Lt. Commander
Join Date: Dec 2007
Posts: 120
# 121
01-25-2012, 04:11 PM
Quote:
Originally Posted by PWE_BranFlakes
I've updated the Blog to reflect a slight update to some of the stats... To this:

Turn Rate: 6

Shield Modifier: 1.15

+10 Power to Shields, +10 Power to Auxiliary
Wow!

Quote:
Originally Posted by HappyHappyJoyJoy View Post
It also has 15% more shields than your standard cruiser (a science vessel has 30%). And unless it's been broken recently that Aux power buffs Aux2Sif.

Don't think this is meant to be a hull tanker, but an everything tanker.
A2S is still buffed by Aux power. With the Shields, Aux, and extra Hull... You're not kidding... This is the ultimate tank.

Quote:
Originally Posted by Cerritouru View Post
Good bye all the cruisers in this game, welcome Odyssey.

Diversity RIP.
I wouldn't worry Cerritouru. Yes, for a while, this will be the only cruiser you will see, but the diversity will come back. The same thing happened when the Excel was first released. Eventually people went back to other ships.

Of course, consider the C-Store T+1 Ship talked about in the UGC Podcast. Wow, the P2W version of this ship is gonna be a monster! My guess? The T+1 ship will have a console or two (maybe there will be multiple variants to buy) that grant Saucer Sep and/or the Aux Craft Pet. I would not be surprised if the C-Store variant of the Odyssey had a better turn rate to boot.

Imagine if they wanted to break T5.5 closer to T6 and added an unheard of 10th Console slot to house that Saucer or Pet console (or used for something else)... Adding a third tac console on this goliath?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 122
01-25-2012, 04:13 PM
Quote:
Originally Posted by Leviathan99
Multi-Vector Advanced Escort


And you get an additional +15 with Beta Command.
That ship only has TWO engineer consoles. Where are your other two?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 123
01-25-2012, 04:13 PM
Quote:
Originally Posted by PWE_BranFlakes
I've updated the Blog to reflect a slight update to some of the stats-
To this:

Turn Rate: 6

Shield Modifier: 1.15

+10 Power to Shields, +10 Power to Auxiliary


Cheers,

Brandon =/\=
Turn rate is still poor, not sure the shield modifier needed to be adjusted. The ship is still not as versatile as it should be given the hard work that was put into the model, the community involvement in choosing the model and the long wait he had for its debut. I emplore you to give this ship awesome stats to go along with the awesome model. Don't skimp or not be creative here at the 11th hour!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 124
01-25-2012, 04:19 PM
still kinda of sad that the STAR CRUSIER outrank the FLAGSHIP of the federation in turn rate

Star Cruiser Turn Rate is 7

Odyssey Turn Rate is 6

the Odyssey should outrank in all regards its the flagship now
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 125
01-25-2012, 04:20 PM
Quote:
Originally Posted by trekker1988 View Post
still kinda of sad that the STAR CRUSIER outrank the FLAGSHIP of the federation in turn rate

Star Cruiser Turn Rate is 7

Odyssey Turn Rate is 6
So? There were many ships that turned better then the Galaxy when it was the Flagship. Flagship status isn't based on turn rate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 126
01-25-2012, 04:21 PM
Quote:
Originally Posted by HappyHappyJoyJoy View Post
Aye, but the question was what would it benefit hull tankers, and it's safe to say that Aux2Sif is where the real money is for them due to the heal/resist.
I use that too, though since the nerf you can only use 1 copy at a time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 127
01-25-2012, 04:21 PM
I'll admit I have been lack luster in playing lately but this ship will bring me back. I can live with the turn rate... better would be nice but eh we can't get everything we want. The universal slots are actually a good layout in my opinion. As for the tac console slots they are not that important to me. So I take a little longer to kill something....it'll still be dead long before me what with increased shields and increased hull. It's almost not fair. Look at it this way sure mosquitos are quicker then us humans and there bites sting but in the long run I've killed thousands of mosquitos and I'm sitll standing.

Stephen did say not all stats have been released yet and I am hopefull that ths version will come with saucer sep as this ship design just seems built for it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 128
01-25-2012, 04:22 PM
Quote:
Originally Posted by Commodore Shrvk
Turn rate is still poor, not sure the shield modifier needed to be adjusted. The ship is still not as versatile as it should be given the hard work that was put into the model, the community involvement in choosing the model and the long wait he had for its debut. I emplore you to give this ship awesome stats to go along with the awesome model. Don't skimp or not be creative here at the 11th hour!!
I wouldnt totaly agree with that. A Lt. Cmdr and Lt. Tactical would give plenty of room for CRF2, CRF1, BO1, BO2 and Tac' Team 1. it be a decent fire support ship in the middle of a battlegroup.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 129
01-25-2012, 04:23 PM
The Flagship isn't supposed to be a warship. The Odyssey has the versatility to have the extra Tac, Sci, or Engineering LC Boffs. That makes it far more Trek-like then making it a warship, IMO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 130
01-25-2012, 04:24 PM
The Current Star Cruiser for Feds, is a non-Tac Ship, but I use it well for my Tac persona. It is all about how you use it.

Quote:
Originally Posted by LiLItaly
This ship sucks for Tact Officers! This is a Engineering Officers Dream! You need to make Ships for all 3 Styles. I am a Tact Officer! This ship will just sit in my Ship List collecting Dust! This is just showing Favoritism to Engineers and telling Tact and Sci Officers we don't care about you.


Cyber
Cyber@LiLItaly
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:07 PM.