Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-09-2012, 06:21 AM
It's not just disaster you can loose doffs on. Watch the risk level of assignments. On high and extreme, even on success you're likely to have injuries, and you can still loose white doffs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-09-2012, 07:40 AM
if you care about DOffs you might want to join the "DOFFJOBS" chat channel, people there are hunting the Colonial Chains (special rare DOffs at the end! you might want to read up on that first...) and other rather rare assignments.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-09-2012, 08:03 AM
Quote:
Originally Posted by Sardoc
Exception: If you see red text in the assignments description saying the DOff will die, even colored DOffs will die

Huh. I do not think that I have come across one of these yet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-09-2012, 08:15 AM
Quote:
Originally Posted by Sir-Cedric View Post
Ok that's good to know, but I only have a couple colored ones, so I have a lot at risk. lol Anyway, takes for the help guys, I am sure I will have more puestions later. But are there any more suprises waiting for me after I get past level 10? hehe
Make sure to regularly visit the Academy and Earth Space Dock to requisition new DOFFs. Over time, you will have more and more colored DOFFs and at some point will need to thin the herd.

There are ways to get rid of the "colored" DOFFs, but these missions expclitely tell you that you will lose them forever.

Mustrum "Played the system a lot on Tribble, but now doesn't even log in often enough to acquire new DOFFs regularly" Ridcully
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-09-2012, 08:32 AM
Quote:
Originally Posted by AegisPrime View Post
You don't have to assign any Duty Officers to ground or ship duties - it's entirely optional. If you do you get some neat (albeit minor) buffs.

Not that much to do at Starfleet Academy yet but there are some events (collecting particles with a cadet) and there's also a Star Trek lore mission where you can sit a test - check the events part of the missions panel for Academy events (they happen every few hours).
What do you mean by minor buffs? Explain plz.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-09-2012, 09:06 AM
Quote:
Originally Posted by Jeslyn
Huh. I do not think that I have come across one of these yet.
The most common version are colonist dropoffs - there's red text stating that regardless of the outcome, you won't be getting those doffs back. Klingons also have an assignment to execute an officer, which works basically like dismissing them, but gives a higher CXP/dilithium refund than just dismissing.

Quote:
Originally Posted by Commander_Knuhteb
What do you mean by minor buffs? Explain plz.
Most (not all) non-civilian doffs have a roster power. If you put them in your active roster, you get that buff. They aren't abilities you use, but they modify ones you already have.

For example, a projectile weapons officer gives every torpedo hit a chance to cut time off its launcher's cooldown, a security officer gives your Security Escort power a chance to beam down extra redshirts, and there's a special exocomp that adds a secondary buff to any battery you use.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-09-2012, 09:10 AM
Quote:
Originally Posted by Commander_Knuhteb
What do you mean by minor buffs? Explain plz.
Things like 20% chance to proc additional and/or supplemental effects to your powers, like a transwarp cooldown reductions, additional gravity wells, increases to power from any emergency power ability. There are quite a lot.

I believe the ground ones like summon additional phaser turret, only work for the player captain still, so not much use for science captains (but then they have other buffs to pick). This might not be the case at present though, but I think it is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-09-2012, 09:37 AM
Quote:
Originally Posted by hevach View Post
The most common version are colonist dropoffs - there's red text stating that regardless of the outcome, you won't be getting those doffs back. Klingons also have an assignment to execute an officer, which works basically like dismissing them, but gives a higher CXP/dilithium refund than just dismissing.


Oh, okay. i see where you are going. Colonists are not DOffs. They come from the Passenger List. They do not count toward your total DOffs. Likewise, I did not count them toward the Para-Loss explanation.

Klingons I cannot speak to as I have never played one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-09-2012, 10:03 AM
Well it does add a deep diaminsion to the game with your ship, and I see we can finally sit in chairs lol You can tell I have not been in the game a long time. lol Oh I have not figure dout what is going on with sickbay yet. So what's up with it, does it only come into play if your Duty Officers get hurt?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
01-09-2012, 10:06 AM
Oh and has anyone gotten a distress call yet? I wasn't paying attention, and when I finally did answer it, the Borg already came and left. So I guess they got what they needed on that call.
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