Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Escort questions
01-13-2012, 05:48 AM
Hi, I've read quite a bit in the "STF escort build" thread, but I'm wondering if this applies to regular game play as well. If it helps, I am currently in a tactical refit. So here are my questions:

1. Should I be going with cannon:scatter volley over cannon: rapid fire for my tactical officers? Is it just better dps in general? Can anyone make recommendations for my other boffs, or should I just be going with the ones in the STF build thread?

2. Should I just be sitting in one spot, keeping my cannons on my target? It seems so counter-intuitive, since I am then at the mercy of getting broadsided with all their weapons. Especially since I have such a maneuverable ship.

Thank you, from a new person trying to learn.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-13-2012, 06:00 AM
1: No. Rapid Fire is much better. Scatter Volley is for hitting groups, but it does less damage. They're both nice to have available if you can but RF gives the most punch and should be your primary attack ability.

2: An Escort's strength is its defense, not its shields and hull. You should be using speed and hit-and-run tactics. Fly in with Rapid Fire and High Yield and keep shooting until you get to them. Then zoom out, possibly hitting them with a rear torp as you leave, then turn around and come in for another pass - assuming you need a second pass.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-13-2012, 06:00 AM
Hello I have the same escort with a Engineer in it. It's whatever works best for you view that guide not as THE ONLY WAY. Start with those suggestions and if you like it keep it. If not, change things a little at a time and see if you deal more damage/ survive longer. I dunno if this helps or not but for me personally I keep two sets of BO's ... one for sheer dps potential and another hybrid. I switch them out as needed. Sometimes your in a group and the DPS is there a lot so you can switch and throw some heals on your commarades.... other times it's four star cruisers and you in there so you better dish it out as much as you can and leave the healing to the big guys. Also don't be afraid to ask for heals. In stfs by the time were to the boss I usually know whether Im going to pull the agro or not. If I am going to have the bosses undivided attention I ASK for heals. I usually say something like "Once I have agro if you can spare a heal Ill need it. I can dish it out but I cant take it lol ". Unless your in a active fleet a lot of times your in a random with four others they might save there heals to use on themselves unless you ask.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-13-2012, 06:23 AM
Quote:
Originally Posted by zalkenai View Post
Hi, I've read quite a bit in the "STF escort build" thread, but I'm wondering if this applies to regular game play as well. If it helps, I am currently in a tactical refit. So here are my questions:

1. Should I be going with cannon:scatter volley over cannon: rapid fire for my tactical officers? Is it just better dps in general? Can anyone make recommendations for my other boffs, or should I just be going with the ones in the STF build thread?

2. Should I just be sitting in one spot, keeping my cannons on my target? It seems so counter-intuitive, since I am then at the mercy of getting broadsided with all their weapons. Especially since I have such a maneuverable ship.

Thank you, from a new person trying to learn.
1. Scatter Volley is by far superior in STFs since you often attack multiple targets at once. Same applies to Torpedo Spread.

2. Yes. That's the way to do it. STFs are about pure DPS, not hit&run burst damage, so keep your targets in the forward arc and don't stop firing your DHCs. Flying around with full spead drastically reduces your time on target. Try to keep moving slowly back and forth instead to keep up your defense. Use your heals, take at least one tac team. Use 3 shield distribution DOFFs to recharge your shields with brace for impact.

Use 3 rear Turrets and upgrade them first with anti borg gear.

Quote:
Originally Posted by Cosmic_One View Post
1: No. Rapid Fire is much better. Scatter Volley is for hitting groups, but it does less damage. They're both nice to have available if you can but RF gives the most punch and should be your primary attack ability.

2: An Escort's strength is its defense, not its shields and hull. You should be using speed and hit-and-run tactics. Fly in with Rapid Fire and High Yield and keep shooting until you get to them. Then zoom out, possibly hitting them with a rear torp as you leave, then turn around and come in for another pass - assuming you need a second pass.
No.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-13-2012, 06:27 AM
Quote:
1. Scatter Volley is by far superior in STFs since you often attack multiple targets at once. Same applies to Torpedo Spread.

2. Yes. That's the way to do it. STFs are about pure DPS, not hit&run burst damage, so keep your targets in the forward arc and don't stop firing your DHCs. Flying around with full spead drastically reduces your time on target. Try to keep moving slowly back and forth instead to keep up your defense. Use your heals, take at least one tac team. Use 3 shield distribution DOFFs to recharge your shields with brace for impact.

Use 3 rear Turrets and upgrade them first with anti borg gear.



No.
You do realize the OP was not talking about STFS but rather was talking about "regular game play," right?

In regular game play Rapid Fire is far superior to Scatter Volley. Scatter Volley is only useful in STFs because of the number of foes/targets you face.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-13-2012, 06:56 AM
Quote:
Originally Posted by Cosmic_One View Post
You do realize the OP was not talking about STFS but rather was talking about "regular game play," right?

In regular game play Rapid Fire is far superior to Scatter Volley. Scatter Volley is only useful in STFs because of the number of foes/targets you face.
What applies to STFs is valid in regular PvE gameplay, too. You'll face either single opponents or groups of 3 smaller vessels most of the time. Since you'll normally rip thru them in seconds with any damage buffing skill, it's better to fire at multiple targets at once with scatter / spread instead of wasting your raw firepower on a single target. Scatter volley is the superior cannon skill for PvE. Rapid Fire with it's high burst damage potential is the one to go when playing PvP (at least FvF).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-13-2012, 09:32 AM
It all comes down to personal playstyle. Scatter Volley and Torp Spread are not necessarily better than Rapid Fire and High Yield, not even in STFs. You will always have those people who say 1 is better when it just suits their playstyle better or they are so incredible uber pro that they just "know".

There are situations in normal gameplay and STFs against groups of smaller enemies where AoE makes things easier and there are situations where AoE will get you a lot of attention you don't really want. Personally I prefer Rapid Fire and High Yields, so I always only shoot things I really want to shoot at the moment. Even in STFs it's not worse since you'll get a feeling of how much damage you have to deal to take something out and thus just change targets as soon as your shots are underway. Preferring single target attacks I could say AoE is the hammer and Rapid Fire the scalpel, but really, in most situations both of them work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-13-2012, 09:59 AM
Quote:
Originally Posted by Hellspawny View Post
What applies to STFs is valid in regular PvE gameplay, too. You'll face either single opponents or groups of 3 smaller vessels most of the time. Since you'll normally rip thru them in seconds with any damage buffing skill, it's better to fire at multiple targets at once with scatter / spread instead of wasting your raw firepower on a single target. Scatter volley is the superior cannon skill for PvE. Rapid Fire with it's high burst damage potential is the one to go when playing PvP (at least FvF).
I was in fact talking about pve outside of STFs. I'm not at that level yet. I still found what you said helpful, but when going up against normal pve, those opponents rarely sit in one place, unlike a cube which doesn't move around too quickly.

Sitting still means they end up circling me and are out of my cannon arc. I guess this is why I was questioning the tactics, I often feel like I have to do a lot of maneuvering to keep them in my sites.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-13-2012, 10:15 AM
I use rapid fire and torp HY as my alpha attack. I use scatter volley mostly to clear away items spawned, like mines, flyers etc. In PVE I find that if 2 or more enemies are close you can use rapid fire and THY to blow up the first one and the warp core breach can hit the second/third with a good amount of damage.

Instead of 3 turrets on the back I have always liked a beam array, turret, and torp. That way when I am on the move I can hit somethings behind me or on the sides of me, plus with beam overload it can do some good damage to something behind me if being chased. but I know most people disagree with using the beam.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-13-2012, 10:34 AM
Quote:
Originally Posted by zalkenai View Post
Sitting still means they end up circling me and are out of my cannon arc. I guess this is why I was questioning the tactics, I often feel like I have to do a lot of maneuvering to keep them in my sites.
Like I wrote here it's a lot easier to keep your targets in in your front arc if you have direct control of your throttle. I used to overshoot targets and ended up flying circles around the enemy I couldn't kill in the first pass,too. It's better to slowly approach your target (the NPCs normally fly straight in your direction) and go into reverse mode if it's too close. It also helps to use Tractor Beam 1 to hold tougher NPCs right before you.
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