Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-17-2012, 05:10 AM
I thought one could shoot the Borgs High Yield Plasma torpedo's, In fact I thought the whole purpose was to shoot them to survive to better survive them?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-17-2012, 05:34 AM
Quote:
Originally Posted by KitsuneRommel
RSP is an engineer ability. You are thinking of Transfer Shield Strength.
To sum all shield-related abilities up:
  • Reverse Shield Polarity (RSP) is a Engineering Bridge Officer ability. Provides shield healing from energy damage.
  • Rotate Shield Frequency (RSF) is an Engineering Captain ability. Provides shield heal and significant shield resistance.
  • Transfer Shield Strength (TSS) is a Science Bridge Officer Ability. Provides shield heal over time and some shield resistance.
  • Emergency Power to Shields (EPtS) is a Engineering Bridge Officer Ability. Provides minor shield heal over time and significant shield resistance and more power to shields (which in turn raises shield resistance and shield regeneration)
  • Science Team (ST) is a Science Bridge Officer Ability. Provides an instant shield heal and clears science debuffs.
  • Tactical Team (TT) is a Tactical Bridge Officer Ability. Provides instant shield redistribution (meaning shield from one facing is to transferred to another based on damage taken).
  • Science Fleet (SF) is a Science Captain Ability. Provides shield resistance to yourself and all team members.
  • Miracle Worker (MW) is a Engineering Captain ability. Provides instant shield and hull heal.

Quote:
Originally Posted by Roach View Post
I thought one could shoot the Borgs High Yield Plasma torpedo's, In fact I thought the whole purpose was to shoot them to survive to better survive them?
Unless it was a typo, it was not a high yield torpedo at all, but a regular plasma torp that maybe critted. Why that hit would have so little impact on shields but so high on hull is the question? Maybe it happened the shields had been just drained, the torp hit, and then the shields were immediately rehealed from the RSP?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-17-2012, 06:32 AM
Got hit with a heavy plaz torp for 91450 on infected (norm) stf by tac cube. I had full shields and 78% hull on excel retro.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-17-2012, 06:33 AM
Quote:
Originally Posted by Pottsey
My ship takes those blows with ease. That's why I armor tank as you can take those blows without being killed. In fact I can take upwards of 100k hits and not be killed, what gets me killed are those stupid 200k+ Torpedoes in Red Alerts, but I have a plan to tank those. Going to test it over the next few days.

EDIT: EDIT: Looking at the numbers a decent Cruiser should survive a 68,500 damage hit even if shield tank over armor tanked. My Cruiser has 53k hitpoints. Assuming you have hull resistance from skills that's just enough to live without resistance modules.
Your ship does not take that kind of damage if that readout is what is hitting your hull. I do not know of any ship a Player can fly with 68K Hull. If we are talking raw numbers before resistances then that is another matter but I am rather dubious about this ship that can magically tank more damage than it can have hull points.

As for the NPC's super torps and what is coming next... How about the Jem'hadar ships get Tricobalt High Yield III that flies fast, has half the cool down time of normal Trics, and cannot be targeted and destroyed?

The new Cardies on the other hand will fire the new Federation Photonic Shockwave torp but theirs will have the punch of a HY3 with a Plasma Torp behind it in addition to the stun, kinetic, and knock back of the Shockwave which will be at least 3 times more powerful than anything a Player could manage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-17-2012, 07:04 AM
Quote:
Originally Posted by kirian_darkstar View Post
Reverse Shield Polarity 3 on a Sovy?
How? Isn't that a Commander Sci boff ability?
and the Sovy has a Lt Sci slot...
nope it's an ENG ability
might be RSP2 though, i have it in the Lt.Cmdr. slot (not that this changes anything, shields were full either way)

Quote:
Originally Posted by bigduckie
How did you pop "ph" and "he"? or did you mean after it came off cooldown. Actually no that wouldnt work. Torps dont fly that slowly.
oops? riiight, that would not work, thats just my panic reaction to fire everything,
i always forget those 2 share a global cooldown, but i need both because one is good for braking tractor beam, and the other is well just one of the best heals AND it clears those shield drain thingies.


Quote:
Originally Posted by MustrumRidcully View Post
Unless it was a typo, it was not a high yield torpedo at all, but a regular plasma torp that maybe critted. Why that hit would have so little impact on shields but so high on hull is the question? Maybe it happened the shields had been just drained, the torp hit, and then the shields were immediately rehealed from the RSP?
^ THIS
1. confirmed it was NOT a high yield torp, i usually shoot those down, even if they don't target me. it was one of the normal ones you can't shoot.
2. that is also my theory, i was just a bit baffled because it was so fast that i did not see it happen, in retrospect it makes sense though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-17-2012, 07:11 AM
Quote:
Originally Posted by Shinkuu_Akagan
Your ship does not take that kind of damage if that readout is what is hitting your hull. I do not know of any ship a Player can fly with 68K Hull. If we are talking raw numbers before resistances then that is another matter but I am rather dubious about this ship that can magically tank more damage than it can have hull points.
To clarify I was talking raw numbers before resistance. When I say effective hit points I mean hit points factoring in resistance. So 50% resistance at 50k hull is effectively 100k hit points or it takes 100k damage to kill you.

To be clear my raw hit points pre resistance is around 53k.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-17-2012, 07:15 AM
Quote:
Originally Posted by Roach View Post
I thought one could shoot the Borgs High Yield Plasma torpedo's, In fact I thought the whole purpose was to shoot them to survive to better survive them?
The HY torpedoes are easy, they can be shot down. It's the basic Plasma torpedoes I hate, they hit so hard and leave a nasty proc (I despise the proc when it Crits for 1500HP per second) and the complete lack of PuG cross healing means my little fleet escort has 30 seconds of not being able to clear the DoTs.
Saying that though I don't think I've ever been destroyed in a normal PuG so not sure what's going on here, maybe it was just a lucky Crit for the NPC?
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