Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Threat Control
01-19-2012, 07:47 PM
Threat Control Fix is on the way.

The threat bonus for ground and space is getting fixed and the damage resistance bonus for space is getting fixed. the Damage resistance bonus for ground was working as designed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-19-2012, 08:02 PM
Good to know. thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-19-2012, 08:16 PM
Quote:
Originally Posted by CaptainGeko
Threat Control Fix is on the way.

The threat bonus for ground and space is getting fixed and the damage resistance bonus for space is getting fixed. the Damage resistance bonus for ground was working as designed.
Yay, now I can look forward to things actually shooting me all the time. If only people would throw their hull heals on me...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-19-2012, 08:56 PM
Although, never got to test it in Tribble. Instinct dictated, it was not functioning as prescribed per first release. Glad to see the fix, but it will not be useable on my part.

No points to spare for space or ground at this point.
Quote:
Originally Posted by CaptainGeko
Threat Control Fix is on the way.

The threat bonus for ground and space is getting fixed and the damage resistance bonus for space is getting fixed. the Damage resistance bonus for ground was working as designed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-19-2012, 08:58 PM
If I am in a instant with you, you will get healed by me.
Quote:
Originally Posted by atatassault View Post
Yay, now I can look forward to things actually shooting me all the time. If only people would throw their hull heals on me...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-20-2012, 07:02 AM
Quote:
Originally Posted by CaptainGeko
Threat Control Fix is on the way.

The threat bonus for ground and space is getting fixed and the damage resistance bonus for space is getting fixed. the Damage resistance bonus for ground was working as designed.
What energy and projectile specialisations?

Free respec accompaniment, perchance?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-20-2012, 10:53 AM
Speaking of threat control, it would be nice to rethink Draw fire (ground tact ability of the security protocol kit).

It buffs your resistances and your threat but cancels after being hit by a single weak attack (a normal mode undine disable it in one hit).
At least, the precedent versions of this ability could buff your mates or debuff ennemies if you where standing doing nothing, now it's simply useless.

I don't know if it's intentional that draw fire is still fragile because the tooltip doesn't say it when you put your cursor on the ability as before (but it's still mentioned in the ability text).
Also, you could increase the damage you take before it fades out but it seems that it's no longer the case (special forces and threat control skills don't mention it in the ability text).

I'm sad because it is the only active ability that adds threat and it is not working because of the way it was designed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-23-2012, 10:49 PM
Quote:
Originally Posted by Dan_Trainor
What energy and projectile specialisations?

Free respec accompaniment, perchance?
I'd like to know as well.

Are Energy & Projectile Weapon Specialization skills working correctly and their info is simply nowhere to be found in game?

In which case, will the values be set to display in the UI at any point?*


Or are they broken and currently adding nothing?


Reference Here
and here



*In general, many skills and the benefits they grant from adding skill points to them really need this information in the UI.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-24-2012, 07:59 AM
Quote:
Originally Posted by CaptainGeko
Threat Control Fix is on the way.

The threat bonus for ground and space is getting fixed and the damage resistance bonus for space is getting fixed. the Damage resistance bonus for ground was working as designed.
Can you breakdown the Damage resistance by skill level for us?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-25-2012, 06:17 AM
Quote:
Originally Posted by Roach View Post
Can you breakdown the Damage resistance by skill level for us?
I did some brief testing of this on tribble yesterday. On my Engineer char in an assault cruiser I found the following:

3 points in threat control = 3.9% damage resist
6 points in threat control = 5.9% damage resist.

Note that if you already have an armour console installed (as I had), you actually receive less than the above resistance benefits for those damage types your armour boosts (diminishing returns). For example with zero points in threat control, 6 in Starship hull plating and an Ablative MK X blue armour, my starship had:

27.7% damage resist to Phaser, Disruptor, Plasma and Tetryon damage
12.7% damage resist all others.

With 6 points added to threat control and nothing else relevant changed, it had:

31.7% damage resist to Phaser, Disruptor, Plasma and Tetryon damage
18.6% damage resist all others.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 09:33 AM.