +50% critical severity +120 turnrate

attackpatternBeta1:
0points -20 damage resist -80 stealth
6points -28 damage resist -114 stealth
9points -30 damage resist -120 stealth

attackpatternBeta2:
0points -27 damage resist -106 stealth
6points -38 damage resist -151 stealth
9points -40 damage resist -158 stealth

attackpatternBeta3:
0points -33 damage resist -133 stealth
6points -47 damage resist -189 stealth
9points -50 damage resist -199 stealth

attackpatternDelta1:
0points tofriendly +20 damage resist toenemy -20 damage resist -80 stealth
6points tofriendly +28 damage resist toenemy -28 damage resist -114 stealth
9points tofriendly +30 damage resist toenemy -30 damage resist -120 stealth

attackpatternDelta2:
0points tofriendly +27 damage resist toenemy -27 damage resist -106 stealth
6points tofriendly +38 damage resist toenemy -38 damage resist -133 stealth
9points tofriendly +40 damage resist toenemy -40 damage resist -158 stealth

attackpatternDelta3:
0points tofriendly +33 damage resist toenemy -33 damage resist -133 stealth
6points tofriendly +47 damage resist toenemy -47 damage resist -189 stealth
9points tofriendly +50 damage resist toenemy -50 damage resist -199 stealth

attackpatterOmega1:
0points +10% damage +15% damage resist +88% turn +88% speed +18% defense strength
6points +14% damage +21% damage resist +160% turn +160% speed +26% defense strength
9points +15% damage +22% damage resist +168% turn +168% speed +27% defense strength

attackpatterOmega2:
0points +10% damage +20% damage resist +88% turn +88% speed +24% defense strength
6points +14% damage +21% damage resist +160% turn +160% speed +34% defense strength
9points +15% damage +30% damage resist +168% turn +168% speed +36% defense strength

attackpatterOmega3:
0points +17% damage +25% damage resist +88% turn +88% speed +30% defense strength
6points +24% damage +28% damage resist +160% turn +160% speed +43% defense strength
9points +25% damage +37% damage resist +168% turn +168% speed +45% defense strength
That is some superb info Roach! Would you consider posting a guide encompassing each and every skill? It sure would help a lot of people make more informed decisions on their skills and where they should spend more or less.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-09-2012, 03:17 PM
Quote:
Originally Posted by JCSWW View Post
That is some superb info Roach! Would you consider posting a guide encompassing each and every skill? It sure would help a lot of people make more informed decisions on their skills and where they should spend more or less.
Actually, he did here:
http://forums.startrekonline.com/sho...73#post3940373

which I found not too long after I read this thread.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-09-2012, 03:56 PM
Quote:
Originally Posted by Latinumbar
Actually, he did here:
http://forums.startrekonline.com/sho...73#post3940373

which I found not too long after I read this thread.
Thanks for linking to that and thanks to Roach for posting it! [=
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-09-2012, 04:51 PM
Quote:
Originally Posted by Shinkuu_Akagan
Why bother? This is an MVAE with an Engineer Captain. I understand what you are saying about the group bonus and it is true but you can boost your own DPS more significantly with Omega (also Vs. the Shields instead of just against the Hull) and if you ran Disruptors you would be getting the other bonus as well but that is not even needed. If you split into Beta Vector Alpha will put APB onto your targets FOR YOU and Gamma Vector will mess up their shields and if it takes Aggro will slap them with the APD debuff as well. In an MVAE there is really no need for Beta Vs. Omega III.

Beta gives far more damage, that is why you bother. NPCs do not harden their shields, don't really replenish or distribute their shields, and most things that need ridiculous amounts of damage in the STFs don't even have shields. Also, beta stacks with itself from other sources, meaning your beta will stack with beta from your teammates or MVAM pets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-09-2012, 11:43 PM
Quote:
Originally Posted by Foxrocks
Beta gives far more damage, that is why you bother. NPCs do not harden their shields, don't really replenish or distribute their shields, and most things that need ridiculous amounts of damage in the STFs don't even have shields. Also, beta stacks with itself from other sources, meaning your beta will stack with beta from your teammates or MVAM pets.
Beta 3 will give the enemy around -50 Resistance. Omega III will give you 50% more damage. If you add that to ABP 1 and APD 1 from your pets you are getting a much higher net gain especially with weapons power at full then you would get JUST dropping the Resistances of the Hull alone. You can also use APO to get your cannons in-line with the target, get you OUT of tractor beams (which happen CONSTANTLY with the Borg), and to get out of a bad situation if need be. It is FAR more versatile than APB and on an MVAE can ultimately be far superior.

Shields CAN be a problem and I am thinking of general play including PvP where shields are far more important in many cases. These days NPC's DO use shield hardening abilities (EPS) as well. They are slooooowly getting better than they used to be. Try out the Mirror Universe Que sometime. (And yes... That Dreadnaught cheats something fierce, in case you were wondering lol.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-10-2012, 05:58 PM
Omega 3 does not give 50% it is only 25%. Beta also has about twice the uptime every minute than omega, and applies to your entire team's damage, which easily combines to result in a far higher damage output than omega.

If all you are doing is killing one target in 15-30s by yourself, and it has tough shields or is otherwise dangerous to you, then omega is better. If you are through the shields and more than just you is shooting it, especially if you are in combat for more than 60s beta is by far better.

For STFs, beta is better in more cases, no question about it. Its a team power and it works very well in that regard.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-11-2012, 08:10 AM
Quote:
Originally Posted by Shinkuu_Akagan
Omega III will give you 50% more damage.
Quote:
Originally Posted by Foxrocks
Omega 3 does not give 50% it is only 25%.
He's definitely correct there. It used to be 50% but it was changed with the initial Space skill tree changes in December.

TBH I use AP: Beta with a Sci/ Fleet Escort and wouldn't use anything else. I occasionally run AP: Delta if I find I'm in a low damage STF PuG so end up being the target all the time as I can debuff all the attacking NPCs but for any other situation there's no real reason to take any other Attack Pattern for PvE; the NPCs don't deal enough damage to be a threat. Even an Escort can easily tank the damage from a Borg cube in an STF with only the torpedoes being a threat but they'll usually one shot a fully buffed Escort with full defence anyway so it makes little difference there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-11-2012, 11:46 AM
Yup, pretty much use beta. I keep omega 1 around to break borg tractors, but doon't use it as a damage buff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
01-12-2012, 01:37 AM
Quote:
Originally Posted by Foxrocks
Omega 3 does not give 50% it is only 25%. Beta also has about twice the uptime every minute than omega, and applies to your entire team's damage, which easily combines to result in a far higher damage output than omega.

If all you are doing is killing one target in 15-30s by yourself, and it has tough shields or is otherwise dangerous to you, then omega is better. If you are through the shields and more than just you is shooting it, especially if you are in combat for more than 60s beta is by far better.

For STFs, beta is better in more cases, no question about it. Its a team power and it works very well in that regard.
Ah yes, the Nerf to Omega, forgot about that gem. I generally have no trouble plowing through anything but the toughest ships in the time Omega is active. If you are flying something like the Mishapen Brick (AKA the Defiant) or anything BESIDES the MVAE then APB might be an ok way to go but when flying the MVAE it is rather redundant and that is the specific ship the OP was asking about.

If he is building only for STF's maybe he will want APB if he wants to play with real opponents then he will find that Shields get in the way a LOT and your enemy is not going to sit cutely still while you try to get a bead on them. They are going to hit Evasive, Burn, or their own APO or APA and turn on you before you can get your cannons aligned if you do not have your own counter. You also do NOT want to get caught in Warp Plasma, Theta Radiation, Gravity Well, or Tractor Beams in PvP as an Escort and they will all be frequent. If you stop moving you are DEAD in this sort of combat. Theta Radiation being probably the most insidious to find yourself in considering it will take your shields down for them which is the last thing you need.
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