Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-13-2012, 02:17 AM
I did this With my sci Officer for the fun of it.

I did this set up in the Reconnaissance Science Vessel with my main focus on GW3. I used the following equipment on it.

Assimilated Deflector Array
Supercooled Combat Impulse Engine Mk XI
Dielectric Oscillation Resilient Shields Mk XI
(This gives a good boost of +15 to graviton generators and +30 to kinetic for transphasics)

Console - Science - Particle Generator Mk XI x2
Console - Science - Graviton Generator Mk XI x2

Console - Tactical - Warhead Yield Chamber Mk XI x3
(I was glad when I found out these increase the kinetic damage to the gravity well as well as the torps)

Rapid Reload Transphasic Torpedo Launcher Mk XI x3
(all on the front)

Tractor Beam Mine Launcher
(on the aft)

The end result is a gravity well with 1573 Kinetic Damage with really good suction and rapid fire transphasic torpedo with 3920 Kinetic Damage.

My power levels are
Weapons 30/25
Shields 75/60
Engines 35/25
Aux 125/90

The reason for this is that the High aux is more for the gravity well and the shields are more for the regen rate and emergency power to shield can pop it up further if needed. Projectile weapons are not determined by weapon power levels so I stripped it. The Supercooled Combat Impulse Engine is also efficient at low power level.

Fortunately there is no power drain to the aux so I do not need those batteries.

The results are usually after a bit of time I can kill most enemies with their shields still up. GW can usually take away about half their hp and the transphasic has 20% bonus for shield penetration.

Unfortunately it is still a low dps build and is less effective against people with high Kinetic resistance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-13-2012, 02:44 AM
If you hold enemies in a Tractor Beam or get them with the D'Kyr in a Warp Plasma field and then hit them with Tyken's III their shields WILL drop without question as their entire power grid hits 0. Then you can Torp away. (They also cannot fire anything but their own torps.)

Besides doing that though I have seen some very serious Torp Ships but they do not impress in PvP... Their damage is shrugged off.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-13-2012, 02:56 AM
OP, good choice on using the VA Intrepid. I agree that such a build could be really useful in team PvP, but I think it would be frustrating getting enemy shields down in 1v1.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-14-2012, 08:11 AM
Quote:
Originally Posted by Rob_mc_1 View Post
I did this With my sci Officer for the fun of it.

I did this set up in the Reconnaissance Science Vessel with my main focus on GW3. I used the following equipment on it.

Assimilated Deflector Array
Supercooled Combat Impulse Engine Mk XI
Dielectric Oscillation Resilient Shields Mk XI
(This gives a good boost of +15 to graviton generators and +30 to kinetic for transphasics)

..


Unfortunately it is still a low dps build and is less effective against people with high Kinetic resistance.
Wow, that looks like a really interesting build even for the Research Sci Vessel a F2P Sci Captain will have to get by!
Sadly only with the lvl II version of the Rift, but I wonder how far I could get with it in the normal content.
Borg or the Squids?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-14-2012, 10:06 AM
Quote:
Originally Posted by kostamojen View Post
torps DO break shields, especially the multi-hit high yield/spreads.

But the 4x rear turrets help take down the shields.
Welcome to try it against me and see how it works out.

I'll even hold still and not fire back for the first 5 minutes of the match, using nothing but EPtS and Engineering Team. That's it.

It won't work.

In PvE, the goal is to succeed in the Elite STFs for any build. Generally speaking, if something works in PvP, it will perform in PvE. That said, a good ship will be prepped and primed for PvP, test in PvP, and apply it to the STFs.

But, to put this debate to rest... YES, I have tried it. It is a worthless waste of time, even in PvE.

I can shell out far greater performance with other weapons.

If you're just looking for a laugh, just find VenWar in PvP and watch him for about 60 seconds. You won't be able to stop laughing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-15-2012, 10:47 AM
That setup would be brilliant if you fought an Elite STF. In every space STF there's things without shields (generators, transformers, nanite probes), plus you have teammates. And it'd be a killer against Borg Cubes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-15-2012, 10:54 AM
Quote:
Originally Posted by PandaBeard
That setup would be brilliant if you fought an Elite STF. In every space STF there's things without shields (generators, transformers, nanite probes), plus you have teammates. And it'd be a killer against Borg Cubes.
It's too much a "specialty" build to be truly useful.

Borg shields regenerate rapidly. In Elite STFs, it is rare you're firing on an enemy ship without shields.

And no... turrets aren't going to do crap by themselves, only when complimenting other energy weapons.

It would do wonders against things like Gates and Generators, I grant that. But, that is the only thing you'd be able to do. The rest (taking out Donatra, Tac Cubes, etc) your team is fighting a man down because you're useless.

I refuse to do that to my team.

However, there is a nifty trick to dealing with Tac Cubes... Going Taliban on their asses.

Get to 0km and DPS as much as you can. DO NOT shoot down the Plasma torps.

The shockwave of their own plasma torp will deal about 300k damage to the Cube.

If your entire party does it, it only takes one cycle and it dies rather quickly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-16-2012, 04:13 PM
But I think part of the challenge of STFs is that a lot of the difficulty (At least for the optionals) is just wearing down massive unshielded targets like gates, transformers, probes, etc. and you're on a time limit of 15 minutes. Having someone who is able to do massive damage to these unshielded targets frees up everyone else to go after the shielded stuff with more conventional loadouts. In the STFs usually you have at least a few people who do nothing but sit at these big targets and just shoot at them- so the torpedo boat would play that role, and hopefully be more effective at it than an escort. Maybe even carry all this equipment in your inventory and re-equip halfway through the STF as you transition from one phase to another (kill the tac cube with energy weaps, then load up your torp launchers to DPS down the transformers/gates, etc).

Maybe swapping the 3x rear launchers for turrets would help since you'd be directing energy damage forwards while keeping 3x launchers pointed at the target, and so you wouldn't need to do as much maneuvering (with 6x launchers you have to constantly alternate between flying towards and away). With less dependence on maneuvering you could even then lower the engine power to 25 and put more into aux/shields.

Interesting suggestions here I'll have to try some of them out. I have got the Mk XI Breen set in my bank, as well as some Mk XI borg turrets on my escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-17-2012, 08:29 AM
I ran i tac officer in a sci ship with tachyon beam 3 and Charged particle burst three on full aux loaded out with torps. Like someone said before works good in team pvp
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
01-18-2012, 02:43 AM
Quote:
Originally Posted by Hakaishin
It's too much a "specialty" build to be truly useful.
If your referring to the build I posted you are correct for the most part. The main function of this ship was the gravity well. Its focus was to stop the probes from getting into the middle (also why there is tractor mines) while at the same time its secondary purpose was that it is a healer. I only have one gravity well and one Tychons rift, the rest are heals.

This is a pretty good science build but like I said it is a low dps build so it is not as good on its own. It can do a bit of tanking if need be too.

If your with a group of friends and you use the gravity well and a tac uses scatter volley its a deadly combo since most targets can't escape my gw and it keeps them all in range of a sv from a tac.

I would say this build is too much of a specialty build if left on its own.
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