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Lt. Commander
Join Date: Dec 2007
Posts: 120
Got me thinking

This is how I have always imagined it to be.

The game starts with me at my homeplanet where I have not yet even imagined enrolling in Starfleet or the KDF.

On my homeplanet news of the troubles faced by my peoples calls me to enroll. As I embark upon my adventure, all I carry with me are a few skant belongings, as I seek passage to Sol/ Qo'NoS.

On route to Sol/ Qo'nos onboard a freighter, the captain enquires as to my path, and so I begin to choose a career for myself.

As I arrive at the Academy, I know nothing, and am nothing and I do not yet possess a ship. That is something to be earned.

I'm told to report to my commanding officer who tells me I'm being assigned to one of the border patrol ships as an ensign. As part of the crew, the storyline is episodic in character, and all of the missions at this point revolve onboard the ship, much like the Star Trek Original Series. Alot of bridge onsreen moments and strange encounters with distant aliens and cultures. Sometimes I want to be the escort on the away-team, perhaps even in the red shirt.

As I work my way up the ranks, so too I am assigned to larger ships, each with their own NPC-driven storylines. An iconic captain, under which I serve.

When I reach the rank of First Officer, Chief Engineer or perhaps Chief Science Officer, a new story arc gets introduced, where similar to the recent film, I'm suddenly faced with command following the unfortunate death of my Captain.

My morality needs to play a role in my environment.

I want to feel that the NPC's reflect what's best and worst of my decisions. A caring NPC bartender or a stoic Vulcan always does wonders.

Proud of my achievements I want to earn my dilithium the hard way. I want to purchase upgrades for any class of ship and go to engineering to install the parts myself.

I want to ask an engineering boff with special abilities to get to work tweaking the warp driver or the "redshirt" to increase the range of my phaser.

At the end of my day I do not wish to be confined to my ships quarters, I want to be beam down to my homestead and there build up my surroundings with trophies, and accolades and perhaps even plant my own crops from the herbs I have planted, breed tribbles or engineer batteries.

When duty calls I want to board my ship and know that the edge of space does not exist, that open PvP threatens my very existence, and that I stand out from the rest. I matter you see, for I want to be me. I do not want to be cut from the same mould as everyone else.

I yearn to stand in my comfort of my bridge, the hollow silohette of a EMH standing alongside me, as I truly wonder at the beauty of a nebula or dark star we've just encountered.

I wish to encounter strange creatures, and cultures where we not only share understanding and not just medical supplies and provisions, but they offer unique moments where I can learn from their cultures to better myself.

The DOFFs on my ship matter, so much so, that I would not wish to send them on missions without willing to brave it with them. They would be more to me than just an assignment, hardly read or thought over. They would have a place on my crew.

Just my thoughts on it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-16-2012, 01:10 PM
Quote:
Originally Posted by drkfrontiers
Just my thoughts on it.
And some very good thoughts too. Well, except for that open PvP thing. Speaking as someone who would be "ganked" every five minutes, I don't think that would be a good idea. Maybe certain areas where venturing would be dangerous, but not open PvP everywhere.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-16-2012, 01:33 PM
Quote:
Originally Posted by drkfrontiers
Just my thoughts on it.
This is supposed to be your vision for STO?

Judging by all the talk of NPCs, it sounds like you want to play what in content amounts to almost a single player, story driven game the likes of which TOR (the most story-driven MMO ever, by Bioware who specialize in story-driven games) isn't even close to.

It also sound to me that you want to delay for a great while, and perhaps even marginalize what is considered the game's best feature: ship-to-ship combat.

As well, real OPvP where you're in danger all the time is never going to happen. There are too many people who hate PvP. There are too few KDF to make real OPvP possible. It's too prone to abuse and ganking.

Oh, and when you're tilting at windmills you're not out to tackle assailable foes, as that would defeat the purpose. You're after unbeatable ones. The song refers to the pursuit of the impossible, not the attainable (and that seems appropriate here).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-16-2012, 01:37 PM
Quote:
Originally Posted by drkfrontiers
The DOFFs on my ship matter, so much so, that I would not wish to send them on missions without willing to brave it with them
Which means you wouldnt be a captain. Thats not to say that Captains dont go on missions. However there are simply too many different missions that need to be done each day for a Captain to go on every one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-16-2012, 01:54 PM
Quote:
Originally Posted by HappyHappyJoyJoy View Post
This is supposed to be your vision for STO?

Judging by all the talk of NPCs, it sounds like you want to play what in content amounts to almost a single player, story driven game the likes of which TOR (the most story-driven MMO ever, by Bioware who specialize in story-driven games) isn't even close to.

It also sound to me that you want to delay for a great while, and perhaps even marginalize what is considered the game's best feature: ship-to-ship combat.

As well, real OPvP where you're in danger all the time is never going to happen. There are too many people who hate PvP. There are too few KDF to make real OPvP possible. It's too prone to abuse and ganking.

Oh, and when you're tilting at windmills you're not out to tackle assailable foes, as that would defeat the purpose. You're after unbeatable ones. The song refers to the pursuit of the impossible, not the attainable (and that seems appropriate here).
That's not really true. Just about every other MMO has you start out in your selected race's home area and starts you off on your path to your career. STO on the other hand dumps you right into the middle of everything with no lead up. I completely see where OP is going. Although...I really wouldn't enjoy the idea of "Bring me 10 pointed Romulan ears," type of missions....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-16-2012, 01:58 PM
Quote:
Originally Posted by Synther View Post
That's not really true. Just about every other MMO has you start out in your selected race's home area and starts you off on your path to your career. STO on the other hand dumps you right into the middle of everything with no lead up. I completely see where OP is going.
What's not really true? That has nothing to do with my post.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-16-2012, 02:06 PM
Quote:
Originally Posted by HappyHappyJoyJoy View Post
What's not really true? That has nothing to do with my post.
It has EVERYTHING to do with your post. You said that it sounded like he wants incredible story driven content that is impossible for developers to do. For something that is so impossible, it's pretty amazing that WoW, Aeon, Rift, and many others have been doing exactly that for quite some time.

Normally I questiong whether or not someone actually read my post...in this case, I question whether or not you read your own post.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-16-2012, 02:12 PM
Quote:
Originally Posted by Synther View Post
It has EVERYTHING to do with your post. You said that it sounded like he wants incredible story driven content that is impossible for developers to do. For something that is so impossible, it's pretty amazing that WoW, Aeon, Rift, and many others have been doing exactly that for quite some time.
Uh, no.

What I posted was:

Judging by all the talk of NPCs, it sounds like you want to play what in content amounts to almost a single player, story driven game the likes of which TOR (the most story-driven MMO ever, by Bioware who specialize in story-driven games) isn't even close to.
Read his topic post it seems he looking for much more in depth interactions with NPCs than we have seen in ANY MMO. Much more than "start[ing] out in your selected race's home area" which, yeah, again has nothing to do with what I've posted.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-16-2012, 02:33 PM
Quote:
Originally Posted by HappyHappyJoyJoy View Post
Uh, no.

What I posted was:

Judging by all the talk of NPCs, it sounds like you want to play what in content amounts to almost a single player, story driven game the likes of which TOR (the most story-driven MMO ever, by Bioware who specialize in story-driven games) isn't even close to.
Read his topic post it seems he looking for much more in depth interactions with NPCs than we have seen in ANY MMO. Much more than "start[ing] out in your selected race's home area" which, yeah, again has nothing to do with what I've posted.
I'm sorry, I wasn't aware that you're in charge of being correct all the time rather than seeing that your own post was asinine in its assumptions. I'll be sure to make a note in my next log entry.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-16-2012, 02:40 PM
Quote:
Originally Posted by Synther View Post
I'm sorry, I wasn't aware that you're in charge of being correct all the time rather than seeing that your own post was asinine in its assumptions. I'll be sure to make a note in my next log entry.
I'm sorry, would you like to pretend I'm wrong when I'm not, and that your post applied when it didn't?

This person is talking about their morality playing a role, and it having a definite impact on their environment and the associated NPCs. Or in other words, their narrative choices having a definite effect across the game, like you might see in Mass Effect, and the likes of which has never been done in an MMO. If that wasn't their intent then they worded their post poorly.

I made no disparaging remarks about starting in your "hometown" as you suggested, beyond perhaps the unrelated fact that it would delay the introduction of what is commonly viewed as the game's best feature: ship combat.
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