Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
01-25-2012, 02:54 PM
Quote:
Originally Posted by Sparhawk_Mike
I largely agree with this, but still like the ship. The turn rate shouldn't really be worse than a Galaxy class (I don't agree with a better turn rate than the assault cruiser though). I like the console slot idea.

I'm very curious what improvements the C-Store variant(s) will have over the base version.
It is difficult but in order for it to be more general to Tac and Sci Captains that turn rate has to increase. Seeing as we will not see (and I don't expect it) a new science or escort this one ship (and the Klingon one) has to be a bit more multi-purpose. For it to fit that more multi-purpose role and represent an advancement at least the turn rate needs to be upped. We don't need additional consoles but rather a choice in one being a science or tac would be nice.

Will one additional boff power imbalance PvP, probably so, but still an escort Captain is not going to fly this into a PvP match. That is also another point of contention because as long as Cryptic tries to "balance" the game for PvP and PvE together rather than seperately, they will just continue to spin their wheels on balanceing. I won't digress too much, but powers should have a PvE function and a PvP function. Once you enter a PvP zone you should be under a new rules-set. It would make things so much less complicated and dramatic on the forums. This way they could do whatever they wanted for PvE and only have to worry about proper balancing for one segment of the community.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
01-25-2012, 02:56 PM
Quote:
The Odyssey class is the largest vessel ever created by Starfleet.
So, if I understand this right, the Odysseyis even larger than the NPC Jupiter class (which, admittedly, we really don't see that much of any more)?

Bigger question is, will it replace the few Jupiters we still see in game?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
01-25-2012, 03:01 PM
Can we get some pics of the Odyssey next to other ships such as the Galaxy, Sovereign, and Starcruiser?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
01-25-2012, 03:02 PM
Quote:
Originally Posted by GameSpock View Post
WOW! This thing is going to be a helluva tank in the right hands. Can't wait to put my Aux2SIF 3, TSS 3, and MK XII MACO shield +3 Borg pieces on it!

BTW, am I wrong in thinking that the Star Cruiser is made obsolete by the Odyssey?
No, the Star Cruiser will still be a better overall Engineer-ing (read: hull) based Heal platform.

Quote:
Originally Posted by KitsuneRommel
Not just the Star Cruiser. I'm seeing no reason to use any other cruiser than Odyssey.
The Odyssey won't be able to have the DPS of an Excelsior, nor the overall "Jack of all trades" ability that the Assault Cruiser has.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
01-25-2012, 03:02 PM
Quote:
Originally Posted by hevach View Post

Thank you! I totally missed any posts about them finally showing it. The last I heard was the podcast where they said they were keeping it under wraps until it was finished. Looks pretty bad*ss!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
01-25-2012, 03:03 PM
Quote:
Originally Posted by Jarnin View Post
The turn rate isn't all that big of a deal.

Max out Impulse Thrusters.
Max out Engine Performance.
Have two copies of AUX2ID.

That should give it enough maneuverability. If not, load up some RCS consoles (though I wouldn't waste slots on them).
I do that in my escort with four RCS consoles. It's just so much more fun to play that way.

Honestly, I'd like space to take on the rapid pace that ground 2.0 had and a partof that, for me, would be if they tripled turnrate and speed and made that more important to play across the board.

A turnrate of 60 is still fun and playable so tripling wouldn't present THAT many issues, particularly if they added a hardcap. Escorts would still out turn cruisers but it would make the entire space game much more gratifying, IMHO.

If that meant balancing escorts survivability up a tad and firepower down, I think a good model would be to make science shield tanks, cruisers hull tanks, and escorts evasion tanks. The last one would have been undramatic at launch but with missing SFX in, I think it would really work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
01-25-2012, 03:04 PM
The ship looks great, and I LOVE the versatility of the Boff set up. Can't wait to get my hands on it.

But is there any news on the Aux craft we heard mentioned and even saw pics of? Also, any possibility we'll be able to use the saucer seperation console?

Thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
01-25-2012, 03:05 PM
Quote:
Originally Posted by Leviathan99
Ugh. 5.5 turnrate.

You gotta understand, I am addicted to turnrate. I shoot for around 60.

But I doubt I could break 15 in an Odyssey.

Otherwise, looks good.
Well considering the fact that the Odyssey was designed to be the largest ship in the fleet (Which would be contradictory due to the Jupiter Class currently being the largest.) than the Galaxy. I could see why it would have a worse turn rate than most other ships.

But in light of that.. You would think Starfleet would have the tech to make a ship as big as the Odyssey turn about as fast as a Galaxy. But in the end. I know what I'll me doing more of with this ship than any cruiser: Broadside! XD
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
01-25-2012, 03:06 PM
Quote:
Originally Posted by CaptainBaldy
The ship looks great, and I LOVE the versatility of the Boff set up. Can't wait to get my hands on it.

But is there any news on the Aux craft we heard mentioned and even saw pics of? Also, any possibility we'll be able to use the saucer seperation console?

Thanks!
I'm curious on this too. Granted I have a feeling they'll come with the ship when we get it. But yeah, inquiring minds need to know!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
01-25-2012, 03:10 PM
Quote:
Originally Posted by RAJ_2011
and just add RCS console!
What he said.
Reply

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