Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-13-2012, 07:08 AM
Quote:
Originally Posted by TFR_MACO_Specialist
With respect almost everything you have said is absolute nonsense. I suggest you play the game and actually learn how it works before posting. In addition your signature shows that you have your own bash Cryptic agenda so I really don't see any point in continuing this discussion.

Good day to you sir
Look son, I don't know who you are nor do I care to. There's this fun thing called testing. Fortunately I did so. I asked around, to back up my assertions, Inertial Dampeners does not appreciably increase your resistance to the skills it claims it does, if it increases resistance at all. And the other skills? See above. They literally don't work, save for Driver Coils which only has one appreciable benefit for people that know that full impulsing into combat is stupid. And that's the ability to go warp 20 in sector space with the borg engine.

I know this game better than you ever will most likely. The game's math is almost identical to where it was in final numbers if you've specced correctly, the UI is the same sometimes misfiring powers interface it has always been. Turn rates, hull strength, speed, shield points, and power levels ditto.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-13-2012, 07:44 AM
Quote:
Originally Posted by Mavairo
Look son, I don't know who you are nor do I care to. There's this fun thing called testing. Fortunately I did so. I asked around, to back up my assertions, Inertial Dampeners does not appreciably increase your resistance to the skills it claims it does, if it increases resistance at all. And the other skills? See above. They literally don't work, save for Driver Coils which only has one appreciable benefit for people that know that full impulsing into combat is stupid. And that's the ability to go warp 20 in sector space with the borg engine.

I know this game better than you ever will most likely. The game's math is almost identical to where it was in final numbers if you've specced correctly, the UI is the same sometimes misfiring powers interface it has always been. Turn rates, hull strength, speed, shield points, and power levels ditto.
you've been away for 3 months, probably did one day or so of testing, and you know more than we ever knew?

seriously, you're just downright insulting in how arrogant you're being... thinking you know everything from one day better than the rest of us who literally lived and played through it
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-13-2012, 07:49 AM
Quote:
Originally Posted by Mavairo
Look son, I don't know who you are nor do I care to. There's this fun thing called testing. Fortunately I did so. I asked around, to back up my assertions, Inertial Dampeners does not appreciably increase your resistance to the skills it claims it does, if it increases resistance at all. And the other skills? See above. They literally don't work, save for Driver Coils which only has one appreciable benefit for people that know that full impulsing into combat is stupid. And that's the ability to go warp 20 in sector space with the borg engine.

I know this game better than you ever will most likely. The game's math is almost identical to where it was in final numbers if you've specced correctly, the UI is the same sometimes misfiring powers interface it has always been. Turn rates, hull strength, speed, shield points, and power levels ditto.
The problem is not the content of your thread it is the way you deliver it. For example, calling me son when I am probably old enough to be your dad, claiming that everyone hates ground, claiming to speak for everyone when of course you can't, making a claim that you know this game better than I ever will, how can you say that when by your own admission you have been absent for months? For all you know I could have been on here 10 hours a day for over 2 years.

Whilst you present your arguments in such an immature and nonsensical way they are likely to be ignored by most. Claiming to be a mouthpiece for the community when you have not even been a part of this community for such a long time and have certainly not been appointed or elected as such is arrogant in the extreme and sincerely condescending to the rest of us.

If you have points you would like to discuss and if you are willing to listen and learn from some of the real experts (not me) on this forum then I suggest you repost with a list of questions. If you merely wish to get some response no matter what then continue trolling as you are, eventually you'll be on so many ignore lists that you'll never get an answer from anyone.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-13-2012, 07:53 AM
Quote:
Originally Posted by Captain_Revo
i like ground, especially after the update. guess the OP means they does not like ground.
Agreed, speaking for everyone is simply insulting. I love ground, even more then space right now.

There are some issues with the new skill tree, yes. Some skills need to be beefed up by a lot and the skillpoints per rank need to be tuned a bit as well. Also some skills barely work, but that's all solveable via tweaks in future patches.

Cstore is still optional. The consoles on the ships aren't that super special to be very honest, some of them are actually pretty lackluster. What I do want to see happen is that we can use the skins from the lower tier ships on our higher tier ships. I'd love to get the Xwing BoP skin on my Hegh'ta BoP.

The quad cannons are a bit weak right now, but they sure aren't useless. I love them personally and when paired up with the Dual Heavies they're pretty nice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-13-2012, 07:58 AM
i like the idea of ground more than ground itself. At least in this game for the same reasons Mav states. I agree with Mav on alot of this issues but even if i didnt im not going to take offense to any of it because this is a feedback forum. This is where you post your subjective personal feedback and shouldnt be taken out of context as anything else. Dont hate on someones opinion
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-13-2012, 08:16 AM
Quote:
Originally Posted by rlaffargue
i like the idea of ground more than ground itself. At least in this game for the same reasons Mav states. I agree with Mav on alot of this issues but even if i didnt im not going to take offense to any of it because this is a feedback forum. This is where you post your subjective personal feedback and shouldnt be taken out of context as anything else. Dont hate on someones opinion
You are quite correct of course but it is the way that opinion is being expressed that many of us find insulting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-13-2012, 08:18 AM
Quote:
Originally Posted by Meynolt View Post

The quad cannons are a bit weak right now, but they sure aren't useless. I love them personally and when paired up with the Dual Heavies they're pretty nice.
I agree, I will happily sacrifice a small amount of DPS to see and hear my Defiant shooting just as shown in the final battle of DS9.

http://www.youtube.com/watch?v=7XwQKWUkrLg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-13-2012, 08:24 AM
[quote]
Quote:
Originally Posted by Mavairo
The first thing, I found was honestly kind of insulting. Being forced to skill into lolground.
Meh, Its not that bad since one can put 300000 points in Space and only has to put 66000 in ground.

Quote:
Inertial Dampeners means nothing, same with Subystem Repair (still this one has been literally a waste of points since launch).
I am still out on wether Inertail Dampners helps or not as the effects can not be measured mathematically and yet I do see a narrow perception of gains if skilled in it past 4 ranks.
Subsystems repairs is the same as it ever was, seemingly useless but offering the barest hint of a slightly more speedy recovery.

Quote:
Stars Ship threat Control
Its meant to allow Tanking in PvE. Though an idea of what sort of Damage rezsistance it gives would be nice.

Quote:
The drain resistance skill is also as far as I can see worthless, as is Driver Coils.
Diver Coils is mainly for PvE movement though it is suppossed to help the recovery of power levels after leaving Full Impulse.
Power Insulator works though at such a low level of effect as to be almost not noticable.

Quote:
Skill Tree Math,
Favors engineers and Cruisers as many of the ship skills not alinged to aparticular class fall in line with the Engineer. Next is Escorts and Tactical Captains as they only need to boost the Weapon related skills and those ship or Engineer skills to increase hull, shields, turnrate, accuracy, etc and can leave the defensive skills like Inertail Dampners and the high science skills for last.
Science got the worst of the brunt due to being the proverbial Wizards of STO in that they need the Engineers Shield and Hull skills to be survivable, the SHip skills to increase thier survivablity and such, and the Tactical Skills if they wish to do high damage. The choices ends up being if they wish to be a science Warship that does damage with a few CC skills, a Science CC ship with moderate damage or a pure CC/healer ship.

Quote:
Console changes,
can only comment to say that they need a revist.


Welcome back, Mavairo!! I think you may like the current level of KDF PvP play, though you are right that STO is still PvE, mission and storyline light (non-existant for the KDF still), PvP still needs much needed love and expansion and the Foundry is just forgotten.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-13-2012, 08:28 AM
I stopped reading when you said nobody likes ground. I like it just fine thank you very much.

And besides, the fact that NONE of us previous subscribers do not have to pay a dime to Cryptic for anything unless we want to, being insulted by this or that change is sort of lame.

We are not obligated to pay
They are not entitled to our money.

That's very liberating to us players. If you don't like the game, just don't play. If you don't play, there's no chance you'll buy anything from the C-store. If Cryptic wants STO to succeed under this asian-lite F2P model, then they can use the brain God gave them to figure out why nobody is buying and adjust their development philosophy accordingly.

They've made it clear, though, that they do not care to do what is necessary to deliver what the overwhelming majority of the player base wants: CONTENT on a regular enough basis that we don't have to wait months for the answer to that inevitable question, "What now?"

whether they like it or not, CONTENT is the commodity that is in demand, and which they must strive to supply if they want to make money.

Nothing we say or do is going to make a bit of difference. Common sense is the key to success. If they cannot or will not use it, then it is THEM who lose out. Not us. Not anymore.

Let them sink or swim on their own merrit. Enjoy STO for what it is, if you can find something enjoyable about it. If not, then go play something else. STO isn't going anywhere.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
01-13-2012, 09:10 AM
Space combat certainly seems to be the more popular and 'sexier' part of the game. Fair enough. I love my space/ PvP friends, they contribute a lot to the game's success and that's good for them, Cryptic, me... everyone.

I am a ground lover, but it's because I care about characters and story. Being transmogrified into a shiny (if sexy) metal box is not interesting for me. Kind of reminds me of that part in 'Crazy People' where Dudley Moore asks his friends in the nut house 'who wants to be a fire engine' and they all raise their hands. I do like my ships, but more in their (sadly limited) role as flying home/mount. I have never played any end game content in any MMO, it sounds boring, and I probably never will. But I will probably keep unlocking new costumes and bridge packs until the cows come home -- as long as I still enjoy gallivanting around the universe.

But I want STO to be the best Trek game it can be so I want it to have 'really good' space and ground combat. Not 'great' or 'the best'? Yes, based on the law of diminishing returns, I suspect that people will still rave about the part they like better and feel a bit 'meh' about the part they don't, even if Cryptic wastes resources squeezing out that last 10% of 'awesomeness' in both categories.

I do want all aspects of the game to be really good. I try to leave the in depth critique of the game mechanics, balance issues, combat engine and which skills/ powers are 'valuable' to the folks who care more about that sort of thing than I do.

So is it realistic or wise to say that 'no one cares about ground'? Not at all. Even some of the more competitive gamers seem to think that the ground game has made good progress in terms of game play. Do I hope that Cryptic continues to improve the items on the pure-space-PvPer wish list? Absolutely -- at least until Cryptic hits the point of constant returns to scale on that front.
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