Im working my way through the last few levels of captain at the moment and am seriously considering taking up the opportunity to fly a carrier!
Im an Engineer Gorn at the moment but was wondering if they are viable. I currently use the Vor'Cha Cruiser and enjoy it alot but really like the idea of the carrier. If anyone has any advice and would like to help out with their input I would really appreciate it.
Im working my way through the last few levels of captain at the moment and am seriously considering taking up the opportunity to fly a carrier!
Im an Engineer Gorn at the moment but was wondering if they are viable. I currently use the Vor'Cha Cruiser and enjoy it alot but really like the idea of the carrier. If anyone has any advice and would like to help out with their input I would really appreciate it.
Many Thanks
The VoQ is nice and tanky and may offer only a slight change in your BC experience. Mainly becuase its so slow that universe turns around it instead. Its quicker.
The Kar'fi is more tactical oriented in Design.
Being an Engineer, you will bring toughness and good power level controls regardless which way you decide to go.
I have an eng in a VoQ carrier and I love it. Doesn't hand out the greatest DPS in the world with my weapons set up, but it can take a beating, which helps me to survive and wear an enemy down. Plus all the different things you can potentially launch are lots of fun.
Carrers are the Klingon Sci ships but most people do not use them becouse they do not have a lot of DPS
that is not correct.
The Karfi, with the current configuration I run, outdamages most escorts that I run with. Add to that its much tougher and can launch explosive fighters, makes it a dangerous ship.
Very few Escorts, on both sides, can outdamage me in a STF or instance. just a fact.
Do your reserch on the different pets and the ones you can use and cannot..
Last I heard there ere some issues with the Bird of Prey pets not attacking. If you take the Battle carrier while not having any sci abilities it does have laand excellent TAC and ENG BOFF layout but there are issues if you use the Frigates.. mostly because of the Tr-Cobalt mines they drop.. which while they cause massive damage can also knock the target out of arc for your team mates.. which means the target is going to take longer to kill while the other ships reposition/reorientate on the target.. My fleet has a standing rule that use of tricobalt devices of any kind is frowned apon in team play do to the knock back.
Most players seem to use knock back not even considering the effect it has on the team effort..
"But gosh its so cool and I caused massive damage!"
"Idiot! Yoou knocked the target out of range of the rest of the team! And thats why you got killed.. because you chased the target down out of support from the rest of the team.."
The Karfi, with the current configuration I run, outdamages most escorts that I run with. Add to that its much tougher and can launch explosive fighters, makes it a dangerous ship.
Very few Escorts, on both sides, can outdamage me in a STF or instance. just a fact.
Care to share how you manage to do that? It seems like ANYONE who posts about damage output always say that they 'absolutely crush' everyone and everything they are with, yet they don't bother to explain how or why. Is it that none of you guys are ever teamed up or just over exaggerating?
Forgive me, Khemaraa, but I've never seen a tricobalt mine from one of my frigates send a ship flying halfway across an instance map, or even anywhere close to that...