Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-26-2012, 09:56 PM
Quote:
Originally Posted by Hakaishin
Sorry, but that's bull****.

Tractor + Sci Team = two of the most essential skills for a Galaxy-X. Both are Sci.

Second LT Tac would make me OP. If you've seen some of my PvP performances (and there are those stronger than I), you'd realize how much my opponents would come crying on the forums and Cryptic would come back with a Nerf 120mm Howitzer.

The problem is not the ship. Even in competitive PvP, the ship performs admirably.

The problem is only 1% of the population using it actually know how to.
i agree. besides, with aux to structural and Ep2Sh plus HE in sci plus ST2, you have effectively separated regen for hull and shields. The new KDF analog is going to be a beast and a half, with lt tac and a lcdr uni slot.
8 single cannons on a broadside with crf in two slots? top it off with HYT3?? owwwwwww
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-26-2012, 10:09 PM
On the topic of the Dreadnought.

(...You can remove that last point though, Hakaishin. Certainly no flaming is intended. )

The Galaxy-X is a poor ship. Sorry. It just is. What you have done is taken a mallet to a Volkswagen Golf Mk.IV in order to produce a Mk.VI GTI. (Pardon the car analogy.)

It is so far removed from the "norm" of cruiser specs that it can barely be considered a cruiser. It's certainly not designed to tank, it can't take too much attention for too long (Your own MO even states explicitly to avoid the first wave) and it relies almost entirely on surprise. Once that element is lost, it's still being out-turned, outshot, and out performed.

Yes, it does ONE build really well, but it is by no means a versatile ship with obvious solutions to its problems.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-26-2012, 10:21 PM
Quote:
Originally Posted by Koppenflak
On the topic of the Dreadnought.

(...You can remove that last point though, Hakaishin. Certainly no flaming is intended. )

The Galaxy-X is a poor ship. Sorry. It just is. What you have done is taken a mallet to a Volkswagen Golf Mk.IV in order to produce a Mk.VI GTI. (Pardon the car analogy.)

It is so far removed from the "norm" of cruiser specs that it can barely be considered a cruiser. It's certainly not designed to tank, it can't take too much attention for too long (Your own MO even states explicitly to avoid the first wave) and it relies almost entirely on surprise. Once that element is lost, it's still being out-turned, outshot, and out performed.

Yes, it does ONE build really well, but it is by no means a versatile ship with obvious solutions to its problems.
This is the whole point of my suggested change. It doesn't do turning dogfights, it doesn't do normal tanking too well either.

But, with a second lt. tac slot in exchange for the lt. sci slot, I can turn it into an epic sustained fire arty ship for use against objectives in STF's, being able to hold out when escorts can't, and just keep laying on CRF's. It's trying to do too many things at the moment, and doing none of them very well. But it doesn't take much to fix it in a way that makes it the single best choice I can think of for assaulting a fixed point in space.

I'm not looking for something that can tangle with 3-5 BoP's and win. I'm looking for something that can march up to a station or nanite generator/probe, and take a sledgehammer to it, and never give up. No surprise needed, it can actually hold it's own within reason against an escort, and it'll actually make an excellent anchor and command ship for a squadron of escorts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-27-2012, 12:06 AM
Quote:
Originally Posted by Cpt_Richardson View Post
This is the whole point of my suggested change. It doesn't do turning dogfights, it doesn't do normal tanking too well either.

But, with a second lt. tac slot in exchange for the lt. sci slot, I can turn it into an epic sustained fire arty ship for use against objectives in STF's, being able to hold out when escorts can't, and just keep laying on CRF's. It's trying to do too many things at the moment, and doing none of them very well. But it doesn't take much to fix it in a way that makes it the single best choice I can think of for assaulting a fixed point in space.

I'm not looking for something that can tangle with 3-5 BoP's and win. I'm looking for something that can march up to a station or nanite generator/probe, and take a sledgehammer to it, and never give up. No surprise needed, it can actually hold it's own within reason against an escort, and it'll actually make an excellent anchor and command ship for a squadron of escorts.
I like the dreadnaught like it is but would like to see a version of a dreadnaught thats smaller still with cruiser body style and the beastly beam. Personally like to see something with say a turn rate of about 9 to 11 somewhere in the size range of smaller the the nebula but larger then the intrepid with the cloak console or option of using it and the dreadnaughts beam.

Have Bo layout like
Com tac
LtCom Eng
Lt tac
Lt science
Ens tac

Consoles
3 eng
2 sci
4 tac consoles.

4 front and 3 back weapons

3 device slots

+10 shields +5 weapons

can use dual Cannons

Maybe use a refitted tier 3 cruiser for the styling or something similar.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-27-2012, 03:04 AM
Quote:
Originally Posted by ProfHat
It is a Dreadnaught.

A Dreadnaught is a class of all Large Caliber Gun BATTLESHIP .

It is then not suprising to find that said ship does not turn well , it is not ment to.

It Is A Battleship , a Capital Class Warship , whos sole Purpose is to enter into battle with other Warships and dish out Massive Levels of Distruction all the wile surviving everything the enemy throws at it.

That is the niche of a Dreadnaught, to be the Master of Any field of Battle, Against All Enemies who oppose it.
This post would be spot on if the game was 'Star Combat Online', unfortunately, it's not. It's Star 'Trek' online. In official canon, the only dedicated warships are the Heavy escorts, and they aren't really 'starships', they are attack fighters, which the federation has always had. The large 'starships' have ALWAYS been for science and exploration, they fight when they are needed to , and they fight well, however, that is not their purpose.

The minute the federation turns its back on the philosophies and ideals that it is built on, is the minute we start down a slippery slope which would lead to the dismantling of the federation. You can't change your ideals and philiosophies to fight a war. If you do so then you have lost before the first shot is fired.

Dreadnought doesn't mean attack ship. It means it 'dreads' 'nought', it fears nothing. That doesn't mean it has to be a warship, it's just a slightly more aggressively outfitted galaxy (which is a science and explorations ship), it dares you to 'hurt me if you can but I'll relentlessly pound on you wihle you do so'.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-27-2012, 08:35 AM
Quote:
Originally Posted by Hakaishin
Dual Cannons in PvE is more than acceptable. PvP it's not so wise.
Seconded. In PvE it's a great idea and makes the Gal-X one of the few fed cruisers that won't be a hindrance in an STF. In PvP though... Well a cannon setup is manageable, you just have to hope you're against a team of sluggish cruisers.

In PvE though, a DHC and turret set up is king. Thanks to the slowness of the NPC's it doesn't have the slightest bit of trouble getting them into the optimum firing arc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-27-2012, 10:51 AM
Quote:
Originally Posted by Hakaishin

Let's separate the saucer section, even though the whole point of SPINAL LANCE is that it is built into the very spine of the entire ship to absorb its recoil. That definitely wouldn't breach any physics rules!

I'm sorry. I don't agree with any of this, nor do I agree with you.

I use this ship just fine. I devastate ANYTHING and EVERYTHING stupid enough to look at me sideways. There's no reason you can't too.

Any of this "balancing" would make me so ridiculously OP that I would be bored to tears and never touch this game at all, as it would present absolutely no challenge or replay factor, even in PvP against the game's best.
If it works like antimatter spread, the separated saucer would get a spinal lance without a cooldown.

And the fact that it can equip dual (and quad) heavies means that it should be a VIABLE build to use them.

That doesn't mean that battleship builds without it are notoptimal.

And the idea of giving it saucer sep is not MY idea. It is an idea which has been repeatedly brought up by Cryptic and something which toys/models of the Galaxy-X have done before.

There is not and should not be ONE SINGLE function for any ship in STO but if Cryptic gives us tools to do something, it should be equally viable to do so.

Again, I'm not suggesting saucer sep.I am saying that when the saucer sep that was offered to us gets implemented, that opens up better exploitation of a playstyle that this ship is intended to possess.

And the KDF side Dreadnought is a very rugged, durable escort.

And the one onscreen appearance of the Galaxy-X made it look like a nimble, overclocked dogfighter that was fundamentally different in some key ways from the standard Galaxy's battleship dynamic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-27-2012, 10:55 AM
I'll add that there is no canon reference to the Galaxy-X as a Dreadnought (although there is some reference to tri-nacelled ships as dreadnoughts that Cryptic would get sued if it relied upon as resources) and in all instances, Cryptic seems to be used the term to refer to a Cruiser/Escort hybrid, halfway inbetween the two. That is the standard on which the Galaxy-X needs to be judged, against the Garamba and incorporating its cannon ability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-27-2012, 11:45 AM
The siege destroyer is superior in every single way that a cannon bearing ship needs to be. It also possess a superior special weapon. It possesses the tactical bridge officer slots and tactical console slots needed to get the most effect out of those weapons.

To pretend that the dreadnaught can make as effective use of cannons as it can beams is really just make believe. And this is a game so really that makes it okay.

Care to come to my ready room for tea?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
01-27-2012, 02:03 PM
Quote:
Originally Posted by aashenfox
This post would be spot on if the game was 'Star Combat Online', unfortunately, it's not. It's Star 'Trek' online. In official canon, the only dedicated warships are the Heavy escorts, and they aren't really 'starships', they are attack fighters, which the federation has always had. The large 'starships' have ALWAYS been for science and exploration, they fight when they are needed to , and they fight well, however, that is not their purpose.

The minute the federation turns its back on the philosophies and ideals that it is built on, is the minute we start down a slippery slope which would lead to the dismantling of the federation. You can't change your ideals and philiosophies to fight a war. If you do so then you have lost before the first shot is fired.

Dreadnought doesn't mean attack ship. It means it 'dreads' 'nought', it fears nothing. That doesn't mean it has to be a warship, it's just a slightly more aggressively outfitted galaxy (which is a science and explorations ship), it dares you to 'hurt me if you can but I'll relentlessly pound on you wihle you do so'.
A Dreadnaught , " dreads naught " because it can withstand any harm thrown at it by anything smaller than itself, and outgun anything of equal size to it.

Dreadnaughts are WARSHIPS , there Only Reason to exist is WAR.

Like it or not , Want it or not, the United Federation of Planets is at WAR with the Klingon Empire.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:52 PM.