Lt. Commander
Join Date: Dec 2007
Posts: 120
So I was testing the MACO shields and Tetryons with my brother and I noticed some big abnormalities.

The First:
Tetryon Procs don't work. My brother was using 6 of those 10% proc Tet beam arrays and we could visually see the procs going off but none of my other shield facings were budging at all. Even if innate regen was kicking in right after the proc, it is unlikely that it would be kicking in right after every proc and the regen shouldn't be enough to off set the Tet proc.

So either they aren't working, or this is specific to the Polarized tetryon beam arrays from A New Link and not Tetryons as a whole.

The Second:
The MACO shield resists is way more than 10%. Here is some stuff from the combat log while I'm using my MACO Shields MK XI. I am sitting still with pretty much nothing boosting my resist other than the MACO shield and shield power at 71 (81 after the power link kicks in):

10:23] xxxx deals 11 (229) Tetryon Damage to you with Tetryon Array.

[10:23] 47 (195) shield damage was dealt to your Resilient Shield Array - Left.

[10:23] xxxx deals 10 (209) Tetryon Damage to you with Tetryon Array.

[10:23] 97 (399) shield damage was dealt to your Resilient Shield Array - Left.

[10:23] xxxx deals 21 (428) Tetryon Damage(Critical) to you with Tetryon Array.

[10:23] 55 (229) shield damage was dealt to your Resilient Shield Array - Left.

[10:23] xxxx deals 12 (246) Tetryon Damage to you with Tetryon Arra


So the first line is damage going to my hull while every second line is damage dealt to my shields. I''m getting almost 75% reduction to damage I'm taking to my shields


Here is the same test with my Borg shields:

[10:20] xxxx deals 13 (129) Tetryon Damage to you with Tetryon Array.

[10:20] 106 (128) shield damage was dealt to your Shield Array - Left.

[10:20] xxxxdeals 14 (145) Tetryon Damage to you with Tetryon Array.

[10:20] 102 (123) shield damage was dealt to your Shield Array - Left.

[10:20] xxxx deals 14 (139) Tetryon Damage to you with Tetryon Array.

[10:20] 112 (135) shield damage was dealt to your Shield Array - Left.

[10:20] xxxx deals 15 (153) Tetryon Damage to you with Tetryon Array.

[10:20] 125 (151) shield damage was dealt to your Shield Array - Left.

So here seeing a reduction of about 17% which is expected.

Something is definitely wrong with the MACO shields.

So if some who is more combat engine inclined can set up some tests and verify this, it would definitively prove that the MACO shields are broken and OP.

I'll be bug reporting this and I hope if you guys can verify this, you will too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-24-2012, 10:12 PM
First mistake is testing a resilient against a non resilient. You need to test the same kind of shield against the same kind of shield. Resilient allow your hull to only take 5% of the damage compared to every other shields 10%. Also, resilients absorb 5% of the damage. I've never been quite sure what this means but it's bound to mean the shields themselves also take less damage that isn't a resist.

Try testing with a green shield or other type of resist shield to see how different they are compared to the maco thn we can see of theyre way out line or not.


-Mai Kai the on hiatus guy-
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-24-2012, 10:50 PM
Unless Cryptic ninja-fixed it, tetryon procs (and also shield drain damage like TachB and CPB) don't show up in the combat log. What you are seeing is probably only artefacts of "regular" damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-24-2012, 11:26 PM
Resilient vs other kinds of shields: Yes you get let bleedthrough, that is not the problem with what I'm seeing with the MACO set the line:

97 (399) shield damage was dealt to your Resilient Shield Array - Left

indicates how many shield HP that facing lost. Resilients should not have an innate 50% resistance to damage.
The 5% absorption i think means then absorb 5% more damage and let only 5% through. Them being resilietns does not account for that ridiculous amount of damage reduction to the shield facings


I know tetryon procs don't show up in the combat log, but manually opening up the status window and looking at my shield facings, my other shield facings never budge even have several minutes of sustained fire
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-24-2012, 11:46 PM
OK another test:

MACO MKXI

[12:39] 73 (302) shield damage was dealt to your Resilient Shield Array - Right.

[12:39] xxxx deals 16 (325) Tetryon Damage to you with Tetryon Array.

[12:39] 82 (337) shield damage was dealt to your Resilient Shield Array - Right.

[12:39] xxxx deals 18 (362) Tetryon Damage to you with Tetryon Array.

[12:39] Your Autonomous Regeneration Sequencer gives 1604 Hit Points to you.

[12:39] 67 (278) shield damage was dealt to your Resilient Shield Array - Right.

[12:39] xxxx deals 15 (299) Tetryon Damage to you with Tetryon Array.

Comes out to about 76% shield resists

with 10.372 capacity, siting still against a 6 beam broadside, lasts 12 secs


Common Resilient MK IX

[12:39] 139 (178) shield damage was dealt to your Resilient Shield Array - Right.

[12:39] xxxxdeals 9 (192) Tetryon Damage to you with Tetryon Array.

[12:39] 145 (186) shield damage was dealt to your Resilient Shield Array - Right.

[12:39] xxxx deals 10 (200) Tetryon Damage to you with Tetryon Array.

[12:39] 200 (256) shield damage was dealt to your Resilient Shield Array - Right.

[12:39] xxxx deals 13 (275) Tetryon Damage to you with Tetryon Array.

[12:39] 206 (264) shield damage was dealt to your Resilient Shield Array - Right.

[12:39] xxxx deals 14 (283) Tetryon Damage to you with Tetryon Array.

Comes out to about 22% shield resists
with 7062 capacity, lasts under 2 seconds under the same firepower as above

So that "10%" all resist comes out to more like 54% resist.

MACO is broken.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-25-2012, 12:52 PM
Hopefully this gets some dev attention. People in PvP with MACO shields just can't be killed. I think it's the same for honor guard shields. If it is working as intended then something's horribly wrong. As soon as everyone is rolling with these in PvP no-one will ever die again, lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-25-2012, 01:04 PM
Immortality for all?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-25-2012, 01:27 PM
I have done more tests and I can confirm the data in the first posting of this thread.

It seems that someone screwed up the 10% resist thing (like multiplying by .1 instead of .9) and therefore the MACO shields are always at the resist cap of 75%.

Bug report: #1,263,048
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-25-2012, 02:52 PM
Quote:
Originally Posted by mellestad View Post
Hopefully this gets some dev attention. People in PvP with MACO shields just can't be killed. I think it's the same for honor guard shields. If it is working as intended then something's horribly wrong. As soon as everyone is rolling with these in PvP no-one will ever die again, lol.
I am running the KHG shield and I havent noticed where I can tank 3 or 4 escorts ... Nor have I seen any other klingon in a BoP or Raptor tank that many ... But I have seen escorts not just 1 but lots of them tank 3 or more Bops ... Hell I seen Lone in his escort earlier today tank me in my BoP 2 carriers and a klingon cruiser ... 4 ships in all for well over 2 min before he had to break and run
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-25-2012, 03:14 PM
Quote:
Originally Posted by PapaBlood
I am running the KHG shield and I havent noticed where I can tank 3 or 4 escorts ... Nor have I seen any other klingon in a BoP or Raptor tank that many ... But I have seen escorts not just 1 but lots of them tank 3 or more Bops ... Hell I seen Lone in his escort earlier today tank me in my BoP 2 carriers and a klingon cruiser ... 4 ships in all for well over 2 min before he had to break and run
I die just as fast with the KHG as I did with aegis before it.

It won't be suffering from the same problem, as it doesn't have a universal energy resist value to get the wrong way around.
I wonder of it would be worth checking that the plasma resist value is working correctly (ie: giving 20% resist instead of 80%)

Great job with the testing guys. I thought there was something fishy about this shield since the first time I shot at it. Good to know there's actually something wrong with it :p
Hopefully borticus of another dev will see this...
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