Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Things that make pvp boring...
01-12-2012, 12:13 AM
I want to see more pvp fun in this game but some things kinda make it boring. I will start off with a couple and others can note what they think is boring.

In kar'rat today i was fighting a large number of Klingons 5 to 6 of them and it was fun to tank and try to kill one and survive then a guy comes along with the Theta Radiation Vent and sticks me in it. Cant see cant move shields die even with eps3 and tss2 going and hazard emitter 2. No defense against a skill kinda makes the fight boring and not even worth doing so i left one less pvper so it kills pvp.

Another thing is the same maps and one cap and hold map after 2 years i would have liked to see a bit more areas to fight!

Anyone else have things that they think might be making the fight kinda boring post it. Just would like to have the devs see what they can do to make it more exciting because pvp is basically the only end game in mmos.

Also put suggestions if you will. Like i would like a area where if a faction controls planet A in a war zone area you get a bonus 5% more dilithum from pve missions or something.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-12-2012, 02:42 AM
the most fun thing i've found for pvp is to find it in another game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-12-2012, 01:26 PM
What's boring for me is when people don't queue up.

I don't mind any of the consoles or ships. And new backgrounds would be nice, but that's just scenery. I'd say more people playing fixes a lot.

Also the "misunderstanding" that the best weapons and gear is what makes you a good pvp'r. Sometimes it will give you a small edge, but it's nothing that timing and tactics can't overcome.

Have fun, queue up, kill bad guys.

Horizon
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-12-2012, 01:43 PM
There's APO1 as a soft counter to theta, but yeah, I agree.

Generally, the now ubiquitous P2W consoles can sap the fun out of the game for me and make it boring.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-12-2012, 02:13 PM
More may queue up if they can balance the p2w consoles. I have more fun against TSI sci spam which is annoying but fun sometimes go in kill one then try to get away before they kill you! But gear can turn the game all it takes is one theta console, one tractor beam, one asiton console, and a tricobalt torp the I win button of sto!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-12-2012, 02:39 PM
Maybe its me but I dont find Theta that bad. sorta like a poor-mans ewp.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-12-2012, 04:05 PM
Guys it just takes some wiggle room in your builds. Even if your pugging it. I have posted here and similar threads on how to be stun free. 2x apo1's on an escort. Aux2id after that if you are still having trouble. I also run he1 on every build.

For sci ships it's polarize hull and aux2id and psw. And for cruisers the same I would say. But if theta is the reason you die while in a cruiser I would take a harder look at your overall build. Everytime my cruiser gets caught in theta I just make sure my shields stay at 125, and hit brace for impact. Maybe pop a deuterium burn o use that defensive console that comes through the devidian missions. In sci ships just stun the lil bugger while he is trying to land the theta.

It all comes down to situational awareness and the ability to change out your bridge officers based on what you encounter in battle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-13-2012, 06:34 AM
Quote:
Originally Posted by bigduckie
Maybe its me but I dont find Theta that bad. sorta like a poor-mans ewp.
Its not just you. I too find it ok, though it can be a high shield drain power if the user is skilled in being a Drain boat.
VTR does no direct or indirect damage- unlike EWP which can kill your hull is seconds (especially since HE isn't countering it properly)
VTR is not a Scramble Sensors or Anti-Matter Spread - as it does not cuase one to throw heals on the enemy or attack friends - it does have a Jam Sensors effect in that you can't target anything while in its AoE.
In my opinion they need to buff EWP with a weaker version of the same Perception debuff.
VTR has a weak Speed and Turn rate debuff at -50% for both, while EWP has a -90% turn rate debuff and a -60% speed debuff for EWP1. It can only be higher I imagine for rank 2 and 3.
VTR does have a Crew damage effect of about -2.5% per second and it may be one issue why many Player find it so debilitating when hit by it. Crew Matters now (if no one has noticed) in that the less crew you have the less quickly or effective your recovery rates appear to be.
Hull Repair will be poor with only a sliver of crew, maybe that loss is effecting the other repair and heal rates?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-13-2012, 10:21 PM
Quote:
Originally Posted by Roach View Post
VTR is not a Scramble Sensors or Anti-Matter Spread - as it does not cuase one to throw heals on the enemy or attack friends - it does have a Jam Sensors effect in that you can't target anything while in its AoE.
.
.
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VTR does have a Crew damage effect of about -2.5% per second and it may be one issue why many Player find it so debilitating when hit by it. Crew Matters now (if no one has noticed) in that the less crew you have the less quickly or effective your recovery rates appear to be. Hull Repair will be poor with only a sliver of crew, maybe that loss is effecting the other repair and heal rates?

I run a healing/support cruiser, and IMHO I can tank pretty well with my current set-up. Once inside the theta, however, it's game over. You can't target anyone to try and fight off the attacker, nor can you effectively heal yourself with zero crew (How the starship operates with ZERO living crew members is beyond me, but Crew is an aspect of Space PvP I never thought Cryptic got quite right).

I think I can safely say that more than half my deaths come from Theta.

Over the course of the game there have been many powers which have been considered OP. The community argues about them and eventually Cryptic "fixes" it. Some examples which come to mind are Scramble Sensors and Beam FAW3 against single targets. Whether or not Theta counts as one of these OP skills is debatable, but I don't think anyone would deny that it is EXTREMELY powerful, and the fact that it is only available through the CSTORE (read P2W) will only add fuel to the flames of the ragers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-14-2012, 05:17 AM
More like a rich mans EWP since you do have to pay to acquire it. Plus, it's better at what it does and it does more things. Of course, both have broken counters.
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