Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-30-2012, 03:31 AM
Too strong imo.

The drain rate is nearly 400-500/sec PER drone. I don't care what the tooltip says, something's buggy with em, since they drain my 12k shields in 7-10 seconds, no buffs or others attacking. Their range is 10km, and they have 12k+ per each on hull. The only blessing is they don't have shields. Seems to vary on who specs well for them. I'm not comfortable with multiple drones having a fully buffed Tachyon Beam 3. I'm not sure you can even buff TB3 to those heights

Any countermeasures must have them in close, with EWP, or alone, with FAW. Both situations are highly unlikely. A cannon spread could wipe em out, if positioning was correct. But they've still drained the target ships shields.

If the drain is bugged, then a fix would probably bring them in line. Otherwise, the range, hull HP, and respawn time needs to be adjusted.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-30-2012, 04:56 AM
Quote:
Originally Posted by mewi View Post
No i said their drain distance is 9km+ o.O Tachyon Drones
They have the same 10km limit to range as most other abilities ingame with few exceptions and work on a pusles system just like the Tachyon Beam BOff ability of the same name, plus are buffed by the same skills in the skill tree.
Means that a smart and creative thinker can buff them just as effectively as the BOff ability.
They can have thier CD time adjusted by the amount of Aux being used and are a fragile as glass when hit by BFAW,CSV or the fed point defense system console.
By themselves they ar a nuisance only, in conjunction with a good drain boat build they are more than an nuisance.

I find properly supported phasers on a tac defiant-R annoying and OP, can we get those nerfed too?:p
Tykens Rift can be hurtfull when buffed by good skilling, lets nerf it too.
Almost any power well buffed and properly used will appear OP, Tachyon drones are no different in my opinion since drain builds work very well in the new skill tree.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-30-2012, 06:14 AM
Quote:
Originally Posted by Otheym81 View Post
Too strong imo.

The drain rate is nearly 400-500/sec PER drone. I don't care what the tooltip says, something's buggy with em, since they drain my 12k shields in 7-10 seconds, no buffs or others attacking. Their range is 10km, and they have 12k+ per each on hull. The only blessing is they don't have shields. Seems to vary on who specs well for them. I'm not comfortable with multiple drones having a fully buffed Tachyon Beam 3. I'm not sure you can even buff TB3 to those heights

Any countermeasures must have them in close, with EWP, or alone, with FAW. Both situations are highly unlikely. A cannon spread could wipe em out, if positioning was correct. But they've still drained the target ships shields.

If the drain is bugged, then a fix would probably bring them in line. Otherwise, the range, hull HP, and respawn time needs to be adjusted.
You do know that a cannon spread or fire at will beam volley will wipe them out pretty much instantly, right? Proper ship builds in PvP, that's what the point is. When I'm on my Feddy for PvP I keep an eye on the drones, if I see em I zap em. Never gotten me down they did, never.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-30-2012, 09:18 AM
Quote:
Originally Posted by Meynolt View Post
You do know that a cannon spread or fire at will beam volley will wipe them out pretty much instantly, right? Proper ship builds in PvP, that's what the point is. When I'm on my Feddy for PvP I keep an eye on the drones, if I see em I zap em. Never gotten me down they did, never.
You do know that I mentioned this in the exact post you're quoting?

Drones are easily lost in the hectic pace of combat. And a smart carrier doesn't bring them out in the first pass just so you'll easily see them coming and nicely grouped just so you can blast em in one pass. You'll be shooting something else, and when you see your shields start to drain from blue beams, it's already too late.

As for myself in a cruiser, I can easily kill them all with a FAW, if I'm 1v1, and there's no other targets. That rarely happens. With FAW, you get about 8-12 beams per array. For simplicities sake, let's say a 6 beam cruiser, at 1k per shot, average. So, let's say you get 72 shots total. 4 drones, each with 12,500 HP (I think you get 4 drones from the bay).

50,000 HP worth of drones against 72000 worth of damage. Course, let's make the conditions a little more realistic shall we?

Let's say you have 5 players in range, plus 4 drones. That's 72000/9=8000 damage each. Won't kill the drones, statistically. Then we'll add another random 4-8 objects, drones and such. So, in a situation with 17 things to shoot at, you're now looking at around 4200 damage per object. That's a third of the damage to kill them. 2 FAWs would be best, and maybe you have some inefficient 8 beam cruisers, but still, after ten seconds of shooting, you're not guaranteed to kill them all. And after ten seconds, the targeted ship has no shields. Cannon Volley would take care of em, but they all have to be in your 45 degree angle. Unlikely unless from range. Torp spread will target 4 objects, but it's feasible. Gravity well, PSW, Tyken's, etc will damage em as well. A determined group will kill them.

Point being, if you have to devote all of the above to a few drones, it's already too much. They win just by existing on the battlefield.

Game, set, and match, Tachyon Drones.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-31-2012, 11:34 AM
Quote:
Originally Posted by Otheym81 View Post

Let's say you have 5 players in range, plus 4 drones. That's 72000/9=8000 damage each. Won't kill the drones, statistically. Then we'll add another random 4-8 objects, drones and such. So, in a situation with 17 things to shoot at, you're now looking at around 4200 damage per object. That's a third of the damage to kill them. 2 FAWs would be best, and maybe you have some inefficient 8 beam cruisers, but still, after ten seconds of shooting, you're not guaranteed to kill them all. And after ten seconds, the targeted ship has no shields. Cannon Volley would take care of em, but they all have to be in your 45 degree angle. Unlikely unless from range. Torp spread will target 4 objects, but it's feasible. Gravity well, PSW, Tyken's, etc will damage em as well. A determined group will kill them.

.
The same scenario set-up can be used to prove Escorts firing on a target are too much to handle in PvP combat, Cruisers circling overhead and out of reach as well, even science ships with thier flinging of GW's and SNB's.
Spam has long been the issue and one Cryptic has done thier best to fix without removing the pets and carrier class of vessels. Spam will continue to displease those who have to fight through it, regardless of teh numerous ways given to combat it.
Much like the BoPs and Felk'hiri frigates , tachyon drones are merely another dangerous form of spam whenused by a skilled drain boat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-31-2012, 06:51 PM
Quote:
Originally Posted by Roach View Post
The same scenario set-up can be used to prove Escorts firing on a target are too much to handle in PvP combat, Cruisers circling overhead and out of reach as well, even science ships with thier flinging of GW's and SNB's.
Spam has long been the issue and one Cryptic has done thier best to fix without removing the pets and carrier class of vessels. Spam will continue to displease those who have to fight through it, regardless of teh numerous ways given to combat it.
Much like the BoPs and Felk'hiri frigates , tachyon drones are merely another dangerous form of spam whenused by a skilled drain boat.
I agree with what you're saying. Spam is still a valid tactic even, specially when someone wants to sneak some power siphon drones in to stop a ship dead.

I'm just saying that in combination with the ridiculously powerful and surprisingly sturdy Tach drones (compared to the aforementioned powerful but weak hulled power siphon), it's just a little too overpowered atm. I merely wanted to point out that you WILL lose a ship's shields (and likely the ship itself) in the time it takes to kill them. Cept the drones respawn without penalty.

It's like having a whole fleet of sci ships with Tachyon Beam 3, maxed out with aux and consoles. Just seems a little too much.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-01-2012, 05:35 AM
The problem I keep seeing is that the drones itself have too many HP. 12.5k hp is way too much. As I understand it launches 4 of them. That's like having TOS 4 Constitution Class ships as damage soakers. They should about 3k-6k at the most. It makes no sense at all.

Not everyone flies a escort or is a tactical captain. They need to tone the HP on those drones along with the shield drain just a bit so non-dps ships are able to defend themselves from perma-tachyon attacks.

Then they would be balanced out pretty well. Again I don't hate the ability. They just seem OP atm because most good carrier pilots are using them.

That's just my current observation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-01-2012, 05:52 AM
Well if its the HP of the drones and not the how they can be buffed to work well on a drain boat build then the fix seems easy, lessen thier HP.
Half should do. Not too weak, not too strong. So they do not disapeer at the chance of being hit by weapons fire but don't stay around with ease iether.
Captain
Join Date: Jun 2012
Posts: 1,474
# 19
02-09-2013, 04:26 PM
See thread saying tachyon drones are too powerful.

Review own previous post about tachyon drones.

Muse that they may have gotten buffed in a patch, and try them out again.

Facepalm repeatedly at how useless they are and wonder at OP's sanity.
Captain
Join Date: Jun 2012
Posts: 1,001
# 20
02-10-2013, 12:54 AM
[...] Step 5: resurrect year-old thread from graveyard?

I'm guessing they were nerfed between then and your other post, already. Or maybe it was a matter of opinion. We'll never know, as all of these posts are by Archived Post.
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