I largely agree with this, but still like the ship. The turn rate shouldn't really be worse than a Galaxy class (I don't agree with a better turn rate than the assault cruiser though). I like the console slot idea.
I'm very curious what improvements the C-Store variant(s) will have over the base version.
It is difficult but in order for it to be more general to Tac and Sci Captains that turn rate has to increase. Seeing as we will not see (and I don't expect it) a new science or escort this one ship (and the Klingon one) has to be a bit more multi-purpose. For it to fit that more multi-purpose role and represent an advancement at least the turn rate needs to be upped. We don't need additional consoles but rather a choice in one being a science or tac would be nice.
Will one additional boff power imbalance PvP, probably so, but still an escort Captain is not going to fly this into a PvP match. That is also another point of contention because as long as Cryptic tries to "balance" the game for PvP and PvE together rather than seperately, they will just continue to spin their wheels on balanceing. I won't digress too much, but powers should have a PvE function and a PvP function. Once you enter a PvP zone you should be under a new rules-set. It would make things so much less complicated and dramatic on the forums. This way they could do whatever they wanted for PvE and only have to worry about proper balancing for one segment of the community.
Max out Impulse Thrusters.
Max out Engine Performance.
Have two copies of AUX2ID.
That should give it enough maneuverability. If not, load up some RCS consoles (though I wouldn't waste slots on them).
I do that in my escort with four RCS consoles. It's just so much more fun to play that way.
Honestly, I'd like space to take on the rapid pace that ground 2.0 had and a partof that, for me, would be if they tripled turnrate and speed and made that more important to play across the board.
A turnrate of 60 is still fun and playable so tripling wouldn't present THAT many issues, particularly if they added a hardcap. Escorts would still out turn cruisers but it would make the entire space game much more gratifying, IMHO.
If that meant balancing escorts survivability up a tad and firepower down, I think a good model would be to make science shield tanks, cruisers hull tanks, and escorts evasion tanks. The last one would have been undramatic at launch but with missing SFX in, I think it would really work.
You gotta understand, I am addicted to turnrate. I shoot for around 60.
But I doubt I could break 15 in an Odyssey.
Otherwise, looks good.
Well considering the fact that the Odyssey was designed to be the largest ship in the fleet (Which would be contradictory due to the Jupiter Class currently being the largest.) than the Galaxy. I could see why it would have a worse turn rate than most other ships.
But in light of that.. You would think Starfleet would have the tech to make a ship as big as the Odyssey turn about as fast as a Galaxy. But in the end. I know what I'll me doing more of with this ship than any cruiser: Broadside! XD