Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-22-2012, 01:34 PM
Quote:
Originally Posted by loyaltrekie View Post
Are you serious?

There is a difference in terminology here I'm guessing. When we are speaking of 'one server' we mean one game world. The game does not operate on one shard of hardware. Not to mention I think your grossly overstating how many players F2P brought; as it's not even anywhere close to the amount of concurrent UU's that launch had; and the TECH should be better from launch..lol



This argument would work if we were talking about employees developing content and not IT. Companies that operate around the clock with user access will always have a tech(s) on the clock. So it wouldn't be hard for them to restart the servers during their normal 'night hours'.
Okay, so I misunderstood your statement as being "one single server for the game". Sorry. Bear in mind I'm used to working with PWE games, which have several regionally placed servers to reduce lagtime.

Also, another point--F2P may not have brought a huge number, but I doubt that the number is insignificant, either. I never specified exactly how many--and if it didn't bring a decent sized amount, why the daily restarts? A reasonable answer--albeit only speculation in the absence of a response from someone familir with the actual operations--would be to "clean out" the server memory given the increased server traffic from F2P.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-22-2012, 01:46 PM
Quote:
Originally Posted by LewsTelamon001
Okay, so I misunderstood your statement as being "one single server for the game". Sorry. Bear in mind I'm used to working with PWE games, which have several regionally placed servers to reduce lagtime.

Also, another point--F2P may not have brought a huge number, but I doubt that the number is insignificant, either. I never specified exactly how many--and if it didn't bring a decent sized amount, why the daily restarts? A reasonable answer--albeit only speculation in the absence of a response from someone familir with the actual operations--would be to "clean out" the server memory given the increased server traffic from F2P.
Quote:
It requires some restructuring of the code in our database that handles saving of character updates to disk, so needless to say we are being careful and testing thoroughly.
I highly doubt it has to do with any influx of UU's, but rather a code update with unintended effects.

http://forums.startrekonline.com/sho...53#post3963953
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-22-2012, 01:47 PM
Quote:
Originally Posted by loyaltrekie View Post
I highly doubt it has to do with any influx of UU's, but rather a code update with unintended effects.

http://forums.startrekonline.com/sho...53#post3963953
From the quote provided, sounds logical....Hmm.....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-23-2012, 01:41 AM
Quote:
Quote:
Originally Posted by gardulec
Example of near every European user:
Data to corroborate this statement?
Wake up, and smell the ashes.
Wake up and go outside.
What reality is. What can you see in the morning? People are going to the work or to the school, are sitting there up to the late afternoon. Then they are getting back home and have a free time time theoretically, when a technical break at the game just appears.

Do you think that it is differently?
(In UE time zone)

Quote:
The best way to remember Cryptic as far as this game is concerned is "We only care about our American players
+1

Quote:
This argument would work if we were talking about employees developing content and not IT. Companies that operate around the clock with user access will always have a tech(s) on the clock. So it wouldn't be hard for them to restart the servers during their normal 'night hours'.
Most big companies are uploading new patches in the time when most players are offline. As I said - I can't belive that most players are offline in the middle of free-time in Europe. As we all know, there is possibility to upload a new patch in other time, but... why not? That's the question.

Because it is early night into US or the early morning in EU? What is the problem? Game authors must be physical in front of server to upload a new patch or restart? Isn't it possible to do it remotely or differently? It is a question and as long as we don't receive the reply from dev, there will be many frustrated players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-23-2012, 09:19 AM
Why against it ?

would rather have them fixing issues than ignoring it and pretending all is well with their game like some other companies do

as Euro user i can say i don't have problem with maintenance as it has fixed game for me and now instead of watching loading screens i can actually play

so well done Cryptic
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-28-2012, 09:11 AM
Quote:
Originally Posted by pecanin4800
so well done Cryptic
They changed 1-hour downtime per day into 2-hours downtime... So, reeeaaaalllyyyy well done.
Reply

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