Not much has really changed between subscription times and f2p.
edit:
please correct me if I used wrong Escort related terms/abilites, thanks
It is not just BOP but escorts in general. I doubt this will ever be looked at judging the amount of time that went by.
Whining is one thing, but putting debriefing padds on the table facts enough. Right now, this is not about me wanting to win, but I see a frequent observation in every round I've played; both Fed vs Fed and Fed vs Klingon.
I don't think I need to post screenshots.
Just quick infos.
Flew all three ships class types.
Been in tons of pvp rounds.
Tried various specs and specifically builds that are to save my buddies from instant death (Which fails practically all the time) as well as "ALL-IN" toys. So far, SCI has done the job better.
I'm very certain there are better players out there than I, but you can't defy personal experiences. Especially for playing STO and other MMOGs for a long time.
So, this is an Escort Rant, but I will keep it civil and constructive-critism style.
STO PVP is considered "Hard and Fast" over the Trekkie "Slow and Uboot-Stragetic" regarding the World of ******** PvP/arcade mechanics. This is not bad, but it is easy to get out of hand.
I am bearing in mind that "Game Balance" can never be achieved as there is always somebody to complain about something, but something is not right here even with the Hard-n-Fast aspect.
Let me toss this in;
We know there is this stupid Rock/Scissors/Paper mentality that is supposed ot be the ultimate balance ever. This is nonsense in my eyes as STO pvp and the related ships are nowhere near what R/S/P is.
Generally it is said that escorts have to be fast and deadly because they are vulnerable and fragile.
This brings me to the first point however. Then again, I cannot prove anymore who said things have to be like this -- So I am just giving my experience.
//Escorts are "fragile" and need to be fast and deadly
Escorts do
not have the fragile glasscannon aspect.
Escorts can cut through through any ship like a, wait for it(!) , plasmawelder through cardassian butter. ;P
No seriously.
Dealing facemelt damage is one thing, but there are way too many aspects that surpass not only the Trek feel but the game as it is.
//Escorts can flee from battle any time.
Any Escort can flee with lightspeed thanks to Evasive Manuever mechanics.
//Attack Patterns Omega --
Big matter
I forgot if it was really AP:Omega or the others, but it should be Omega specifically, in this case.
But one of them grants major resistances and some 5 other bonuses. Imo, this needs to be looked into.The game and its escorts already have a ton of ways to survive, but these patterns grant a lot more than other SCI/Engi abilities.
Needs to be seriously looked into.
THe last thing I read was that AP Omega grants:
- Damage
- Dmg Resists
- Turn Rate
- Flightspeed
- Immun to disable/movement-imparing
- +Defense value
I'm sure it is somewhere still like that.
Those are a
lot of bonuses.
I don't want to whine, but I know why there is always this
YOU CANNOT WIN factor.
And, sure, there are people who survive and do stuff in other ships.
But saying "I fly Cruiser/Sci and I have no problems" is nonsence to mention in this thread because I am referring to some 60 rounds across the last 6 months -- and i see the same thing happening.
When AP:Omega or whatsoever is active along with other abilities and borg procs, shooting on them just spams miss + two-digit dmg values...

Pretty much like shooting with a pistol on a Main Battle Tank.
//Escorts are damn versatile
BOPs have extreme versatility over FED escorts, but nevertheless both escorts surpass the standard ships in many aspects and fields.
At release times, it was not that extreme, but granted, the game had just left the development oven.
//Escort brings imbalance nonetheless
It all depends on the pilot, items, BOs. Yes.
But one thing is certain. I've seen some fun fights between SCI and Cruiser ships -- but as soon as an escort dropped by from my side, we instantly won. It was ridiculous, in my opinion.
//An Escort can HEAL, DAMAGE, SURVIVE better than any other ship in pvp
As an example, my last round.
I was testing different builds so my Assault Cruiser wasn't the smartest thing to fly in this round but I can still observe the following;
THis was Fed vs Fed
The Escort Player(s) on the enemy side dealt
about 1.1million in DMG
about 1.1million in HEAL
A LOT more than anybody else, I was even flying a healspec; but in the end, I was just deadweight with warp nacelles.
The escort captains were very skillful and hard to kill. Yes, they died too, but that was really when a possible "Getaway/CANT-DIE" ability was in cooldown. Other than that, they - or what I've confronted, the one escort, frequently could get away with it.
But regarding this, this example is just one of many I have seen.
At this state of the game that hadn't changed for an age, Escorts (whether FED or Klingon) surpass practically all the ships. I had 4 guys shooting at one escort and it was tanking like hell.
Regarding the 1mil HEAL/DMG part; the Borg Healprocs + Survivability just makes this ridiculous to fly any other shiptype until that is resolved.
Other occasions where I had offensive abilties etc always had escorts almost dying, then them getting away thanks to evasive manuevers + Ramming Speed getaway.
Sure, I can pursue, but I WILL not be able to keep up because they are simply faster.
Nevertheless. Let me cut to the chase.
Escorts deal more dmg, HEAL more, RESIST better than any other shiptype currently. AP: Omega is just only the start.
//Game Mechanics on DUAL HEAVY CANNONS and Weapon Power
Unlike beam weapons etc
Dual Heavy Cannons(DHCs) will only chew power away once its last shot is fired. Even with Rapid Fire,if you have the right BO powers, you can stay on 100w or above and always have 100% dmg. No dmg reduction like how I'd have to put up with when using beams. Actually, using beams is pretty much gimp.
//Borg Heal procs (not only escort related)
A bit more of rant than constructive critism here:
One side problem are the mandatory healsets; like the Borg set. You have a frequent procs that keep you alive. It is a joke, imo.
Ships at the brink of dying just heal all the way up. This is very possibly (and without Engineering Team II. or III if it exists) if you fire up a resist/hp buffing ability like AP:Omega + Reverse Shield Polarity.
This is not escort related but it is
game breaking.
I thought I was playing STO and not World of Warcraftrek Online - that be a insult to the game and the developers

!
Also, it does not take a Quantum Physicist to look at things like Attack Pattern: Omega.
It gives you about some 6 bonuses alone; 6 of which that are just survivabilty and "I CAN'T DIE/YOU CANT WIN" regarding the values. Yes, Escorts need to survive, but it is simple math in various Hard-n-Fast games similar to WoW that show the problem.
You have AP:Omega, then you Rapid Fire, Mark, then you have Healprocs from Borg sets, etc.
//Rant mode on
Right now, Escorts are pretty much
FOTM and I'm surprised that I'm actually bothering with SCI and Cruiser myself. Also, anybody flying escort can freely feel a big epeen moment wih it. You will deal dmg and heal easily - and win.
THe only thing that is great about Free2Play is that I no longer have to pay for this.
But I'm reasonable.
The thing is that Escort doesn't need to have all these Iwin stuff.
- Without the Borg Heal Sets (imo should be removed at once)
- Without AP:Omega having so many intensive bonuses
- Without Evasive Manuevers granting a major speed bonus
, the game could have some interesting fights. But there are other things in the pvp world of STO that keep producing these current situations.
Unfortunately, there've been people in the community and above who see things otherwise. /shrugs
Anyhow, that's what I found I should toss in.
Also,
- The game also needs PERMANENT DMG mechanics, to hinder people from tanking forever. Be it beams or abilities.
Even in WoW, there is Wound Poison/Mortal Strike etc that debufss healing values (afaik, it does -25%)
- This game is too WoW than actually Trek. Right now, the game is "TOO MUCH Hard-n-Fast".
I am not calling to nerf everything that is just Escort related, but there is simply too many things that are game breaking across the board.
And people need to get off their high horses, too.