Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-14-2012, 08:32 AM
Whats boring to me is the same old stale PvP options that we have had since beta. One can only get bored after seeing the same maps and objectives a few hundred times each.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-14-2012, 02:42 PM
yea new maps and pvp games are a must!
Also anyone get spammed by tac drones what do they drain like 800 a sec lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-14-2012, 02:50 PM
Quote:
Originally Posted by Owen.Montgomery View Post
I run a healing/support cruiser, and IMHO I can tank pretty well with my current set-up. Once inside the theta, however, it's game over. You can't target anyone to try and fight off the attacker, nor can you effectively heal yourself with zero crew (How the starship operates with ZERO living crew members is beyond me, but Crew is an aspect of Space PvP I never thought Cryptic got quite right).

I think I can safely say that more than half my deaths come from Theta.

Over the course of the game there have been many powers which have been considered OP. The community argues about them and eventually Cryptic "fixes" it. Some examples which come to mind are Scramble Sensors and Beam FAW3 against single targets. Whether or not Theta counts as one of these OP skills is debatable, but I don't think anyone would deny that it is EXTREMELY powerful, and the fact that it is only available through the CSTORE (read P2W) will only add fuel to the flames of the ragers.
One must use a run combo of sorts to escape it, like EVM dueterium or the runner fed console. VTR does no direct damage to its target and if nobody was firing on you, you would not die becuase evidently you can still function without crew.
It does have a weaker hold than EWP.
EWP does direct hull damage which will kill you even if you are not being fired upon while VTR does only shield and crew damage.
Maybe shield drain resists are not being brought in to play properly or now Drain resist are more important to spec into skillwise, versus the VTR shield drain.

A target under VTR dies becuase of the number of attacks that the KDF players are shooting at the now slowed and blinded target coupled with the inability to properly repair one's hull due to crew loss.
Possibly the Blindness (or jam sensors qualit) can be made destroyable like jam sensors?

That loss of crew is most likely the culprit to why the VTR is working so well and maybe the Crew drain is stacking at 2.5% per second rather than remaining static.
I have spoken to some who now use crew healing consoles and they find the VTR less of an impedement now.

and as Steve Hale has pointed out, HE is not countering properly and it is a good bit of uses in one package.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-14-2012, 06:04 PM
Quote:
Originally Posted by Rand Al Thor
yea new maps and pvp games are a must!
Also anyone get spammed by tac drones what do they drain like 800 a sec lol
Or maybe the skilll Power Insulator is more important now and those not skilled to guard against drain attacks or builds designed to drain are at a disadvantage becuase of said lack of skilling?

I see a lot of players talking about the drain of this power or the drain of that power, and I must wonder..
Are these players skilled against drain attacks?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-15-2012, 07:28 AM
Only 6/9. Maybe I need a second power insulator console. Of course, they fixed their over nerfed plasma leech console with a note that it still had an issue where stacking was over powered but they would address that later. I'm not sure if they have gotten around to that yet.

These things don't operate in a vacuum (enter space pun). Someone invariably points out that they didn't have a single op or broken thing, never minding the other four players on their team. Tool tips are misleading and do not capture the whole picture. It's hard to say exactly what the problems are. I didn't even realize that the Garumba's syphon was ignoring resists what with all the other crazy dainy goodness.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-15-2012, 11:38 AM
i do have power insulators on my cruiser 6/9 to and man they still drain shields fast all i can do is shoot drones and never get to shoot at the carry. one good way to take a beam boat out of a fight is spam drones power and tac. And my poor escort yea get drones on that cannons suck when shooting drones lol.

Most of my deaths in kvf pvp are due to VTR if you dont see it coming and hit evasive and hazards before you are tractored in it you are done cause hazards does not work once in it . My other deaths are due to drone spam rarly do i get taken out by a skilled bop or grumba pilot gunning me down using skill.

I do play kdf to and my bop does it the skilled way and i still get lots of fun kills in kar'rat and in arenas without p2w or spam...When someone takes me down with skill it is fun i go good job that was fun lets do it again when i get spammed or P2W hit ist like bah lame peace i don't want to fight you any more no skill and leave no fun in that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-15-2012, 01:48 PM
yes. theta radiation vent is powerful.
however... it can only be used on bop/raptor/destoyer
also it freakin 1200 cryptic points

which is kinda messed up considering its the only
effective way to deal with the op maco shield

forget pay to win. the KDF have to pay to COMPETE.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-15-2012, 03:26 PM
unless they just changed the maco shield it sucks... and if you have to pay for that crap to compete you are doing it wrong! I still have no probs in my bop killing feds in karrat or in zone pvp just is a bit more difficult with my bop nowadays feds are getting a bit more intelligent with their rsp and tac team and the sci spam fbp on both sides.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-15-2012, 03:27 PM
Quote:
Originally Posted by seussified View Post
yes. theta radiation vent is powerful.
however... it can only be used on bop/raptor/destoyer
also it freakin 1200 cryptic points

which is kinda messed up considering its the only
effective way to deal with the op maco shield

forget pay to win. the KDF have to pay to COMPETE.
and escorts. Listed as one of the users. so one day it may make it fedside and be used by escorts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
01-15-2012, 07:47 PM
shoot they will probably come up with something even more op and dumb for the feds to buy lol then back to the kdf to counter that ect ect how they are going to get the cash!
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